TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
Non Combat Move - Italians
2 armour and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
14 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
8 infantry moved from Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Eastern Poland to France
4 fighters and 4 tactical_bombers moved from Eastern Poland to Poland
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
3 submarines placed in 112 Sea Zone
3 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,2
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 artilleries and 1 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Bryansk to Karelia
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 infantry
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 5/8 hits
Germans roll dice for 3 armour and 3 infantry in Karelia, round 2 : 2/6 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Russians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
1 aaGun moved from Belarus to Novgorod
1 artillery, 3 infantry and 3 mech_infantrys moved from Russia to Smolensk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Belarus to Smolensk
6 infantry moved from Timguska to Kansu
1 aaGun, 3 armour, 6 artilleries, 18 infantry and 7 mech_infantrys moved from Bryansk to Smolensk
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
6 tactical_bombers moved from Kwangsi to Burma
3 fighters moved from Kwangsi to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 3 transports moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 artillery moved from 38 Sea Zone to Burma
1 artillery moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 1 infantry and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 13 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys
Japanese win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -21
Casualties for Japanese: 1 armour, 1 artillery, 4 fighters and 2 tactical_bombers
Casualties for British: 2 aaGuns, 1 artillery, 7 infantry and 4 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
1 tactical_bomber moved from Burma to Malaya
2 bombers moved from Burma to Malaya
1 tactical_bomber moved from Burma to Malaya
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/6 hits
Germans roll dice for 1 aaGun and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Germans , 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Philippines from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 fighter moved from 20 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Queensland to Guam
1 aaGun, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 armour, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 2 submarines
2 submarines owned by the British Submerged
2 submarines owned by the Italians Submerged
Non Combat Move - British
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from India to Burma
Place Units - British
4 submarines placed in 110 Sea Zone
2 infantry placed in Egypt
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 armour and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Romania to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
17 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Belarus
4 fighters and 4 tactical_bombers moved from Poland to Belarus
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
Combat - Germans
Battle in Belarus
Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 17 armour, 3 artilleries, 19 infantry and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 17 armour, 3 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Poland to Baltic States
3 armour and 3 mech_infantrys moved from Germany to Baltic States
4 fighters and 4 tactical_bombers moved from Belarus to Bessarabia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from France to Western Germany
3 fighters and 2 infantry moved from Western Germany to France
1 mech_infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
Place Units - Germans
3 armour placed in France
2 armour and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 mech_infantry moved from Smolensk to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Eastern Poland
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 artillery moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Volgograd to Rostov
2 aaGuns, 3 armour, 7 artilleries, 24 infantry and 9 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Karelia to Archangel
1 aaGun moved from Karelia to Finland
1 aaGun moved from Novgorod to Archangel
8 artilleries and 2 infantry moved from Russia to Bryansk
5 infantry moved from Kansu to Tsinghai
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
Place Units - Russians
1 infantry and 9 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Amur to Buyant-Uhaa
1 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 bomber moved from Malaya to 42 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
1 artillery moved from Yunnan to Burma
2 tactical_bombers moved from 38 Sea Zone to Burma
2 tactical_bombers moved from Malaya to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 4 tactical_bombers
British defend with 1 infantry
Japanese win with 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 1 carrier, 2 destroyers, 1 submarine and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
2 tactical_bombers moved from Burma to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 bomber moved from 35 Sea Zone to Malaya
1 aaGun, 1 artillery and 8 infantry moved from Amur to Manchuria
2 armour moved from Yunnan to Malaya
Place Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs total
3 subs in 112, submerge?
no submerge-order
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 3 infantry in Shensi, round 2 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery moved from Sikang to Shensi
1 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from 99 Sea Zone to Greece
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
Combat - British
Battle in 112 Sea Zone
British attack with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Germans defend with 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 2 : 2/6 hits
Germans roll dice for 1 aaGun and 3 infantry in Norway, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Norway
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Norway, round 3 : 3/6 hits
Germans roll dice for 2 infantry in Norway, round 3 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun and 3 infantry
Casualties for British: 1 infantry
Battle in Greece
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Greece, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Greece, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Greece, round 4 : 1/1 hits
1 infantry owned by the British lost in Greece
British roll dice for 1 artillery in Greece, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Greece, round 5 : 0/1 hits
British roll dice for 1 artillery in Greece, round 6 : 1/1 hits
Germans roll dice for 1 infantry in Greece, round 6 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from West India to India
2 mech_infantrys moved from Persia to West India
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 mech_infantrys placed in Persia
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
US zu posten vergessen. Was fuer ein 112 Disaster.
disaster trifft es ganz gut, ich spreche aber nicht von 112 ;)
schlage vor, wir beginnen ein neues; dh hiermit offizielle kapitulation der achse.
ok, willst du bieten oder gleiches setting nochmal?
wenn du einverstanden bist würde ich gern beide spiele nochmals versuchen, gleiches setting wäre ok.