@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 10 infantry moved from Baltic States to Novgorod
2 armour, 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
2 submarines moved from 112 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser and 1 submarine
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 armour and 10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 artilleries moved from Western Germany to Germany
1 mech_infantry moved from Southern France to Western Germany
1 artillery moved from Southern France to FrancePlace Units - Germans
3 armour placed in Romania
3 armour placed in Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 39
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to YunnanCombat - Russians
Non Combat Move - Russians
4 aaGuns, 5 artilleries, 19 infantry and 1 tactical_bomber moved from Belarus to Bryansk
3 artilleries moved from Rostov to Bryansk
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Shensi to Yunnan
5 artilleries and 5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Yunnan : 2 armour, 2 fighters and 2 mech_infantrys
Yakut S.S.R. : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 16 artilleries, 30 infantry and 1 tactical_bomber
Russia : 1 airfield, 9 artilleries, 1 factory_major and 1 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 34 / 37
Americans : 52 / 52
Chinese : 9 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Kwangsi to Shan State
7 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
3 artilleries and 7 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
6 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
2 armour moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MalayaNon Combat Move - Japanese
1 fighter could not land in 44 Sea Zone and was removed
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Shan State to Siam
2 fighters moved from Shan State to 38 Sea Zone
2 tactical_bombers moved from Shan State to 38 Sea Zone
2 fighters moved from Shan State to Siam
2 fighters moved from Shan State to French Indo China
2 fighters moved from Shan State to Siam
2 tactical_bombers moved from Shan State to Siam
2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from 42 Sea Zone to SiamPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 destroyer and 2 submarines placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs totalProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 40 / 41
Americans : 52 / 52
Chinese : 7 / 14
British : 30 / 31
UK_Pacific : 14 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Midway : 1 airfield
43 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports
10 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 1 factory_minor and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 40 / 41
Americans : 52 / 77
Chinese : 7 / 14
British : 30 / 31
UK_Pacific : 14 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,5,2
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 19 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 8 / 13
British : 30 / 31
UK_Pacific : 14 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 14
EDIT: Turning off Edit Mode
British buy 1 artillery, 2 submarines and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour, 4 infantry and 2 mech_infantrys moved from Yunnan to Shan State
1 armour, 1 bomber and 2 mech_infantrys moved from India to Shan StateCombat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 2/3 hits
1 infantry owned by the British , 1 fighter owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 bomber and 1 tactical_bomber in Belgian Congo, round 4 : 2/2 hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Belgian Congo
British win with 1 bomber remaining. Battle score for attacker is -14
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 armour, 1 bomber, 4 infantry and 4 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 armour, 1 bomber, 4 infantry and 4 mech_infantrys in Shan State, round 2 : 2/11 hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 1 bomber, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to India
1 infantry moved from West India to India
1 bomber moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
8 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
3 submarines moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery placed in Quebec
2 transports placed in 106 Sea Zone
2 submarines placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,2
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns
Shan State : 2 armour, 3 infantry and 4 mech_infantrys
India : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Kwangtung : 1 harbour and 1 mech_infantry
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Trans-Jordan : 2 artilleries and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
106 Sea Zone : 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer, 5 submarines and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 17
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 16 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Greece to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 17
Italians : 14 / 35
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 2 submarines and 1 transport
62 Sea Zone : 1 carrier and 1 destroyer
Belgian Congo : 1 infantry
Kenya : 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 18 / 17
Italians : 12 / 35
ANZAC : 13 / 18
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to ANZAC
EDIT: Changing PUs for ANZAC from 18 to 19
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Belgian Congo
EDIT: 1 infantry moved from Belgian Congo to Ethiopia
2 infantry moved from Tunisia to Algeria
1 cruiser and 1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour, 2 artilleries and 8 infantry moved from Bessarabia to Western Ukraine
6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 17 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 bombers moved from Southern Italy to 92 Sea Zone
3 armour moved from Romania to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western Germany
3 tactical_bombers moved from Poland to Western Ukraine
3 fighters moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Southern Italy to Western UkraineCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers
French defend with 1 destroyer
Germans roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the French lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyerNon Combat Move - Germans
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
3 submarines placed in 93 Sea Zone
3 armour placed in Novgorod
2 armour placed in Romania
1 factory_minor placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 18 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yunnan to MalayaCombat - Russians
Battle in Malaya
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
Russians roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
Russians win, taking Malaya from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Yunnan to Samara
4 artilleries and 1 infantry moved from Russia to Samara
4 aaGuns, 16 artilleries, 30 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Malaya : 2 armour and 2 mech_infantrys
Yenisey : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 23 artilleries, 1 factory_major, 37 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Samara : 4 artilleries, 2 fighters and 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 32 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 21 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 bombers, 4 fighters and 3 tactical_bombers moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from French Indo China to Shan State
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 battleships, 2 cruisers and 2 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 7 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 armour and 4 mech_infantrys moved from Chahar to Kansu
6 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Manchuria to ChaharCombat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers
British defend with 2 armour, 3 infantry and 4 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter
Casualties for British: 2 armour, 3 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone
5 fighters moved from Shan State to Siam
5 tactical_bombers moved from Shan State to Siam
1 destroyer and 2 submarines moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 fighter and 8 infantry placed in Japan
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 4 : 0/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 5 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caroline Islands
Americans attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 0/4 hits
Americans roll dice for 3 artilleries and 5 infantry in Caroline Islands, round 2 : 4/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Philippines
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 5 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 cruisers, 2 destroyers, 1 submarine and 4 transports
37 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
6 Sea Zone : 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 35 / 35
Americans : 52 / 77
Chinese : 6 / 14
British : 32 / 31
UK_Pacific : 20 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,3,3
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 4 artilleries, 1 fighter and 21 infantry
Production/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 35 / 35
Americans : 52 / 77
Chinese : 6 / 11
British : 32 / 31
UK_Pacific : 20 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit Mode
British buy 1 airfield, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
4 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber, 1 fighter and 2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from Kwangtung to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 2/2 hits
1 mech_infantry owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 fighter and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to India
1 bomber moved from Shan State to India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 airfield placed in Gibraltar
1 mech_infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,3,2,5
UK_Pacific collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 aaGun and 4 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns
India : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 mech_infantry
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 2 submarines
91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 22 / 25
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 destroyers; Remaining resources: 3 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Yugoslavia to Southern ItalyPlace Units - Italians
4 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,5,3,2,1,2,1
Italians collect 1 PU (10 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 22 / 25
Italians : 11 / 9
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery
Malaya : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 2 submarines
54 Sea Zone : 1 carrier and 1 destroyer
62 Sea Zone : 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Morocco to Algeria
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Tunisia : 2 infantry
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 16 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 artilleries and 17 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
9 mech_infantrys moved from Western Ukraine to Bryansk
14 armour moved from Western Ukraine to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
2 armour moved from Romania to Western Ukraine
1 bomber moved from Southern Italy to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Western Germany to GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,3,5,1,6,5,3,1
Germans collect 52 PUs (5 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsProduction/PUs Summary :
Germans : 57 / 62
Russians : 24 / 32
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





