Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from Northwest Persia to Russia
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 3 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 airfield, 2 bombers, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 submarines and 1 transport
10 Sea Zone : 1 carrier, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry and 1 mech_infantry
Sicily : 1 flag
Russia : 5 fighters
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber
92 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 76 / 80
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 76 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 97 Sea Zone to Iraq
1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
Place Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 2.
1 transport placed in 98 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,6,3,5,1,4,5,5,1,3,6
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Trans-Jordan: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery, 1 fighter and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 infantry
Syria : 1 flag
Russia : 1 fighter and 1 tactical_bomber
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag
97 Sea Zone : 2 fighters
Iraq : 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
81 Sea Zone : 1 submarine
Northwest Persia : 2 armour and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 74 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Rostov
2 fighters moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 2 mech_infantrys
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
2 fighters moved from Rostov to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,2,5,1,5,1,2
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to Hawaiian Islands
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,3,4,5,6,1,2,3,4,2,3,3,2,5,3,2,1,1,6,3,1,5,4,1,3,4,2,1,6,5,1,6,6,3,3,1,3,6,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
New Guinea : 1 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 1 fighter and 4 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 18 / 41
Japanese : 72 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.141
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 85
Null / Other
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
Iraq : 2 infantry
92 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 52 / 65
Russians : 18 / 41
Japanese : 72 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.141
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 85
Null / Other
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Samara
2 infantry moved from Vologda to Samara
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Samara
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Samara
Germans attack with 3 bombers, 2 fighters, 2 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun and 10 infantry
Germans win, taking 109 Sea Zone from British, taking Samara from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 infantry and 3 mech_infantrys
Casualties for Russians: 1 aaGun and 10 infantry
Non Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 infantry moved from Smolensk to Bryansk
7 artilleries moved from Belarus to Bryansk
14 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
6 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
3 mech_infantrys moved from Germany to Romania
1 bomber and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 bomber moved from Slovakia Hungary to Western Germany
1 infantry moved from Archangel to Smolensk
4 artilleries moved from Novgorod to Belarus
4 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Norway
9 armour moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 aaGuns and 9 armour
EDIT: Adding units owned by Germans to Bryansk: 2 aaGuns and 9 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,5,4
Germans collect 57 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
3 infantry moved from Olgiy to Timguska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
3 infantry moved from Olgiy to Timguska
Combat - Russians
Battle in Samara
Russians attack with 3 fighters and 4 infantry
Germans defend with 3 mech_infantrys
Russians roll dice for 3 fighters and 4 infantry in Samara, round 2 : 3/1 hits
Germans roll dice for 3 mech_infantrys in Samara, round 2 : 1/0 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/0 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 aaGun moved from Novosibirsk to Samara
Place Units - Russians
2 armour, 5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 32 PUs
Territory Summary for Russians :
Timguska : 2 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 15 armour, 11 artilleries, 1 factory_major, 4 fighters, 37 infantry, 4 mech_infantrys and 1 tactical_bomber
Samara : 1 aaGun and 3 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 55 / 79
Russians : 17 / 32
Japanese : 70 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
Average roll : 3.750
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
The Soviet MI in Alexandria should have been moved to Anglo-Egyptian Sudan during the NCM.
oki doke
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 artilleries, 1 fighter and 1 infantry moved from Kansu to Timguska
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
3 artilleries, 10 infantry and 7 transports moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Victoria
3 artilleries and 9 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from Philippines to 42 Sea Zone
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Ceylon
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Ceylon
Battle in Tanganyika Territory
Battle in 62 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 7 transports
ANZAC defend with 1 destroyer
Japanese win, taking Ceylon from UK_Pacific, taking Tanganyika Territory from British with 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Victoria
Battle in New South Wales
Japanese attack with 3 artilleries and 9 infantry
ANZAC defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Battle in Timguska
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Timguska from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Soviet Far East
Non Combat Move - Japanese
1 carrier and 2 destroyers moved from 54 Sea Zone to 62 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 8 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Philippines to India
2 fighters and 2 tactical_bombers moved from India to 72 Sea Zone
1 aaGun and 1 artillery moved from Kansu to Tsinghai
1 fighter moved from Timguska to Tsinghai
1 bomber moved from Japan to Tsinghai
1 artillery moved from Celebes to 44 Sea Zone
3 mech_infantrys moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 transport moved from 44 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 fighters placed in Japan
Japanese undo move 1.
Japanese undo move 2.
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
1 carrier and 1 destroyer placed in 36 Sea Zone
1 artillery placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 81 PUs; end with 99 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
Forgot to do the edit of the russian MI…
Japan now meet the victory conditions for a win in the pacific scene. You have 1 round to take back a victory city which seem pretty impossible…
cheers
You stand corrected: It is virtually impossible for the Allies to take back a VC in the Pacific. You played a flawless game with a well conceived strategy, congratulations.
Rematch–same sides & bonus?
Sounds like a plan!
Would you prefer an exact rematch? I think Id prefer some variation eg. switch sides or new bidding round altogether but I can understand if you want a rematch…
your call
Given you prowess, I’ll start the bidding with Allies+12.