Oh I forgot the walk to Alexandria. I will add that on NCM.
14L G40 Helmutpower (Axis) vs Vold (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 15 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Ukraine
1 artillery and 1 infantry moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Ukraine
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 armour moved from 100 Sea Zone to Ukraine
1 artillery moved from Caucasus to Rostov
British take Rostov from Germans
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Belgian Congo to Angola
1 armour moved from Union of South Africa to Angola
1 bomber moved from Kenya to Angola
1 armour moved from Kansu to Chahar
Chinese take Suiyuyan from Japanese
Chinese take Chahar from Japanese
1 mech_infantry moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Kazakhstan
British take Kazakhstan from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to YunnanCombat - British
Battle in Angola
British attack with 2 armour and 1 bomber
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Neutral_True: 2 infantry
Battle in Anhwe
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Ukraine
British attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 3 infantry
British win, taking Ukraine from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Norway
Battle in Germany
British captures 99PUs while taking Germans capital
British converts factory_major into different unitsNon Combat Move - British
1 carrier, 2 destroyers and 2 fighters moved from 99 Sea Zone to 100 Sea Zone
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 battleship and 1 submarine moved from 105 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Greece
2 mech_infantrys moved from Egypt to Syria
3 armour moved from Syria to Caucasus
1 bomber moved from Angola to Egypt
1 armour and 2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Anhwe to HunanPlace Units - British
1 artillery and 2 infantry placed in Turkey
3 armour placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 60 PUs; end with 174 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 179 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,5,5
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 113 Sea Zone
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 113 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 carrier and 6 transports
Units damaged: 1 carrier owned by the Americans
Italians win with 1 bomber remaining. Battle score for attacker is 58
Casualties for Americans: 1 carrier and 6 transportsNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Northern Italy
1 fighter moved from 113 Sea Zone to Northern ItalyPlace Units - Italians
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,4,6,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 4 PUs (7 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 47 / 0
Russians : 7 / 0
Japanese : 35 / 49
Americans : 67 / 92
Chinese : 12 / 14
British : 60 / 179
UK_Pacific : 16 / 16
Italians : 11 / 4
ANZAC : 13 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
:?
I made a big mystake I think… I lost the war on that I think…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to New GuineaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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That’s a tough one to come back from, no doubt. But I’ll leave it up to you on if you think you can do it or not.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
2 artilleries and 18 infantry moved from Western Germany to Germany
2 armour moved from Russia to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Romania to Bulgaria
2 artilleries and 9 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Novgorod to Finland
1 bomber moved from Poland to GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 9 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 2 tactical_bombers
British defend with 2 armour, 1 artillery and 1 factory_minor
Germans win, taking Ukraine from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour and 1 tactical_bomber
Casualties for British: 2 armour and 1 artillery
Battle in Bulgaria
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery
Germans win, taking Bulgaria from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Germany
Germans attack with 2 artilleries, 1 bomber and 18 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 2 artilleries, 1 bomber and 18 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Germany to France
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
3 aaGuns moved from Western Germany to Germany
1 tactical_bomber moved from Ukraine to Romania
1 armour moved from Vologda to VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 57 / 67
Russians : 7 / 0
Japanese : 35 / 49
Americans : 65 / 92
Chinese : 12 / 14
British : 52 / 179
UK_Pacific : 16 / 16
Italians : 11 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Let’s see some round…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
2 armour and 3 mech_infantrys moved from Persia to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 units repaired.
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Sakha to Buryatia
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 battleships, 1 carrier and 3 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kiangsi to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kwangtung to Kwangsi
4 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 bombers, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier and 3 cruisers
Americans defend with 1 carrier and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 transportNon Combat Move - Japanese
2 fighters moved from Kwangsi to Kwangtung
4 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to VolgogradPlace Units - Japanese
3 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Volgograd
3 infantry placed in Kiangsu
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalProduction/PUs Summary :
Germans : 57 / 67
Russians : 6 / 0
Japanese : 38 / 38
Americans : 65 / 92
Chinese : 10 / 14
British : 52 / 179
UK_Pacific : 16 / 16
Italians : 11 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Spain to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 artillery moved from Denmark to Western Germany
Americans take Western Germany from GermansCombat - Americans
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
1 artillery owned by the Americans retreated to Spain
Germans win, taking Soviet Far East from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in KoreaNon Combat Move - Americans
2 aaGuns and 6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 6 infantry moved from 91 Sea Zone to Spain
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Spain
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 carriers, 3 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,5,5,6
Americans collect 73 PUs (1 lost to blockades); end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Hunan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 9 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 factory_minors, 2 fighters, 4 infantry and 3 transports; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 artillery moved from Rostov to Ukraine
2 infantry moved from Turkey to 100 Sea Zone
1 artillery moved from Turkey to 100 Sea Zone
1 transport moved from 100 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 100 Sea Zone to Bulgaria
2 armour and 1 mech_infantry moved from Greece to Albania
1 tactical_bomber moved from Turkey to Albania
2 fighters moved from 100 Sea Zone to Bulgaria
1 bomber moved from Egypt to Bulgaria
3 armour moved from Caucasus to Ukraine
1 armour moved from Chahar to Manchuria
Chinese take Jehol from Japanese
Chinese take Manchuria from Japanese
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 armour, 1 fighter and 1 mech_infantry moved from Yunnan to Kweichow
1 infantry moved from Kazakhstan to Samara
British take Samara from GermansCombat - British
Battle in Kweichow
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
British attack with 3 armour and 1 artillery
Germans defend with 1 armour and 1 factory_minor
British win, taking Ukraine from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Albania
British attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 3 infantry
British win, taking Albania from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in Bulgaria
British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Germans defend with 2 artilleries and 2 infantry
British win, taking Bulgaria from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Bulgaria to 100 Sea Zone
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Syria to Caucasus
1 mech_infantry moved from Syria to Greece
1 armour moved from Iraq to Greece
3 mech_infantrys moved from Egypt to Syria
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Albania to Greece
1 bomber moved from Bulgaria to GreecePlace Units - British
1 factory_minor placed in Greece
1 factory_minor placed in Norway
3 armour placed in Egypt
2 fighters placed in Iraq
3 armour placed in Turkey
1 carrier, 2 destroyers and 3 transports placed in 109 Sea Zone
British undo move 6.
3 artilleries and 3 infantry placed in United Kingdom
1 carrier and 2 destroyers placed in 109 Sea Zone
British undo move 4.
3 armour placed in Iraq
1 fighter placed in United Kingdom
1 fighter and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
2 transports placed in 71 Sea ZoneTurn Complete - British
British collect 57 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Yunnan: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,2,3
UK_Pacific collect 12 PUs (4 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 bomber moved from Northern Italy to 98 Sea Zone
1 fighter moved from Northern Italy to Western GermanyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Western Germany
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,4,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs totalProduction/PUs Summary :
Germans : 53 / 67
Russians : 6 / 0
Japanese : 24 / 38
Americans : 69 / 98
Chinese : 20 / 19
British : 57 / 66
UK_Pacific : 16 / 14
Italians : 10 / 4
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Malaya to IndiaPlace Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 12 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from Kazakhstan to SamaraCombat - Germans
Battle in Samara
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Samara from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Finland to Sweden
7 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Switzerland to France
1 tactical_bomber moved from Romania to Western GermanyPlace Units - Germans
3 infantry placed in Germany
3 infantry placed in Western Germany
2 fighters and 1 tactical_bomber placed in France
3 infantry placed in Western Ukraine
1 infantry placed in Russia
2 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 58 / 66
Russians : 6 / 0
Japanese : 24 / 38
Americans : 69 / 98
Chinese : 20 / 19
British : 55 / 66
UK_Pacific : 16 / 14
Italians : 10 / 4
ANZAC : 13 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - Russians
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 armour and 1 mech_infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 infantry moved from Volgograd to Rostov
Japanese take Rostov from British
3 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 bomber moved from Volgograd to Caucasus
1 bomber and 1 fighter moved from Volgograd to CaucasusCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Caucasus
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
Russians defend with 1 mech_infantry; British defend with 2 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 5/8 hits
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
2 armour owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Caucasus to Volgograd
2 bombers moved from Caucasus to Volgograd
1 fighter moved from Kiangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
2 tactical_bombers moved from Kiangsi to KiangsuPlace Units - Japanese
1 fighter and 2 infantry placed in Volgograd
3 infantry placed in Kiangsu
3 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,1,3,1,1,6,1,6,6,1,4,4,2,2,1,5,1,5,4,3
Japanese collect 23 PUs (8 lost to blockades); end with 24 PUs totalProduction/PUs Summary :
Germans : 56 / 66
Russians : 5 / 0
Japanese : 31 / 24
Americans : 69 / 98
Chinese : 18 / 19
British : 53 / 66
UK_Pacific : 16 / 14
Italians : 10 / 4
ANZAC : 13 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to Portugal
1 fighter, 1 infantry and 2 tactical_bombers moved from Spain to Portugal
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 armour moved from Soviet Far East to Sakha
Americans take Sakha from Japanese
1 infantry moved from Korea to Amur
Americans take Amur from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Neutral_True defend with 2 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Portugal to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Spain
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 factory_minor and 1 harbour placed in Korea
3 infantry placed in Spain
1 airfield placed in Spain
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 3 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,3,1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs





