You are still in, @oysteilo , will take a bit to organize anyway, and you are worth the wait
14L G40 albertorelonchis (Axis) vs JuanSpain (Allies+9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 12 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
2 fighters moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters
French defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
2 fighters moved from 104 Sea Zone to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
6 armour moved from Germany to Western Germany
3 armour moved from Poland to Western Germany
7 infantry moved from Finland to Norway
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 123 Sea Zone to 111 Sea Zone
1 fighter moved from Southern Italy to Western Germany
5 tactical_bombers moved from Southern Italy to Western Germany
2 bombers moved from Southern Italy to Western Germany
6 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Western Germany
2 artilleries moved from Germany to Poland
8 infantry moved from Slovakia Hungary to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Greece to BulgariaPlace Units - Germans
10 transports placed in 112 Sea Zone
2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 9 infantry
Russians win, taking Manchuria from Japanese with 11 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 9 infantry
Casualties for Russians: 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 infantry moved from Novgorod to Vyborg
4 aaGuns, 2 armour, 5 artilleries, 19 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Vyborg
8 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
5 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to RostovPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,1,3,6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 39 Sea Zone to Malaya
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 bomber moved from Kwangsi to 44 Sea Zone
2 infantry moved from Kiangsi to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 1 infantry
British defend with 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Persia
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Persia from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 infantry moved from 80 Sea Zone to Iraq
Japanese take Iraq from Neutral_Axis
2 fighters and 2 tactical_bombers moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from 44 Sea Zone to Kwangsi
1 fighter moved from Malaya to 37 Sea Zone
1 aaGun, 3 artilleries, 3 fighters and 3 infantry moved from Anhwe to HopeiPlace Units - Japanese
1 battleship, 1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
3 carriers moved from 26 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan -
Awaiting Kamikaze decision.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 fighter, 1 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 submarines moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
6 fighters moved from 26 Sea Zone to 6 Sea Zone
3 carriers moved from 26 Sea Zone to 6 Sea Zone
2 cruisers moved from 26 Sea Zone to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to JapanCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: none
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 destroyers, 6 fighters and 2 transports remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Japan
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans captures 42PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries remaining. Battle score for attacker is 12
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 2 infantry
Battle in 41 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 battleship and 1 cruiser
Casualties for Americans: 2 destroyers and 2 submarinesNon Combat Move - Americans
1 cruiser moved from 54 Sea Zone to 49 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 49 Sea Zone to 30 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Central United States to 26 Sea ZonePlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 104 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from India to 41 Sea Zone
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Egypt to AlexandriaCombat - British
British creates battle in territory 106 Sea Zone
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alexandria
British attack with 1 bomber, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Belgian Congo
1 tactical_bomber moved from 41 Sea Zone to Burma
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to YunnanPlace Units - British
10 infantry placed in United Kingdom
2 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,6,5
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantry and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Algeria
1 fighter moved from Southern Italy to Algeria
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 armour and 2 infantry moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Albania to BulgariaCombat - Italians
Battle in Algeria
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
French defend with 2 infantry
Italians win, taking Algeria from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Algeria to Southern Italy
1 fighter moved from Algeria to TunisiaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Queensland to Philippines
1 fighter moved from New South Wales to Queensland
1 cruiser moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield and 7 armour; Remaining resources: 1 PUs;Combat Move - Germans
10 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
10 armour, 1 artillery, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
10 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
5 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield and 7 armour; Remaining resources: 1 PUs;Combat Move - Germans
10 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
4 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 113 Sea Zone
10 armour, 1 artillery, 11 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
11 infantry moved from 110 Sea Zone to United Kingdom
10 armour moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 submarine moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
5 tactical_bombers moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 10 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 23 infantry and 1 mech_infantry
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 8 armour, 3 artilleries, 2 fighters and 13 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 23 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
5 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Bulgaria to Romania
11 artilleries moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
2 aaGuns moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
23 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Yugoslavia
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 airfield placed in Holland Belgium
7 armour placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 submarine moved from 111 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Romania to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
5 infantry moved from Belarus to Eastern Poland
6 infantry moved from Bryansk to Belarus
3 artilleries moved from Novgorod to Belarus
2 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Rostov to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 infantry moved from Korea to ManchuriaPlace Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Persia to Northwest Persia
Japanese take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from BritishCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
3 fighters moved from Hopei to Kansu
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to Kansu
1 aaGun, 3 artilleries and 3 infantry moved from Hopei to Shensi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from 80 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 78 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 40 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 34 Sea Zone
2 infantry moved from Iraq to Northwest PersiaTurn Complete - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 6 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 artilleries moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 6 Sea Zone to Kwangtung
1 battleship moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangtung
Americans attack with 2 artilleries and 2 fighters
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Kwangtung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 fighter
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to PhilippinesPlace Units - Americans
2 infantry placed in Central United States
3 carriers, 5 fighters and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
4 infantry moved from Yunnan to Kwangsi
10 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Burma
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Alexandria
1 bomber moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Trans-Jordan
British attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Trans-Jordan from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 94 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
1 bomber moved from 94 Sea Zone to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 cruiser moved from 106 Sea Zone to 101 Sea Zone
1 battleship moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 cruiser moved from 81 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 4 infantry moved from Bulgaria to Romania
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Algeria to Morocco
Italians take Morocco from FrenchCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Romania
Italians attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 2 infantry
Italians win, taking Romania from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 bombers moved from Southern Italy to Tobruk
1 fighter moved from Southern Italy to Tobruk
1 fighter moved from Tunisia to TobrukPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to Java
1 cruiser moved from 33 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win, taking 98 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French