14L King_Nothing- (axis) vs Vold (allies+10)

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
                1 fighter moved from Egypt to Saudi Arabia
                1 artillery moved from Trans-Jordan to Saudi Arabia

    Combat - British
                Battle in Saudi Arabia
                    British attack with 2 artilleries, 1 fighter and 1 infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 fighter moved from Saudi Arabia to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Shan State to Yunnan
                2 armour and 2 mech_infantrys moved from India to Yunnan
                3 mech_infantrys moved from Yunnan to Kwangsi
                1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 bomber moved from Scotland to Spain
                2 aaGuns and 2 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to Spain

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                3 infantry placed in Iraq
                2 infantry placed in Union of South Africa
                1 bomber placed in Egypt
                Turning on Edit Mode
                EDIT: Adding units owned by British to Trans-Jordan: 5 infantry
                EDIT: Removing units owned by British from Egypt: 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                3 infantry moved from Switzerland to France
                1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                2 fighters moved from Greece to 98 Sea Zone
                1 infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to 95 Sea Zone
                2 aaGuns moved from Ukraine to Rostov

    Place Units - Italians
                1 carrier placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • '13

    Test summary from TripleA, engine version: 1.7.0.3, time: 14:30:31

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 fighter moved from Malaya to Kiangsi
                1 fighter moved from Queensland to Malaya

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer, 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 artillery, 3 bombers, 3 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Southern France to Spain
                2 fighters moved from Western Germany to Spain
                1 fighter moved from 95 Sea Zone to Spain
                4 fighters moved from 112 Sea Zone to Spain
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 armour moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 armour moved from Kansu to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
                2 mech_infantrys moved from Russia to Novosibirsk
                1 mech_infantry moved from Russia to Volgograd
                      Germans take Volgograd from Russians
                6 artilleries and 15 infantry moved from Tambov to Volgograd
                1 armour moved from Caucasus to Persia
                      Germans take Northwest Persia from Neutral_Allies
                      Germans take Persia from British
                1 infantry moved from Bryansk to Rostov
                3 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                10 armour and 6 mech_infantrys moved from Tambov to Rostov
                10 armour and 6 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Novgorod to Bryansk
                1 artillery moved from Smolensk to Bryansk
                1 mech_infantry moved from Sweden to Karelia

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 aaGun
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Spain
                    Germans attack with 1 artillery, 3 bombers, 10 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 airfield, 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -21
                    Casualties for Germans: 1 artillery, 1 bomber, 8 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Battle in Timguska
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Spain to 112 Sea Zone
                2 bombers moved from Spain to Western Germany
                2 aaGuns moved from France to Southern France
                2 aaGuns moved from Tambov to Volgograd
                3 armour moved from Caucasus to Turkey
                      Germans take Turkey from Neutral_True

    Place Units - Germans
                3 infantry placed in Southern France
                3 armour placed in France
                3 fighters placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
                Germans collect 79 PUs (2 lost to blockades); end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Combat Move - Russians
                1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to Kiangsu

    Combat - Russians
                Battle in Kiangsu
                    Russians attack with 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 factory_minor, 5 fighters, 6 infantry and 3 tactical_bombers
                    Japanese win with 1 armour, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -40
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians
                1 aaGun moved from Shantung to Anhwe

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kiangsi
                3 infantry moved from Kwangtung to Kiangsi
                2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
                1 bomber moved from Philippines to Kiangsi
                1 bomber moved from Celebes to Kiangsi
                5 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
                2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to Kiangsi

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                    Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in Kiangsi
                    Japanese attack with 1 armour, 2 bombers, 9 fighters, 3 infantry and 4 tactical_bombers
                    ANZAC defend with 1 fighter; Chinese defend with 2 artilleries and 6 infantry
                    Japanese win with 2 bombers, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 armour and 3 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 2 artilleries and 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kiangsi to Kiangsu
                2 fighters moved from Kiangsi to Kwangtung
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 fighter moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Kiangsi to 6 Sea Zone
                1 fighter moved from Kiangsi to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
                3 fighters moved from Kiangsi to Manchuria
                1 tactical_bomber moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                1 artillery placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                Japanese collect 39 PUs (3 lost to blockades); end with 40 PUs total

  • '13

    I’m not seeing a way to win on this one so I’ll concede - my gambit for the neutrals didn’t pan out like I had hoped.

    Nice game!  Change sides and do another one with the same bid?

    V


  • Thanks for the game, im not sure about the neutral gambit either, but i guess there could be several good tactics with the neutrals i have never tried. Im playing several games allready, but im up for another game in a few weeks.

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