I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
14L King_Nothing- (axis) vs Vold (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 bomber, 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia
1 fighter moved from Egypt to Saudi Arabia
1 artillery moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 2 artilleries, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 fighter moved from Saudi Arabia to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Yunnan to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 bomber moved from Scotland to Spain
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to SpainPlace Units - British
1 destroyer placed in 98 Sea Zone
3 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 bomber placed in Egypt
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 5 infantry
EDIT: Removing units owned by British from Egypt: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 infantry moved from Switzerland to France
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Greece to 98 Sea Zone
1 infantry moved from Ukraine to RostovCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns moved from Ukraine to RostovPlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 14:30:31
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to New South Wales
1 fighter moved from Malaya to Kiangsi
1 fighter moved from Queensland to MalayaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 artillery, 3 bombers, 3 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Southern France to Spain
2 fighters moved from Western Germany to Spain
1 fighter moved from 95 Sea Zone to Spain
4 fighters moved from 112 Sea Zone to Spain
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 armour moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
6 artilleries and 15 infantry moved from Tambov to Volgograd
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
10 armour and 6 mech_infantrys moved from Tambov to Rostov
10 armour and 6 mech_infantrys moved from Rostov to Caucasus
1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
1 mech_infantry moved from Sweden to KareliaCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 aaGun
Germans win, taking Kazakhstan from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Spain
Germans attack with 1 artillery, 3 bombers, 10 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 airfield, 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -21
Casualties for Germans: 1 artillery, 1 bomber, 8 fighters, 4 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Timguska
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Spain to 112 Sea Zone
2 bombers moved from Spain to Western Germany
2 aaGuns moved from France to Southern France
2 aaGuns moved from Tambov to Volgograd
3 armour moved from Caucasus to Turkey
Germans take Turkey from Neutral_TruePlace Units - Germans
3 infantry placed in Southern France
3 armour placed in France
3 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 79 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - Russians
1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Anhwe to KiangsuCombat - Russians
Battle in Kiangsu
Russians attack with 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor, 5 fighters, 6 infantry and 3 tactical_bombers
Japanese win with 1 armour, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -40
Casualties for Japanese: 5 infantry
Casualties for Russians: 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
1 aaGun moved from Shantung to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 2 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
3 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 bomber moved from Celebes to Kiangsi
5 fighters and 3 tactical_bombers moved from Kiangsu to Kiangsi
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to KiangsiCombat - Japanese
Battle in Anhwe
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Kiangsi
Japanese attack with 1 armour, 2 bombers, 9 fighters, 3 infantry and 4 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 2 artilleries and 6 infantry
Japanese win with 2 bombers, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 armour and 3 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 2 artilleries and 6 infantryNon Combat Move - Japanese
2 bombers moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Kiangsi to Kwangtung
3 fighters moved from Kiangsi to Manchuria
1 tactical_bomber moved from Kiangsi to KiangsuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Japanese collect 39 PUs (3 lost to blockades); end with 40 PUs total -
I’m not seeing a way to win on this one so I’ll concede - my gambit for the neutrals didn’t pan out like I had hoped.
Nice game! Change sides and do another one with the same bid?
V
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Thanks for the game, im not sure about the neutral gambit either, but i guess there could be several good tactics with the neutrals i have never tried. Im playing several games allready, but im up for another game in a few weeks.