assumed no scramble with the french fighter in 110 and made a couple small edits at the end.
-2 more luftwaffe
I am guessing I have to win this game within 3-5 rounds or you will eventually win.
It is possible. It is hard to tell, from this point, the game is open.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Russia to Novosibirsk
Italians take Novosibirsk from Russians
1 bomber moved from Caucasus to Yunnan
1 bomber moved from Russia to Yunnan
Combat - Italians
Battle in Yunnan
Italians attack with 2 bombers
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 bomber moved from Yunnan to Kwangtung
4 fighters and 3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
Place Units - Italians
3 armour placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
If the odds are in my favor - which I think they are - I will probably go all in on Iraq with Germany.
You dont have to give me your OOL now, but I assume you will go for max defense. It is possible to take the battle round by round if you wish, but it will take more time. The main question is whether the bombers are to be sacrificed right away or kept alive until later(in case you win).
it depends on how much u score in rd1
if u score awfully bad only then keep the bombers alive
if u score solid in rd 1
remove them
u will see as teh battle goes i am sure u ll do the best for me
cheers :)
i forgot that u can attack yunnan with italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 86
Russians : 12 / 0
Japanese : 31 / 43
Americans : 56 / 76
Chinese : 10 / 14
British : 35 / 34
UK_Pacific : 17 / 11
Italians : 18 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
i had some problems with posting
Okay then, I hope I can take my turn soon. This battle can really make a big difference.
Godspeed :)
I have put the game on pause before the big battle. Would hate to lose the internet connection during the Iraq battle. I am in the train now. It wont take long before the connection is stable again.
U play on laptop? 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
17 armour and 21 mech_infantrys moved from Northwest Persia to Iraq
7 bombers and 2 fighters moved from Southern Italy to Iraq
4 bombers moved from Russia to Iraq
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
2 infantry moved from Samara to Vologda
3 fighters moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
3 armour moved from Caucasus to Iraq
Combat - Germans
Battle in Vologda
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Iraq
Germans attack with 20 armour, 11 bombers, 2 fighters and 21 mech_infantrys
Russians defend with 1 fighter and 1 tactical_bomber; British defend with 3 aaGuns, 3 armour, 18 artilleries, 1 factory_minor, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 5 bombers, 3 fighters and 1 mech_infantry
Germans win, taking Iraq from British with 1 armour and 11 bombers remaining. Battle score for attacker is 77
Casualties for Germans: 19 armour, 2 fighters and 21 mech_infantrys
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for British: 3 aaGuns, 3 armour, 18 artilleries, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 5 bombers, 3 fighters and 1 mech_infantry
Non Combat Move - Germans
11 bombers moved from Iraq to Northwest Persia
11 bombers moved from Northwest Persia to Caucasus
2 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
2 aaGuns, 1 armour, 11 artilleries, 3 fighters, 23 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Russia to Smolensk
4 mech_infantrys moved from Poland to Baltic States
2 infantry moved from Finland to Karelia
3 fighters moved from Vologda to Russia
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
Place Units - Germans
2 bombers placed in Western Germany
3 armour placed in Caucasus
3 mech_infantrys placed in Volgograd
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4,3,6
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
I forgot to post on the forum with dice results, but the dice rolls were pretty average on both sides. I went for max defense.
It is up to you if wish to play until the bitter end.
And yes, I am playing on a laptop now. On my way home from office. In the evening I play from my desktop :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
2 armour, 21 artilleries and 21 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
Combat - Russians
Non Combat Move - Russians
4 aaGuns moved from Archangel to Novgorod
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 harbour
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 1 infantry
Novgorod : 4 aaGuns, 1 airfield, 2 armour, 21 artilleries, 1 factory_minor, 1 harbour and 21 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 63 / 92
Russians : 13 / 0
Japanese : 31 / 43
Americans : 56 / 76
Chinese : 9 / 14
British : 33 / 34
UK_Pacific : 17 / 11
Italians : 18 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
pure Average would be that u lost 5 bombers more
but ok
I can handle the results, they were in average domain
:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
5 armour and 5 mech_infantrys moved from Hunan to Burma
Japanese take Yunnan from Chinese
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Kiangsi
2 bombers moved from Kwangtung to Burma
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
3 tactical_bombers moved from Kwangtung to Burma
3 fighters moved from Kwangtung to Burma
1 tactical_bomber moved from 36 Sea Zone to Burma
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hunan to Kwangsi
1 fighter moved from Jehol to Suiyuyan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 5 armour, 2 bombers, 3 fighters, 5 mech_infantrys and 4 tactical_bombers
British defend with 5 aaGuns, 1 artillery and 9 infantry
Japanese win, taking Burma from UK_Pacific with 5 armour, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 4 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 aaGuns, 1 artillery and 9 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
4 infantry moved from Hainan to 36 Sea Zone
4 artilleries moved from Hainan to 36 Sea Zone
4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 4 infantry and 4 transports moved from 36 Sea Zone to 38 Sea Zone
3 tactical_bombers moved from Burma to 38 Sea Zone
3 fighters moved from Burma to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 fighter moved from Caroline Islands to Japan
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
2 bombers moved from Burma to Kwangsi
3 mech_infantrys moved from Hunan to Burma
2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 aaGun moved from Hunan to Yunnan
4 infantry moved from 38 Sea Zone to Burma
4 artilleries moved from 38 Sea Zone to Burma
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
Place Units - Japanese
10 infantry placed in Japan
1 fighter and 1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 infantry, 5 mech_infantrys and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 2/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 43 Sea Zone to Northern Territory
1 submarine moved from 26 Sea Zone to 6 Sea Zone
6 submarines moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
9 destroyers moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
3 carriers and 1 fighter moved from 26 Sea Zone to 64 Sea Zone
1 fighter and 4 tactical_bombers moved from 26 Sea Zone to 64 Sea Zone
1 carrier moved from 26 Sea Zone to 64 Sea Zone
2 fighters moved from Queensland to 64 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 86 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 89 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
7 infantry and 3 mech_infantrys placed in Central United States
2 mech_infantrys placed in Eastern United States
5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Northern Territory : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 9 destroyers and 2 transports
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 3 submarines
16 Sea Zone : 1 submarine
6 Sea Zone : 4 submarines
54 Sea Zone : 3 destroyers
Central United States : 1 factory_major, 7 infantry and 5 mech_infantrys
Southeast Mexico : 1 artillery and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
United Kingdom : 1 fighter
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
106 Sea Zone : 1 destroyer
89 Sea Zone : 1 transport
64 Sea Zone : 4 carriers, 3 fighters and 4 tactical_bombers
99 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer and 2 submarines
101 Sea Zone : 7 transports
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
91 Sea Zone : 6 submarines
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 63 / 92
Russians : 13 / 0
Japanese : 37 / 36
Americans : 56 / 76
Chinese : 4 / 14
British : 33 / 34
UK_Pacific : 16 / 11
Italians : 18 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery in Sikang, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Kansu
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Suiyuyan : 1 artillery and 1 infantry
Kweichow : 1 artillery
Kansu : 1 infantry
Hopei : 1 infantry
Sikang : 1 artillery
Production/PUs Summary :
Germans : 62 / 92
Russians : 13 / 0
Japanese : 34 / 36
Americans : 56 / 76
Chinese : 8 / 10
British : 33 / 34
UK_Pacific : 16 / 11
Italians : 18 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0