Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
2 fighters moved from Queensland to New Zealand
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by Americans from Queensland: 1 bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 2 fighters and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
56 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 3 infantry
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 49 / 60
Russians : 27 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
You misplaced your australian tranny when doing edits. I’ll correct it
cheers
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Smolensk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Hi
Need scram decision for sz 110
Easy decision: Pass.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
2 mech_infantrys moved from Western Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Smolensk to Ukraine
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 aaGun, 4 artilleries, 13 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
4 aaGuns, 8 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Smolensk to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
2 artilleries moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
5 artilleries moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
14 infantry moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
3 bombers moved from 110 Sea Zone to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery and 1 infantry placed in Germany
1 bomber and 3 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 mech_infantrys moved from Samara to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Tambov
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Novosibirsk to Kazakhstan
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 mech_infantrys moved from Samara to Rostov
1 infantry moved from Samara to Tambov
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Tambov
2 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Novosibirsk to Kazakhstan
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/1 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/1 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/1 hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Tambov to Russia
2 aaGuns and 1 mech_infantry moved from Samara to Russia
1 aaGun and 10 infantry moved from Novosibirsk to Samara
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
1 mech_infantry moved from Libya to Alexandria
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
5 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 41 PUs
Territory Summary for Russians :
Manchuria : 1 infantry
Amur : 2 infantry
Kazakhstan : 2 infantry
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 2 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 13 armour, 6 artilleries, 1 factory_major, 4 fighters, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 aaGun and 6 infantry
Volgograd : 1 factory_minor
Samara : 1 aaGun and 10 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 26 / 41
Japanese : 63 / 73
Americans : 55 / 75
Chinese : 3 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 bomber moved from Japan to 8 Sea Zone
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Jehol to Amur
1 tactical_bomber moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 fighter moved from Jehol to Amur
1 mech_infantry moved from Shensi to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Szechwan to Sikang
1 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
1 fighter moved from Turkmenistan to Kazakhstan
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Queensland
Battle in Kazakhstan
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Queensland from ANZAC, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Japan
2 fighters and 1 tactical_bomber moved from Amur to Jehol
1 aaGun, 1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kazakhstan to Kansu
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Caroline Islands to Philippines
3 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 9 infantry, 9 submarines, 3 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from 8 Sea Zone to Japan
Place Units - Japanese
1 carrier and 2 transports placed in 39 Sea Zone
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Japanese collect 74 PUs (2 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from British Columbia to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
5 fighters moved from Northwest Persia to Russia
3 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone
Place Units - Americans
1 artillery, 1 bomber and 3 infantry placed in Western United States
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 airfield, 2 bombers, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 submarines and 1 transport
10 Sea Zone : 1 carrier, 2 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry and 1 mech_infantry
Sicily : 1 flag
Russia : 5 fighters
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber
92 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
98 Sea Zone : 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 76 / 80
Americans : 52 / 72
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 76 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Japanese
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Germans
Combat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Iraq
2 infantry moved from Trans-Jordan to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 97 Sea Zone to Iraq
1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia
Place Units - British
1 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 81 Sea Zone
British undo move 2.
1 transport placed in 98 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,6,3,5,1,4,5,5,1,3,6
British collect 23 PUs (8 lost to blockades); end with 23 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to Trans-Jordan: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery, 1 fighter and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 1 infantry
Syria : 1 flag
Russia : 1 fighter and 1 tactical_bomber
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag
97 Sea Zone : 2 fighters
Iraq : 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
81 Sea Zone : 1 submarine
Northwest Persia : 2 armour and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 3 transports
Production/PUs Summary :
Germans : 52 / 65
Russians : 21 / 41
Japanese : 74 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 12 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Bryansk to Rostov
2 fighters moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 2 mech_infantrys
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Tambov to Ukraine
2 fighters moved from Rostov to Ukraine
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
Place Units - Italians
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,2,5,1,5,1,2
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to South Australia
1 armour moved from New South Wales to South Australia
1 fighter moved from New Zealand to Java
1 fighter moved from New Zealand to Hawaiian Islands
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3,2,3,4,5,6,1,2,3,4,2,3,3,2,5,3,2,1,1,6,3,1,5,4,1,3,4,2,1,6,5,1,6,6,3,3,1,3,6,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
South Australia : 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
New Guinea : 1 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 1 fighter and 4 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 52 / 65
Russians : 18 / 41
Japanese : 72 / 80
Americans : 52 / 72
Chinese : 0 / 0
British : 31 / 28
UK_Pacific : 0 / 0
Italians : 19 / 7
ANZAC : 14 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.141
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 85
Null / Other
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
Japanese Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.167
Median : 3.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1