@nikola1975 Let’s see how the shoe is on the other foot - you can take Axis. GLHF!
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 1,3,5,2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 bomber, 7 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
3 bombers moved from Japan to 16 Sea Zone
1 armour and 3 mech_infantrys moved from Kazakhstan to Northwest Persia
1 armour, 1 fighter, 9 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to Northwest Persia
2 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Northwest Persia
1 infantry moved from Alaska to Yukon Territory
Japanese take Yukon Territory from British
1 destroyer moved from 33 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Northwest Persia
Japanese attack with 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers
British defend with 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 2 : 4/23 hits
British roll dice for 2 armour, 1 artillery, 11 infantry and 1 mech_infantry in Northwest Persia, round 2 : 7/15 hits
4 infantry owned by the British and 7 mech_infantrys owned by the Japanese lost in Northwest Persia
Japanese roll dice for 2 armour, 4 fighters, 5 mech_infantrys and 5 tactical_bombers in Northwest Persia, round 3 : 11/16 hits
British roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Northwest Persia, round 3 : 5/11 hits
7 infantry owned by the British , 2 armour owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the British and 5 mech_infantrys owned by the Japanese lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 2 armour, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 12 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 11 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 3 bombers, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
3 bombers and 2 fighters moved from 16 Sea Zone to Japan
3 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 6 fighters moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Shan State to 80 Sea Zone
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
2 bombers moved from Shan State to Tsinghai
1 aaGun, 2 artilleries and 1 infantry moved from Eastern Persia to Turkmenistan
2 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from Northwest Persia to Turkmenistan
3 tactical_bombers moved from Northwest Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
2 infantry moved from Evenkiyskiy to YeniseyPlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 destroyers placed in 39 Sea Zone
Japanese undo move 2.
2 destroyers placed in 39 Sea Zone
5 destroyers placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUsTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery, 2 bombers and 2 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 harbour
Yukon Territory : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour, 5 infantry and 1 mech_infantry
Alaska : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 2 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
31 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports
39 Sea Zone : 2 destroyers
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 2 submarines
West India : 1 flag
Gibraltar : 1 fighter and 1 tactical_bomber
Egypt : 2 fighters and 1 tactical_bomber
Novosibirsk : 1 flag
Turkmenistan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 1 infantry and 3 tactical_bombers
80 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
Iraq : 1 fighter and 1 tactical_bomber
Eastern Persia : 1 flag, 1 artillery and 1 infantry
Northwest Persia : 1 flag, 2 armourProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 81 / 91
Americans : 50 / 66
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
By the way - just realized. Italy will walk into Moscow. You don’t have any way to re-take, which would be 8 VCs on Atlantic side.
If you want to edit a few Russian Inf’s into Moscow, I wouldn’t mind. On the other hand, I think Moscow will fall without possibility of recovery in 2 turns max. Let me know. -
Yes, I moved out, Italy can move in, and I need to retake a city in the round after I13.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to Yukon Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 bombers moved from Western Australia to Hawaiian Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,5 and gets 0 hitsPurchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 submarine moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from Western United States to Yukon Territory
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 submarine moved from 87 Sea Zone to 91 Sea Zone
2 bombers moved from Western Australia to Hawaiian Islands
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 cruiser
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 cruiser in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in Alaska
Battle in Yukon Territory
Americans attack with 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 2 fighters in Yukon Territory, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Yukon Territory, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yukon Territory
Americans win, taking Alaska from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Americans
2 fighters moved from Yukon Territory to Soviet Far East
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 48 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 109 Sea Zone to 123 Sea Zone
2 aaGuns, 1 armour, 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Americans collect 3 PUs from War Bonds; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 artillery and 1 infantry
Johnston Island : 1 armour and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 3 bombers, 1 harbour and 4 infantry
Midway : 1 airfield
Soviet Far East : 2 fighters
26 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters and 2 transports
2 Sea Zone : 1 flag
1 Sea Zone : 1 transport
3 Sea Zone : 1 submarine
54 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Iceland : 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Morocco : 2 artilleries and 4 infantry
123 Sea Zone : 2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 6 transports
93 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 2 destroyers and 2 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 3.053
Standard Deviation : 1.747
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 submarine moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - British
British spend 0 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers and 2 submarines; Remaining resources: 2 PUs; 1 techTokens;Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter moved from Kenya to Belgian Congo
1 submarine moved from 58 Sea Zone to 39 Sea Zone
UK_Pacific take 41 Sea Zone from JapaneseCombat - British
Battle in 39 Sea Zone
British attack with 1 submarine
Japanese defend with 2 destroyers
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarineNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 destroyers and 2 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
41 Sea Zone : 1 flag
Belgian Congo : 1 armour, 1 fighter and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 flag, 3 destroyers and 2 submarines
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 84
Russians : 7 / 7
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 25 / 39
ANZAC : 11 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.765
Median : 3.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
Average roll : 2.429
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7 -
I used the battle simulator, retreating to fight next round had a small chance of success as opposed to standing still and getting run over.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 5,5,1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 airfield, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Italians
Italians captures 7PUs while taking Russians capital
Italians converts factory_major into different units
1 armour moved from Bryansk to Russia
Italians take Russia from Russians
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from French
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Southern Italy
2 fighters moved from Iraq to Egypt
2 fighters moved from Iraq to Southern Italy
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Northern Italy to Southern France
1 aaGun and 3 infantry moved from Ukraine to BryanskPlace Units - Italians
3 infantry placed in Southern France
1 fighter placed in Southern Italy
1 airfield placed in EgyptTurn Complete - Italians
Italians collect 31 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 2 aaGuns and 2 infantry
Egypt : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 3 mech_infantrys
Algeria : 1 flag, 6 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 4 infantry
Syria : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
Bryansk : 1 aaGun and 3 infantry
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Caucasus : 1 armour and 2 mech_infantrys
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 5 destroyers, 2 submarines and 3 transports
72 Sea Zone : 1 submarine
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Research Technology - ANZAC
ANZAC roll 4 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to 62 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia
1 carrier moved from 63 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
62 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Do you have France? Think this one is over, unfortunately…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 4 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oops, messed up on the button mashing there. I think you’re right, likely Germany will crush the Russian army in Samara even though I retreated to maximize their small chance of winning.
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Unfortunately, I think the game is already over.
I have 8 Euopean VCs at the end of a round of play (Berlin, Paris, Rome, Warsaw, Cairo, Leningrad, Stalingrad, Moscow). This is the situation I was referring to when I commented after Japan; TripleA should have given a notice also after France.
Normally I wouldn’t feel right about a “cheap” win of moving a single Italian tank into undefended Moscow. But I don’t see how you hold on more than 1 turn anyway (and I did offer the chance to make changes to R13 after J13). -
Yes, you have eight VCs and after the German move I probably won’t have a Russian army to retake them. But if you take them on I13, you haven’t held the eight VCs for a complete round until I14. I know that tripleA will give an early victory announcement before the complete round is done, is that misleading you?
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Yup that is what was misleading me, and I haven’t played to the VC victory point in a while.
G14 to follow shortly. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,3 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War BondsActivate Technology - Germans
Germans activating War BondsPurchase Units - Germans
Germans buy 3 armour, 5 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 submarine moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to 115 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 115 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 bombers moved from 115 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Germany
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 bombers moved from Bryansk to Eastern Persia
2 bombers moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
10 armour, 4 artilleries, 7 fighters, 8 infantry, 20 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Archangel to Smolensk
3 artilleries moved from Ukraine to BryanskPlace Units - Germans
5 destroyers, 3 submarines and 1 transport placed in 112 Sea Zone
3 armour placed in UkraineTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Germans collect 6 PUs from War Bonds; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Germans :
India : 2 bombers
Gibraltar : 1 flag, 1 airfield, 1 harbour, 5 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Romania : 1 factory_minor
Germany : 3 aaGuns, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 3 artilleries and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 10 armour, 4 artilleries, 7 fighters, 8 infantry, 21 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 artillery
112 Sea Zone : 1 battleship, 2 carriers, 9 destroyers, 4 fighters, 3 submarines and 4 transports
125 Sea Zone : 1 flag
92 Sea Zone : 2 submarines
115 Sea Zone : 1 destroyer
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 90
Russians : 3 / 0
Japanese : 79 / 91
Americans : 52 / 75
Chinese : 0 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Samara to Tambov
Russians take Tambov from Germans
1 artillery and 2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
4 mech_infantrys moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
4 mech_infantrys moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Urals to Tsinghai
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 bombers and 2 infantry
Russians roll dice for 2 fighters, 5 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/8 hits
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Tsinghai, round 2 : 1/5 hits
1 bomber owned by the Japanese and 1 mech_infantry owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Tsinghai, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Tsinghai, round 3 : 4/4 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 4 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 5 : 3/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery, 2 bombers and 2 infantry
Casualties for Russians: 1 fighter and 5 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Urals
4 aaGuns moved from Samara to Volgograd
10 infantry moved from Samara to Volgograd
5 infantry moved from Samara to Tambov
11 artilleries moved from Samara to Volgograd
13 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kansu : 1 mech_infantry
Soviet Far East : 1 harbour
Kazakhstan : 1 infantry
Urals : 1 fighter and 1 tactical_bomber
Tambov : 6 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 4 aaGuns, 11 artilleries, 1 factory_minor and 24 infantry
Samara : 3 infantryProduction/PUs Summary :
Germans : 55 / 90
Russians : 10 / 0
Japanese : 75 / 91
Americans : 52 / 75
Chinese : 1 / 1
British : 25 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 11 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.324
Median : 4.000
Variance : 0.972
Standard Deviation : 0.986
Total rolls : 37Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24 -
I thought you would smash the Russian army in Samara although that was a bit risky. I’ll take my extra round or two and hope to do better with the other Allied forces before you kick me out of Volgograd.
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I considered it. But I saw no reason to take the risk. You’ll hold Volgograd for a few turns, so I want to have as much force against US/UK navy as possible.