@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
14L King_Nothing- (Axis) vs Mallery (allies+11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Japanese
1 armour and 1 infantry moved from Korea to Manchuria
6 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Anhwe to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far EastCombat - Japanese
Battle in Soviet Far East
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 9 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 9 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from Szechwan to Anhwe
1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi
1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
1 artillery and 1 infantry placed in Japan
1 factory_minor placed in Kiangsu
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery moved from Central United States to Western United States
1 fighter moved from Guam to 26 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor and 3 infantry; Remaining resources: 12 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 bomber and 2 tactical_bombers moved from Syria to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 tactical_bombers
Italians defend with 1 transport
British win with 1 bomber, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from 97 Sea Zone to Egypt
2 tactical_bombers moved from 97 Sea Zone to Syria
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Egypt to Syria
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour moved from Suriname to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Burma to India
1 infantry moved from Malaya to Shan StatePlace Units - British
3 infantry placed in Union of South Africa
1 factory_minor placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,1,3
British collect 23 PUs (8 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
2 infantry moved from Albania to Greece
2 armour moved from Albania to Greece
1 armour and 1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
2 fighters moved from Southern Italy to Greece
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
2 artilleries and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 1 bomber
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Greece to Southern Italy
2 aaGuns moved from Yugoslavia to RomaniaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Italians collect 16 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Western Australia to SumatraNon Combat Move - ANZAC
1 fighter moved from Western Australia to New South Wales
1 cruiser and 1 destroyer moved from 56 Sea Zone to 60 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Combat Move - French
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
4 armour, 8 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
3 artilleries moved from Western Germany to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 armour moved from Western Germany to Poland
2 fighters and 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
2 infantry moved from Gibraltar to 91 Sea Zone
1 battleship moved from 112 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 bombers moved from Western Germany to 96 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 97 Sea Zone
4 infantry moved from Norway to Finland
2 armour moved from Greater Southern Germany to PolandCombat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers and 1 fighter
French defend with 1 cruiser
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for French: 1 cruiser
Battle in 97 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 cruiser and 1 destroyer
Battle in 92 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
French defend with 1 destroyer
Germans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Morocco
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry
Germans win, taking Morocco from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 aaGun moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 bomber moved from 96 Sea Zone to Western GermanyPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 mech_infantry moved from Novosibirsk to Suiyuyan
2 infantry moved from Bessarabia to UkraineCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Volgograd to Western Ukraine
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 17 infantry moved from Amur to Buryatia
1 infantry moved from Vologda to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,5
Russians collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
I think the americans are missing you : D
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so are we still playing or?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 4 mech_infantrys moved from Central United States to Southeast Mexico
1 infantry moved from Central United States to Eastern United States
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Central United States
1 infantry placed in Central United States
1 destroyer placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2,4
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British repair 5 damage on 5 factory_majors; Remaining resources: 30 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
2 infantry moved from Belgian Congo to Tanganyika Territory
3 infantry moved from Persia to Iraq
2 tactical_bombers moved from Syria to Iraq
1 bomber moved from Egypt to Tanganyika Territory
2 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 battleship and 1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 mech_infantry moved from Syria to Egypt
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Burma
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 artillery moved from Anglo Egyptian Sudan to EgyptCombat - British
Battle in Iraq
British attack with 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
3 infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in 44 Sea Zone
ANZAC loiter and taunt with ; British attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 submarine
British win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tanganyika Territory
British attack with 1 bomber and 6 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Tanganyika Territory from Italians with 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 bomber moved from Tanganyika Territory to Egypt
2 tactical_bombers moved from Iraq to Egypt
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 fighter placed in United Kingdom
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
British collect 25 PUs (7 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,4,3,2,2,3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry -
your back : D cool
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
2 artilleries and 1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
2 armour moved from Greece to Romania
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Alexandria
1 artillery moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
2 fighters moved from Southern Italy to TobrukCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to Tobruk
2 aaGuns moved from Romania to Eastern PolandPlace Units - Italians
2 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 12 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from Sumatra to India
2 artilleries and 3 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,2
ANZAC collect 12 PUs (5 lost to blockades); end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French





