Nearly a catastrophic mistake there.
14L G40 Helmutpower (Axis) vs Vold (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Samara from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Sweden
7 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Switzerland to France
1 tactical_bomber moved from Romania to Western GermanyPlace Units - Germans
3 infantry placed in Germany
3 infantry placed in Western Germany
2 fighters and 1 tactical_bomber placed in France
3 infantry placed in Western Ukraine
1 infantry placed in Russia
2 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 58 / 66
Russians : 6 / 0
Japanese : 24 / 38
Americans : 69 / 98
Chinese : 20 / 19
British : 55 / 66
UK_Pacific : 16 / 14
Italians : 10 / 4
ANZAC : 13 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Volgograd to Rostov
Japanese take Rostov from British
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Volgograd to CaucasusCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Caucasus
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
Russians defend with 1 mech_infantry; British defend with 2 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 5/8 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
2 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Caucasus to Volgograd
2 bombers moved from Caucasus to Volgograd
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
2 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
1 fighter and 2 infantry placed in Volgograd
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,1,3,1,1,6,1,6,6,1,4,4,2,2,1,5,1,5,4,3
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs totalProduction/PUs Summary :
Germans : 56 / 66
Russians : 5 / 0
Japanese : 31 / 24
Americans : 69 / 98
Chinese : 18 / 19
British : 53 / 66
UK_Pacific : 16 / 14
Italians : 10 / 4
ANZAC : 13 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to Portugal
1 fighter, 1 infantry and 2 tactical_bombers moved from Spain to Portugal
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Korea to Amur
Americans take Amur from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Portugal to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Spain
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Korea
3 infantry placed in Spain
1 airfield placed in Spain
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,3,1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 9 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Manchuria to Buryatia
UK_Pacific take Buryatia from Japanese
3 armour moved from Ukraine to Russia
British take Bryansk from Germans
1 artillery moved from Ukraine to Western Ukraine
2 fighters moved from 100 Sea Zone to Western Ukraine
1 tactical_bomber moved from Greece to Western Ukraine
1 bomber moved from Greece to Western Ukraine
3 armour moved from Turkey to Caucasus
3 mech_infantrys moved from Syria to Caucasus
3 armour moved from Iraq to CaucasusCombat - British
Battle in Western Ukraine
British attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery and 1 tactical_bomber
Battle in Russia
British attack with 3 armour
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British win, taking Russia from Germans, taking Sakha from Americans, taking Soviet Far East from Americans, taking Amur from Americans, taking Siberia from Americans, taking Buryatia from UK_Pacific, taking Bryansk from British, taking Ukraine from British with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British win, taking Caucasus from Japanese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from Germans to British
EDIT: Turning off Edit Mode
1 bomber and 2 fighters moved from Western Ukraine to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Turkey
1 artillery moved from Bulgaria to Albania
3 destroyers and 2 transports moved from 100 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to Syria
1 artillery and 1 infantry moved from Mozambique to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Angola to Anglo Egyptian Sudan
1 infantry moved from Quebec to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from Quebec to 109 Sea Zone
1 armour and 1 mech_infantry moved from Kweichow to Hunan
3 aaGuns, 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
3 infantry placed in Greece
2 infantry and 1 tactical_bomber placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Turkey
2 infantry placed in Union of South Africa
British undo move 5.
3 infantry placed in Norway
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 53 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,2,4
UK_Pacific collect 12 PUs (4 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
FYI - I did a replay on the US combat in Portugal so if you go through the dice logs you’ll see two combat rolls there. I had selected ‘all units’ by accident and didn’t realize it until the combat. It was an obvious mistake, the easiest way to rectify it was to simply redo the turn and combat.
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
1 artillery moved from Western Germany to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6
Italians collect 2 PUs (10 lost to blockades); end with 3 PUs totalProduction/PUs Summary :
Germans : 52 / 66
Russians : 18 / 0
Japanese : 24 / 24
Americans : 67 / 97
Chinese : 19 / 25
British : 51 / 58
UK_Pacific : 16 / 12
Italians : 12 / 3
ANZAC : 13 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 37 Sea Zone
ANZAC take 36 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from India to 37 Sea Zone
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter and 5 submarines
Japanese defend with 2 battleships, 1 carrier and 3 cruisers
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
retreated to 37 Sea Zone
Japanese win with 2 battleships and 3 cruisers remaining. Battle score for attacker is -14
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 5 submarinesNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from New Guinea to CelebesPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from France to 109 Sea Zone
1 bomber moved from France to 109 Sea Zone
1 tactical_bomber moved from France to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from BritishCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 carrier, 2 destroyers and 1 fighter
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier, 2 destroyers and 1 fighter in 109 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the British , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 109 Sea Zone
Germans roll dice for 1 bomber and 2 tactical_bombers in 109 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 fighter in 109 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the British lost in 109 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 2 destroyers and 1 fighterNon Combat Move - Germans
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 bomber moved from 109 Sea Zone to Holland Belgium
6 infantry moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
2 artilleries moved from Germany to Western Germany
2 aaGuns moved from France to Western Germany
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Romania
1 infantry placed in Novgorod
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
2 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 53 / 58
Russians : 18 / 0
Japanese : 24 / 24
Americans : 67 / 97
Chinese : 19 / 25
British : 50 / 58
UK_Pacific : 16 / 12
Italians : 12 / 3
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Samara to Russia
1 mech_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Samara to Archangel
Russians take Vologda from Germans
Russians take Archangel from Germans
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 mech_infantry moved from Samara to Tambov
Russians take Tambov from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Volgograd to 100 Sea Zone
3 fighters moved from Volgograd to 100 Sea Zone
2 battleships and 3 cruisers moved from 37 Sea Zone to 36 Sea Zone
Japanese take 36 Sea Zone from ANZACCombat - Japanese
Battle in 100 Sea Zone
Japanese attack with 2 bombers and 3 fighters
British defend with 1 carrier and 2 fighters
Japanese roll dice for 2 bombers and 3 fighters in 100 Sea Zone, round 2 : 4/5 hits
British roll dice for 1 carrier and 2 fighters in 100 Sea Zone, round 2 : 2/3 hits
2 bombers owned by the Japanese , 2 fighters owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 bombers
Casualties for British: 1 carrier and 2 fightersNon Combat Move - Japanese
2 fighters moved from 100 Sea Zone to Volgograd
1 infantry moved from Rostov to Volgograd
2 fighters and 4 tactical_bombers moved from Kiangsu to Japan
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Yakut S.S.R. to Yenisey
1 fighter moved from 100 Sea Zone to VolgogradPlace Units - Japanese
1 fighter and 2 infantry placed in Volgograd
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4,1,2,6,1,1,1,6,5,1,1,3,3,4,1,3,6
Japanese collect 9 PUs (15 lost to blockades); end with 11 PUs totalProduction/PUs Summary :
Germans : 47 / 58
Russians : 24 / 33
Japanese : 24 / 11
Americans : 67 / 97
Chinese : 19 / 25
British : 50 / 58
UK_Pacific : 16 / 12
Italians : 12 / 3
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 4 bombers and 4 infantry; Remaining resources: 7 PUs;Combat Move - Americans
2 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 20 Sea Zone to 36 Sea Zone
1 bomber moved from Yunnan to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Americans take 19 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Buryatia
1 armour moved from Sakha to Buryatia
1 fighter moved from Korea to Buryatia
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from ItaliansCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships and 3 cruisers
Japanese win with no units remaining. Battle score for attacker is 11
Casualties for Japanese: 2 battleships and 3 cruisers
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomberNon Combat Move - Americans
1 infantry moved from Siberia to Sakha
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Portugal to Spain
1 artillery and 1 infantry moved from Siam to French Indo China
1 fighter moved from Buryatia to Korea
1 armour, 1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in Korea
3 armour placed in Spain
2 artilleries and 2 infantry placed in Eastern United States
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 79 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 5 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 artillery, 1 factory_minor and 7 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to HunanPlace Units - Chinese
1 artillery and 7 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Russia to Volgograd
1 armour moved from Caucasus to Rostov
Russians take Rostov from Japanese
1 armour moved from Rostov to Volgograd
5 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 armour and 2 mech_infantrys moved from Turkey to Volgograd
1 bomber moved from Turkey to Volgograd
1 artillery moved from Albania to Bulgaria
2 infantry moved from Greece to Bulgaria
3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Hunan to Kwangtung
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 armour moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from JapaneseCombat - British
Battle in Volgograd
British attack with 10 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 factory_minor, 4 fighters and 5 infantry
British win, taking Volgograd from Japanese with 9 armour and 1 bomber remaining. Battle score for attacker is 37
Casualties for Japanese: 4 fighters and 5 infantry
Casualties for British: 1 armour and 3 mech_infantrys
Battle in Kwangtung
British attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
British win, taking Kwangtung from Japanese with 4 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for British: 4 mech_infantrys
Battle in Bulgaria
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 armour moved from Syria to Greece
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Volgograd to Turkey
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Albania to Greece
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Norway
1 airfield and 3 infantry placed in Turkey
3 infantry placed in Greece
3 mech_infantrys placed in IraqTurn Complete - British
British collect 51 PUs; end with 53 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 58 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour -
Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Southern Italy to Southern France
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6
Italians collect 4 PUs (9 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 44 / 58
Russians : 29 / 33
Japanese : 12 / 11
Americans : 69 / 104
Chinese : 23 / 29
British : 50 / 58
UK_Pacific : 19 / 24
Italians : 13 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Siam to Kiangsu
1 fighter moved from Celebes to Kiangsi
3 submarines moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French





