14L G40 bonusbent (axis) - Amon-Sul (allies bid 8)


  • it depends on how much u score in rd1

    if u score awfully bad only then keep the bombers alive

    if u score solid in rd 1

    remove them


  • u will see as teh battle goes i am sure u ll do the best for me

    cheers :)


  • i forgot that u can attack yunnan with italy


  • @Amon-Sul:

    i forgot that u can attack yunnan with italy

    Yeah, I figured you missed that  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 86
        Russians : 12 / 0
        Japanese : 31 / 43
        Americans : 56 / 76
        Chinese : 10 / 14
        British : 35 / 34
        UK_Pacific : 17 / 11
        Italians : 18 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8


  • i had some problems with posting


  • Okay then, I hope I can take my turn soon. This battle can really make a big difference.


  • Godspeed :)


  • I have put the game on pause before the big battle. Would hate to lose the internet connection during the Iraq battle. I am in the train now. It wont take long before the connection is stable again.


  • U play on laptop?  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                17 armour and 21 mech_infantrys moved from Northwest Persia to Iraq
                7 bombers and 2 fighters moved from Southern Italy to Iraq
                4 bombers moved from Russia to Iraq
                1 infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                2 infantry moved from Samara to Vologda
                3 fighters moved from Novgorod to Vologda
                1 mech_infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                3 armour moved from Caucasus to Iraq

    Combat - Germans
                Battle in Vologda
                    Germans attack with 3 fighters and 2 infantry
                    Russians defend with 1 artillery
                    Germans win, taking Vologda from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Iraq
                    Germans attack with 20 armour, 11 bombers, 2 fighters and 21 mech_infantrys
                    Russians defend with 1 fighter and 1 tactical_bomber; British defend with 3 aaGuns, 3 armour, 18 artilleries, 1 factory_minor, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 5 bombers, 3 fighters and 1 mech_infantry
                    Germans win, taking Iraq from British with 1 armour and 11 bombers remaining. Battle score for attacker is 77
                    Casualties for Germans: 19 armour, 2 fighters and 21 mech_infantrys
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 aaGuns, 3 armour, 18 artilleries, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 5 bombers, 3 fighters and 1 mech_infantry

    Non Combat Move - Germans
                11 bombers moved from Iraq to Northwest Persia
                11 bombers moved from Northwest Persia to Caucasus
                2 armour moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 armour moved from Novgorod to Smolensk
                2 mech_infantrys moved from Novgorod to Smolensk
                2 aaGuns, 1 armour, 11 artilleries, 3 fighters, 23 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Russia to Smolensk
                4 mech_infantrys moved from Poland to Baltic States
                2 infantry moved from Finland to Karelia
                3 fighters moved from Vologda to Russia
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Germans
                2 bombers placed in Western Germany
                3 armour placed in Caucasus
                3 mech_infantrys placed in Volgograd
                3 armour placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,3,6
                Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs


  • I forgot to post on the forum with dice results, but the dice rolls were pretty average on both sides. I went for max defense.

    It is up to you if wish to play until the bitter end.

    And yes, I am playing on a laptop now. On my way home from office. In the evening I play from my desktop  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                      Russians take Belarus from Germans
                2 armour, 21 artilleries and 21 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Archangel to Novgorod
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Turn Complete - Russians

    Territory Summary for Russians :

    Soviet Far East : 1 harbour
        Yakut S.S.R. : 2 aaGuns and 12 infantry
        Belarus : 1 infantry
        Novgorod : 4 aaGuns, 1 airfield, 2 armour, 21 artilleries, 1 factory_minor, 1 harbour and 21 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 63 / 92
        Russians : 13 / 0
        Japanese : 31 / 43
        Americans : 56 / 76
        Chinese : 9 / 14
        British : 33 / 34
        UK_Pacific : 17 / 11
        Italians : 18 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • pure Average would be that u lost 5 bombers more

    but ok

    I can handle the results, they were in average domain

    :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                5 armour and 5 mech_infantrys moved from Hunan to Burma
                      Japanese take Yunnan from Chinese
                3 infantry moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kweichow
                1 infantry moved from Anhwe to Kiangsi
                2 bombers moved from Kwangtung to Burma
                1 destroyer moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 41 Sea Zone
                3 tactical_bombers moved from Kwangtung to Burma
                3 fighters moved from Kwangtung to Burma
                1 tactical_bomber moved from 36 Sea Zone to Burma
                1 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Hunan to Kwangsi
                1 fighter moved from Jehol to Suiyuyan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Jehol to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Japan to Kiangsi

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 5 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 4 tactical_bombers
                    British defend with 5 aaGuns, 1 artillery and 9 infantry
                    Japanese win, taking Burma from UK_Pacific with 5 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 4 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 5 aaGuns, 1 artillery and 9 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 transport; Americans defend with 1 destroyer
                    Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                4 infantry moved from Hainan to 36 Sea Zone
                4 artilleries moved from Hainan to 36 Sea Zone
                4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
                3 tactical_bombers moved from Burma to 38 Sea Zone
                3 fighters moved from Burma to 38 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
                1 fighter moved from 41 Sea Zone to 38 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                1 fighter moved from Caroline Islands to Japan
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
                1 artillery and 2 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                2 bombers moved from Burma to Kwangsi
                3 mech_infantrys moved from Hunan to Burma
                2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kwangtung to Yunnan
                1 aaGun moved from Hunan to Yunnan
                4 infantry moved from 38 Sea Zone to Burma
                4 artilleries moved from 38 Sea Zone to Burma
                2 tactical_bombers moved from Kwangsi to Kwangtung
                2 bombers moved from Kwangsi to Kwangtung
                3 fighters moved from Kwangsi to Kwangtung

    Place Units - Japanese
                10 infantry placed in Japan
                1 fighter and 1 infantry placed in Manchuria
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 7 infantry, 5 mech_infantrys and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                      Americans take 20 Sea Zone from Japanese
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 :  1/2 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 :  2/2 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 43 Sea Zone to Northern Territory
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                6 submarines moved from 25 Sea Zone to 6 Sea Zone
                3 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 26 Sea Zone to 25 Sea Zone
                9 destroyers moved from 25 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                3 carriers and 1 fighter moved from 26 Sea Zone to 64 Sea Zone
                1 fighter and 4 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
                1 carrier moved from 26 Sea Zone to 64 Sea Zone
                2 fighters moved from Queensland to 64 Sea Zone
                6 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 2 submarines moved from 86 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
                1 infantry moved from Tobruk to Alexandria
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 carrier moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                7 infantry and 3 mech_infantrys placed in Central United States
                2 mech_infantrys placed in Eastern United States
                5 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 2 infantry
        Marshall Islands : 1 flag
        Marianas : 1 flag, 2 infantry
        Northern Territory : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 destroyer
        43 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 9 destroyers and 2 transports
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 transport
        25 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        19 Sea Zone : 3 submarines
        16 Sea Zone : 1 submarine
        6 Sea Zone : 4 submarines
        54 Sea Zone : 3 destroyers
        Central United States : 1 factory_major, 7 infantry and 5 mech_infantrys
        Southeast Mexico : 1 artillery and 1 infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Alexandria : 1 infantry
        Gibraltar : 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
        United Kingdom : 1 fighter
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        106 Sea Zone : 1 destroyer
        89 Sea Zone : 1 transport
        64 Sea Zone : 4 carriers, 3 fighters and 4 tactical_bombers
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 submarine
        92 Sea Zone : 1 destroyer and 2 submarines
        101 Sea Zone : 7 transports
        Brazil : 1 flag, 1 factory_minor and 1 harbour
        98 Sea Zone : 1 flag
        91 Sea Zone : 6 submarines
        105 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 63 / 92
        Russians : 13 / 0
        Japanese : 37 / 36
        Americans : 56 / 76
        Chinese : 4 / 14
        British : 33 / 34
        UK_Pacific : 16 / 11
        Italians : 18 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Shensi to Suiyuyan
                1 artillery and 1 infantry moved from Szechwan to Kweichow
                1 artillery and 1 infantry moved from Szechwan to Sikang
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 1 artillery in Sikang, round 4 :  1/1 hits
                        Germans roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                4 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Kansu
                3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 3 infantry
        Suiyuyan : 1 artillery and 1 infantry
        Kweichow : 1 artillery
        Kansu : 1 infantry
        Hopei : 1 infantry
        Sikang : 1 artillery

    Production/PUs Summary :

    Germans : 62 / 92
        Russians : 13 / 0
        Japanese : 34 / 36
        Americans : 56 / 76
        Chinese : 8 / 10
        British : 33 / 34
        UK_Pacific : 16 / 11
        Italians : 18 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in Iraq
                    British attack with 1 armour and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour and 2 infantry in Iraq, round 2 :  2/3 hits
                        Germans roll dice for 1 armour in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                    British win, taking 39 Sea Zone from Japanese, taking Iraq from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 aaGun and 1 artillery moved from West India to Eastern Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 fighter and 1 tactical_bomber moved from India to Ethiopia
                1 submarine moved from 39 Sea Zone to 44 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                1 aaGun and 2 artilleries placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 aaGun and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,3,6
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 1 aaGun and 2 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Shan State : 1 infantry
        India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        44 Sea Zone : 1 submarine
        39 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield, 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 fighter and 1 tactical_bomber
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Eire : 1 flag
        64 Sea Zone : 1 fighter
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        Eastern Persia : 1 flag, 1 aaGun, 1 artillery and 3 mech_infantrys
        71 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor and 3 infantry

    Production/PUs Summary :

    Germans : 60 / 92
        Russians : 13 / 0
        Japanese : 34 / 36
        Americans : 56 / 76
        Chinese : 8 / 10
        British : 35 / 37
        UK_Pacific : 16 / 14
        Italians : 18 / 19
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Northwest Persia to Iraq
                4 fighters moved from Northwest Persia to Iraq
                3 armour moved from Western Ukraine to Belarus
                1 mech_infantry moved from Novosibirsk to Timguska
                      Italians take Timguska from Russians
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Smolensk to Archangel
                      Italians take Archangel from Russians

    Combat - Italians
                Battle in Belarus
                    Italians attack with 3 armour and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Belarus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Italians attack with 4 fighters and 3 infantry
                    British defend with 1 armour, 1 factory_minor and 1 infantry
                    Italians win, taking Iraq from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                4 fighters moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Rostov to Northwest Persia

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northwest Persia: 4 fighters
                EDIT: Adding units owned by Italians to Caucasus: 4 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,3,1
                Italians collect 13 PUs (10 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        ANZAC roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Philippines, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 37 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 37 Sea Zone to Northern Territory

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Paulau Island : 1 flag
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
        Northern Territory : 1 bomber
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 2 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 60 / 92
        Russians : 10 / 0
        Japanese : 32 / 36
        Americans : 58 / 76
        Chinese : 8 / 10
        British : 33 / 37
        UK_Pacific : 16 / 14
        Italians : 23 / 15
        ANZAC : 21 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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