Scotland only
Sub fights in 106 and dies first.
that battle in Hawaii was stupid……wow…you got your karma back there
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - British
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Belgian Congo to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 tactical_bomber moved from Belgian Congo to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from Belgian Congo to Nigeria
2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 fighter moved from Belgian Congo to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 unit repaired.
2 infantry moved from Normandy Bordeaux to Southern France
4 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Belgian Congo to Iraq
1 fighter moved from 81 Sea Zone to Iraq
1 fighter moved from 81 Sea Zone to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 tactical_bomber moved from Belgian Congo to Kenya
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 fighter moved from Belgian Congo to Nigeria
2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 fighter moved from Belgian Congo to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
Combat - British
Battle in Iraq
British attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 3/6 hits
Germans roll dice for 3 mech_infantrys in Iraq, round 2 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Trans-Jordan
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Trans-Jordan
British win, taking Trans-Jordan from Japanese with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Eastern Persia
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
British attack with 5 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 5 fighters and 2 infantry in Southern France, round 2 : 2/7 hits
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Southern France
British roll dice for 5 fighters and 2 infantry in Southern France, round 3 : 4/7 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Nigeria
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Nigeria, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Nigeria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Nigeria
British win, taking Nigeria from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Non Combat Move - British
1 fighter moved from Southern France to 112 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
3 fighters moved from Southern France to Normandy Bordeaux
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Nigeria to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Eastern Persia to 80 Sea Zone
1 infantry moved from India to West India
1 bomber moved from Iraq to Egypt
1 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
Place Units - British
1 fighter placed in 110 Sea Zone
3 infantry placed in Egypt
1 artillery and 2 mech_infantrys placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for British, UK_Pacific :
India : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 20 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Nigeria : 2 mech_infantrys
Kenya : 1 armour and 1 mech_infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 fighter
French Equatorial Africa : 1 flag
Normandy Bordeaux : 3 aaGuns, 1 artillery, 3 fighters and 2 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Norway : 1 flag
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novgorod : 1 armour and 1 infantry
112 Sea Zone : 1 destroyer and 1 fighter
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
71 Sea Zone : 1 transport
Brazil : 1 flag
Finland : 1 flag
Suriname : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 34 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 67 / 87
Chinese : 0 / 6
British : 46 / 46
UK_Pacific : 10 / 11
Italians : 10 / 13
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 23 times
3 was rolled 10 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.414
Median : 4.000
Variance : 1.704
Standard Deviation : 1.305
Total rolls : 99
Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.545
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
British Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37
Italians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.711
Median : 4.000
Variance : 1.514
Standard Deviation : 1.230
Total rolls : 38
Well, the UK results were pretty stupid as well - I hit with nothing out of all those rolls. It does not really matter - I gave up on this game 2 rounds ago - I have determined that I lose interest if the game moves too slowly - you are certainly NOT the problem, it is just my preference. I have lost all focus on this game and you have really won I think.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry and 1 mech_infantry moved from France to Western Germany
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Western Germany
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Western Germany from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total
Well, the UK results were pretty stupid as well - I hit with nothing out of all those rolls. It does not really matter - I gave up on this game 2 rounds ago - I have determined that I lose interest if the game moves too slowly - you are certainly NOT the problem, it is just my preference. I have lost all focus on this game and you have really won I think.
sorry man, I remember you saying something like this last game too. If you want to give this one up I understand. Just let me know, you don’t need to keep it alive for my benefit. I think I have this as well, it has been a good game, I have certainly enjoyed it.
Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.
At any rate, lets continue a bit more and see where we go….
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from West India to Eastern Persia
ANZAC take Eastern Persia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 29 Sea Zone
2 infantry moved from South Australia to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Hawaiian Islands : 3 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
29 Sea Zone : 1 submarine
63 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 62 / 87
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 10 / 11
Italians : 13 / 11
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Production/PUs Summary :
Germans : 42 / 73
Russians : 23 / 23
Japanese : 55 / 62
Americans : 62 / 87
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 10 / 11
Italians : 13 / 11
ANZAC : 17 / 22
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Nothing to be sorry for. I have learned through this game and a couple of others that in order for me to keep my focus and not screw up (as much), I need a game that generally flows at least a turn a day. As it is, I am probably going to step away from A&A for awhile after I wrap up the games I have - kinda burned out on it - and beginning to wonder if there really is only 1-2 ways to victory for the Axis. I have tried lots of other ‘weird’ stuff, to no avail.
At any rate, lets continue a bit more and see where we go….
MM
yeah, typically I go for the plodding safe, long term, strategies for both axis and allies and I have been thinking, perhaps I should go for the VC rush, that other players use. To me seems a bit extreme, get there fast and furiously or don’t get there at all……
You win - the dice are completely stupid now - its a joke. GG to you and thanks for playing!
Regards,
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 11 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from France to Denmark
1 fighter and 1 tactical_bomber moved from Germany to Denmark
3 armour and 3 mech_infantrys moved from Persia to Eastern Persia
1 bomber moved from Ukraine to Iraq
5 mech_infantrys moved from Northwest Persia to Iraq
3 infantry moved from Ukraine to Bryansk
1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk
Combat - Germans
Battle in Denmark
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Eastern Persia from ANZAC with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Germans attack with 1 bomber and 5 mech_infantrys
British defend with 2 artilleries, 1 factory_minor and 2 infantry
retreated to Iraq
British win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in Denmark and were removed
2 tactical_bombers could not land in Bryansk and were removed
1 bomber could not land in Iraq and was removed
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,3,4,2,3,5,1,6,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Thanks Mike, it was a tough game. I had to give this much thought….quite challenging. Thanks again, take care.
At least I made you earn it I suppose :)