Based on my past experiences inf @ 2 IPC’s has been game breaking the other way…
Germany with its 5 dollar tanks might save 10 to 15 IPC’s in a turn. Russia with $2 infantry, will save $25+ a turn, and have hits to spare.
So I have another alternate proposal.
-Give Russia + 1 minor IC in Stalingrad
-Lose the Russian Berlin NA (As it’s never used).
-New NA - “For the Motherland!” Russia gets +1 infantry during the place units phase each turn at any industrial complex it holds in the following territories (Moscow, Novisibirks, Karelia, Stalingrad), so long as it has held the territory from the beginning of it’s turn. This advantage does not count against maximum production.
This inspires the Axis to go hard and fast for the industrial complex’s, or face that many more infantry a turn. It’s an incentive for the axis to start early, without breaking the game.
If that’s not enough, the NO can be reworded so that Russia gets +1 inf per complex it holds. They may gamble and place extra factories early, as an investment, but may have to pay the price for it down the road.
Only 1 problem remaining.
Germany is still only going to build tanks, because dollar for dollar, Germany gets so much more out of thier tanks. My proposed solution? Bump tanks back to 6, and for each Major factory Germany controls from the start of it’s turn - it receives +1 armor at that location during the place units phase.
Seems like a K.I.S.S. solution to me.
Thoughts?