look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
20 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
17 armour moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 bomber moved from Bryansk to Nenetsia
1 mech_infantry moved from Novgorod to Nenetsia
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
2 bombers moved from Bryansk to Kazakhstan
2 tactical_bombers moved from Bryansk to Samara
1 bomber moved from Bryansk to Nenetsia
1 tactical_bomber moved from Bryansk to Samara
Combat - Germans
Battle in Nenetsia
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 17 armour, 1 infantry and 21 mech_infantrys
British defend with 1 aaGun, 1 infantry and 5 mech_infantrys
Germans win, taking Northwest Persia from British with 17 armour and 21 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun, 1 infantry and 5 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Samara
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Samara to Russia
1 infantry moved from Tambov to Russia
2 aaGuns, 11 artilleries and 18 infantry moved from Bryansk to Russia
1 aaGun moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Russia
1 armour moved from Archangel to Russia
3 mech_infantrys moved from Archangel to Russia
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
2 bombers moved from Nenetsia to Russia
2 bombers moved from Kazakhstan to Russia
3 fighters moved from 125 Sea Zone to Novgorod
4 mech_infantrys moved from Western Germany to Poland
3 armour moved from Ukraine to Caucasus
Place Units - Germans
3 fighters placed in Russia
1 factory_minor placed in Caucasus
1 armour and 2 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
Germans undo move 4.
2 armour and 1 mech_infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,6,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Italy does not like U :lol:
Good thing I don´t rely that much on the Italians anymore :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Samara
2 armour, 21 artilleries and 22 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 armour, 21 artilleries and 22 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 21 artilleries and 22 infantry in Archangel, round 2 : 16/45 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour, 21 artilleries and 22 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
Germans roll dice for 2 infantry in Samara, round 4 : 0/2 hits
1 artillery owned by the Russians retreated to Vologda
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Vologda to Archangel
2 aaGuns and 12 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 harbour
Buryatia : 2 aaGuns and 12 infantry
Archangel : 4 aaGuns, 2 armour, 21 artilleries and 22 infantry
Vologda : 1 artillery
Iraq : 1 fighter and 1 tactical_bomber
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 86
Russians : 13 / 0
Japanese : 39 / 56
Americans : 55 / 70
Chinese : 11 / 17
British : 35 / 40
UK_Pacific : 13 / 11
Italians : 17 / 18
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Italy does not like U :lol:
Good thing I don�t rely that much on the Italians anymore :wink:
hehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Kwangtung to 44 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
2 mech_infantrys moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kweichow to Kwangtung
1 aaGun moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Hopei to Kwangtung
1 fighter and 1 tactical_bomber moved from Chahar to Jehol
1 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Manchuria to Jehol
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
4 artilleries, 2 battleships, 4 carriers, 1 cruiser, 9 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 36 Sea Zone
4 artilleries and 4 infantry moved from 36 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Japan
1 fighter moved from Hawaiian Islands to Caroline Islands
1 bomber moved from 44 Sea Zone to Kwangtung
Place Units - Japanese
3 mech_infantrys placed in Manchuria
3 infantry placed in Kwangtung
1 destroyer and 2 submarines placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1
Japanese collect 38 PUs (5 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
I am guessing I have to win this game within 3-5 rounds or you will eventually win.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 4 tactical_bombers moved from Western United States to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
8 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
2 cruisers moved from 63 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 9 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 9 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hawaiian Islands
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 5 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 harbour and 5 infantry
Americans roll dice for 1 battleship and 3 cruisers in Hawaiian Islands, round 2 : 2/4 hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 5 tactical_bombers in Hawaiian Islands, round 2 : 5/11 hits
Japanese roll dice for 1 armour and 5 infantry in Hawaiian Islands, round 2 : 2/6 hits
1 artillery owned by the Americans , 1 armour owned by the Japanese , 5 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 5 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
5 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 carriers and 1 fighter moved from 63 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 destroyer and 6 submarines moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 63 Sea Zone to 54 Sea Zone
5 destroyers moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 transports moved from 85 Sea Zone to 89 Sea Zone
1 transport moved from 64 Sea Zone to 10 Sea Zone
1 submarine moved from 86 Sea Zone to 92 Sea Zone
5 bombers and 3 fighters moved from Malta to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 86 Sea Zone
6 submarines placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 2 infantry
Queensland : 1 bomber and 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield and 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 cruisers, 2 fighters, 1 submarine, 5 tactical_bombers and 2 transports
25 Sea Zone : 9 destroyers and 7 submarines
20 Sea Zone : 1 submarine
10 Sea Zone : 2 transports
54 Sea Zone : 1 carrier, 5 destroyers and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 4 aaGuns, 1 artillery, 3 infantry and 1 mech_infantry
United Kingdom : 1 fighter
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 infantry
86 Sea Zone : 1 destroyer and 2 submarines
89 Sea Zone : 1 destroyer and 2 transports
99 Sea Zone : 1 flag
Iraq : 5 bombers, 3 fighters and 1 mech_infantry
92 Sea Zone : 1 submarine
101 Sea Zone : 6 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flag
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 61 / 86
Russians : 13 / 0
Japanese : 42 / 43
Americans : 56 / 76
Chinese : 7 / 17
British : 35 / 40
UK_Pacific : 13 / 11
Italians : 17 / 18
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 6 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 artillery placed in Szechwan
1 artillery and 1 infantry placed in Shensi
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,5,4,2,4,5,5,1,6,3,4,4,1,6,5,4,2,1,1,5,2,2,3,6,5,1
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 14
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Shensi : 1 artillery and 2 infantry
Suiyuyan : 1 infantry
Szechwan : 2 artilleries, 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 61 / 86
Russians : 13 / 0
Japanese : 41 / 43
Americans : 56 / 76
Chinese : 8 / 14
British : 35 / 40
UK_Pacific : 13 / 11
Italians : 17 / 18
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - British
British creates battle in territory 97 Sea Zone
Non Combat Move - British
3 infantry moved from Persia to Iraq
1 armour, 3 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to Iraq
1 aaGun and 1 artillery moved from Eastern Persia to West India
1 artillery and 2 infantry moved from India to Burma
1 infantry moved from French Indo China to Siam
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Shan State
5 aaGuns, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from Union of South Africa to Rhodesia
3 mech_infantrys moved from Rhodesia to Belgian Congo
5 artilleries and 8 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Place Units - British
2 aaGuns and 1 fighter placed in Iraq
2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,3
British collect 29 PUs (6 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Place Units - UK_Pacific
1 aaGun placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,4,3,4,4,2,4,3,1,5,5,4,5,6,3,6,5,5,1,4,3,6,3,3,5,3,3
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 aaGun
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Kiangsi : 1 mech_infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Shan State : 1 infantry
Burma : 5 aaGuns, 1 artillery, 9 infantry and 3 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 submarine
26 Sea Zone : 1 fighter
54 Sea Zone : 1 destroyer
West India : 1 aaGun and 1 artillery
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield, 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 20 infantry and 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 3 aaGuns, 3 armour, 18 artilleries, 1 factory_minor, 1 fighter, 14 infantry, 3 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 61 / 86
Russians : 13 / 0
Japanese : 39 / 43
Americans : 56 / 76
Chinese : 10 / 14
British : 35 / 34
UK_Pacific : 13 / 11
Italians : 17 / 18
ANZAC : 17 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
**please move my 3 mechs from burma to india
thanks**
I am guessing I have to win this game within 3-5 rounds or you will eventually win.
It is possible. It is hard to tell, from this point, the game is open.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Russia to Novosibirsk
Italians take Novosibirsk from Russians
1 bomber moved from Caucasus to Yunnan
1 bomber moved from Russia to Yunnan
Combat - Italians
Battle in Yunnan
Italians attack with 2 bombers
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 bomber moved from Yunnan to Kwangtung
4 fighters and 3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Western Ukraine to Rostov
Place Units - Italians
3 armour placed in Western Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,4
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
If the odds are in my favor - which I think they are - I will probably go all in on Iraq with Germany.
You dont have to give me your OOL now, but I assume you will go for max defense. It is possible to take the battle round by round if you wish, but it will take more time. The main question is whether the bombers are to be sacrificed right away or kept alive until later(in case you win).
it depends on how much u score in rd1
if u score awfully bad only then keep the bombers alive
if u score solid in rd 1
remove them
u will see as teh battle goes i am sure u ll do the best for me
cheers :)
i forgot that u can attack yunnan with italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 86
Russians : 12 / 0
Japanese : 31 / 43
Americans : 56 / 76
Chinese : 10 / 14
British : 35 / 34
UK_Pacific : 17 / 11
Italians : 18 / 19
ANZAC : 21 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 2.750
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
i had some problems with posting
Okay then, I hope I can take my turn soon. This battle can really make a big difference.