oh i thought you meant from the air base. why do you need an additional scramble from the carrier, if you have the air base?
14L G40 albertorelonchis (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to 41 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to AlexandriaCombat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Belgian Congo
1 tactical_bomber moved from 41 Sea Zone to Burma
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to YunnanPlace Units - British
10 infantry placed in United Kingdom
2 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Algeria
1 fighter moved from Southern Italy to Algeria
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 armour and 2 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Albania to BulgariaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to TunisiaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield and 7 armour; Remaining resources: 1 PUs;Combat Move - Germans
10 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
10 armour, 1 artillery, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
10 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
5 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield and 7 armour; Remaining resources: 1 PUs;Combat Move - Germans
10 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
10 armour, 1 artillery, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
10 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
5 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 10 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 1 mech_infantry
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 8 armour, 3 artilleries, 2 fighters and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 23 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
5 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Bulgaria to Romania
11 artilleries moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
23 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 airfield placed in Holland Belgium
7 armour placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 submarine moved from 111 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
5 infantry moved from Belarus to Eastern Poland
6 infantry moved from Bryansk to Belarus
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 infantry moved from Korea to ManchuriaPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Persia to Northwest Persia
Japanese take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from BritishCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
3 fighters moved from Hopei to Kansu
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Kansu
1 aaGun, 3 artilleries and 3 infantry moved from Hopei to Shensi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from 80 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 78 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 40 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from Iraq to Northwest PersiaTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 6 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 artilleries moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangtung
1 battleship moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Americans attack with 2 artilleries and 2 fighters
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 fighter
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to PhilippinesPlace Units - Americans
2 infantry placed in Central United States
3 carriers, 5 fighters and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Kwangsi
10 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Burma
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 bomber moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Trans-Jordan from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
1 bomber moved from 94 Sea Zone to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 cruiser moved from 106 Sea Zone to 101 Sea Zone
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Bulgaria to Romania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Algeria to Morocco
Italians take Morocco from FrenchCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Romania
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 bombers moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from Tunisia to TobrukPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to Java
1 cruiser moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 destroyers and 18 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 bomber moved from Holland Belgium to 114 Sea Zone
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter moved from Holland Belgium to Poland
1 tactical_bomber moved from Holland Belgium to Poland
4 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
11 artilleries moved from Slovakia Hungary to Eastern Poland
25 infantry moved from Slovakia Hungary to Eastern Poland
7 armour moved from Germany to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
1 armour moved from United Kingdom to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
1 armour, 2 artilleries and 13 transports moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Poland from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 7 armour, 11 artilleries, 1 bomber, 1 fighter, 25 infantry and 4 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 7 artilleries, 31 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 7 armour, 5 artilleries, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Germans: 6 artilleries, 1 fighter and 25 infantry
Casualties for Russians: 4 aaGuns, 2 armour, 7 artilleries, 31 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from 114 Sea Zone to Western Germany
4 tactical_bombers moved from Eastern Poland to Romania
4 aaGuns moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Poland to Romania
1 fighter moved from Poland to Romania
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to NorwayPlace Units - Germans
3 infantry placed in United Kingdom
7 artilleries and 3 infantry placed in Germany
10 infantry placed in Western Germany
2 infantry placed in France
Germans undo move 3.
2 destroyers placed in 112 Sea Zone
8 infantry placed in Western Germany
2 infantry placed in Normandy Bordeaux
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
Germans collect 50 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to NovosibirskCombat - Russians
Battle in Eastern Poland
Russians attack with 6 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 6 aaGuns, 7 armour and 5 artilleries
retreated to Eastern Poland
Germans win with 5 armour remaining. Battle score for attacker is 14
Casualties for Germans: 6 aaGuns, 2 armour and 5 artilleries
Casualties for Russians: 6 artilleries and 8 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
2 fighters moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 114 Sea Zone
11 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
1 fighter and 1 tactical_bomber placed in Russia
6 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 armour and 1 infantry moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 carrier, 1 cruiser and 1 destroyer moved from 78 Sea Zone to 75 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 40 Sea Zone to 75 Sea Zone
2 fighters and 1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 34 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Egypt
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 1 tactical_bomber
British win with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 bomber
Battle in Trans-Jordan
Japanese attack with 1 armour and 1 infantry
British defend with 1 artillery
Japanese win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 76 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports
British defend with 1 cruiser and 2 destroyers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 28
Casualties for British: 1 cruiser and 2 destroyers
Battle in Eastern Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Japanese win, taking Novosibirsk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Novosibirsk to Tsinghai
2 bombers, 5 fighters and 4 tactical_bombers moved from Kansu to Tsinghai
1 aaGun, 3 artilleries and 3 infantry moved from Shensi to TsinghaiTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 carriers, 1 destroyer, 7 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour, 4 carriers, 1 destroyer, 7 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 54 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Malaya
Battle in French Indo ChinaNon Combat Move - Americans
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 54 Sea Zone to JavaPlace Units - Americans
1 carrier and 5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
10 infantry moved from Szechwan to ShensiCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Burma to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Persia
British take Persia from Japanese
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 battleship moved from 81 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Egypt to 76 Sea Zone
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to 76 Sea Zone
1 tactical_bomber moved from India to 76 Sea ZoneCombat - British
Battle in 76 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 tactical_bomber remaining. Battle score for attacker is 51
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 2 submarines and 2 transports
Casualties for British: 1 cruiser, 2 fighters and 1 tactical_bomber
Battle in Trans-Jordan
British attack with 1 armour and 1 artillery
Japanese defend with 1 armour
British win, taking Trans-Jordan from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Eastern Persia
3 artilleries moved from India to West India
24 infantry moved from India to West India
1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British GuianaPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys