TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to Hawaiian Islands
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,3,4,5,6,1,2,3,4,2,3,3,2,5,3,2,1,1,6,3,1,5,4,1,3,4,2,1,6,5,1,6,6,3,3,1,3,6,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
New Guinea : 1 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 1 fighter and 4 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 18 / 41
Japanese : 72 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.141
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 85
Null / Other
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1