@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
Whackamatt (Axis) vs. Bjergmose (Allies +10) L w/ Tech tokens!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 42 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Suiyuyan to Sikang
Japanese take Shensi from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 41 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Chahar to Kwangtung
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Ulaanbaatar to Buyant-UhaaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Java from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Borneo
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 bomber moved from Kwangtung to Philippines
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Manchuria
1 fighter and 3 tactical_bombers moved from Chahar to Manchuria
2 fighters moved from 33 Sea Zone to Philippines
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers, 1 fighter and 2 transports placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to Southern Italy
1 bomber moved from United Kingdom to Southern Italy
2 fighters moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 105 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Southern Italy
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Southern Italy rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: airfield = 4, factory_minor = 6Non Combat Move - Americans
2 bombers moved from Southern Italy to Syria
2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
2 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
2 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 armour, 1 artillery and 2 infantry placed in Eastern United States
2 fighters placed in Western United States
1 destroyer placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter
Japanese defend with 1 armour
Chinese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Sikang to Kweichow
4 infantry moved from Anhwe to Jehol
2 artilleries moved from Anhwe to Jehol
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
1 artillery and 2 infantry placed in Tsinghai
2 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,2,3,2
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
Rocket attack in France does 6 damage to factory_minor owned by Italians
Rockets in Scotland roll: 6
Rocket attack in Southern Italy does 1 damage to airfield owned by Italians
Rockets in Gibraltar roll: 1
Rocket attack in Germany does 1 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 1
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 transport moved from 43 Sea Zone to 21 Sea Zone
1 fighter moved from Gibraltar to 109 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking Holland Belgium from Germans, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
2 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to Ukraine
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Kwangsi to Kwangtung
2 aaGuns and 3 infantry moved from Yunnan to Shan State
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
1 fighter moved from Anhwe to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Scotland to United KingdomPlace Units - British
1 carrier, 2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 39 PUs (1 lost to blockades); end with 40 PUs total
British collect 2 PUs from War Bonds; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour, 1 fighter and 1 infantry placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,2,6,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 1 techTokens;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Italians owned units to: factory_minor = 0
EDIT: Changing PUs for Italians from 30 to 24
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 mech_infantry moved from Libya to Algeria
1 infantry moved from Tunisia to Algeria
1 armour and 2 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Northern Italy
Italians attack with 1 armour and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 fighter
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 artillery
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 carrier and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 94 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in France
1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6
Italians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 5 on tech rollsPurchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 1 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Yunnan to Shan State
1 bomber moved from New South Wales to Shan State
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Omg. game crashed. I am reloading. Please note that I did get improved factory production in the dice rolls. I’ll edit it in if I don’t luck out with another 1/6.
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Please note, I am unable to edit out tech tokens. So I think I’ll reload again, and not do tech, just edit out the PUs for the roll and add the tech. That way I won’t end up with an extra token. This is a pain. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 3 factory_majors, 1 factory_minor and 2 harbours; Remaining resources: 39 PUs; 0 techTokens;
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 2 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
8 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
4 armour and 2 artilleries moved from Bessarabia to Western Ukraine
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
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Scramble in 110?
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both planes if you would be so kind :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 3 factory_majors, 1 factory_minor and 2 harbours; Remaining resources: 39 PUs; 0 techTokens;
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 2 artilleries, 1 fighter, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 1
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
8 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
4 armour and 2 artilleries moved from Bessarabia to Western Ukraine
1 battleship, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 95 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 submarines
British defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports; Americans defend with 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 2 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 4 armour, 10 artilleries and 10 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 armour, 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
2 bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Poland to Baltic States
2 artilleries and 3 infantry moved from Germany to Poland
3 aaGuns moved from Germany to Poland
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 2 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to PolandPlace Units - Germans
2 submarines placed in 113 Sea Zone
1 fighter and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Ukraine to Baltic States
1 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Neutral_Axis
1 mech_infantry moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Baltic StatesCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians win, taking Baltic States from Germans with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
3 infantry moved from Rostov to Tambov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Tambov
4 infantry moved from Archangel to Smolensk
2 armour and 1 mech_infantry moved from Finland to Novgorod
1 submarine moved from 109 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Baltic States to NovgorodPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover ShipyardsActivate Technology - Japanese
Japanese activating ShipyardsPurchase Units - Japanese
Japanese buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Buyant-Uhaa to Jehol
1 mech_infantry moved from Central Mongolia to Jehol
1 fighter and 3 tactical_bombers moved from Manchuria to Jehol
2 fighters moved from Philippines to Kwangtung
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Kwangsi
1 carrier and 2 submarines moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from Philippines to Jehol
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Jehol
1 infantry moved from Siberia to Amur
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Kansu to Timguska
Japanese take Timguska from Russians
1 battleship and 1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to Kwangsi
1 cruiser moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
4 fighters moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 cruiser moved from 43 Sea Zone to 21 Sea Zone
1 battleship moved from 43 Sea Zone to 20 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers
British defend with 1 artillery
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 bomber, 7 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 2 artilleries and 7 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 bomber, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 7 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 2 fighters
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
4 fighters and 4 tactical_bombers moved from Jehol to 6 Sea Zone
1 fighter moved from Jehol to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from Jehol to 6 Sea Zone
1 bomber moved from Jehol to Japan
2 fighters moved from Kwangtung to Formosa
1 fighter and 3 tactical_bombers moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Manchuria
1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Japanese collect 53 PUs (2 lost to blockades); end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
It crashed when I made US combat move. But you can see the tech dice gave US mech.inf.
So I´ll try again. -
Keep reloading till you hit a tech, so the tokens go away (you can’t edit that). Then use edit to adjust whatever tech it gave you to mech inf.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 bombers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Adding Technology Improved_Mech_Inf for Americans
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
2 fighters moved from Midway to 21 Sea ZoneCombat - Americans
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
2 fighters moved from 21 Sea Zone to Guam
1 fighter moved from 19 Sea Zone to Anhwe
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Western United States to Gibraltar
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 mech_infantry moved from Alaska to Western United States
2 bombers moved from Syria to KweichowPlace Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
I´ll just edit US ipc 5 down and then roll tech next round. Can always use tech.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kweichow
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in Anhwe
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs





