14L, G40, LL, no tech Rasmustb(axis) vs. ArtofWar(allies +11)

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Western Ukraine to Bryansk
                2 armour moved from Smolensk to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Western Ukraine to Bryansk
                1 artillery moved from Northern Italy to France
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from France to Northern Italy
                1 infantry moved from France to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                2 aaGuns, 1 artillery, 1 infantry and 1 mech_infantry moved from Queensland to South Australia
                2 fighters moved from Queensland to New Zealand

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
                EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Removing units owned by Americans from Queensland: 1 bomber
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 2 fighters and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 2 aaGuns, 1 artillery, 2 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        46 Sea Zone : 1 destroyer
        26 Sea Zone : 1 cruiser, 3 destroyers, 2 fighters and 2 submarines
        56 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 27 / 46
        Japanese : 68 / 73
        Americans : 55 / 75
        Chinese : 0 / 3
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
                EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 3 infantry
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 49 / 60
        Russians : 27 / 46
        Japanese : 68 / 73
        Americans : 55 / 75
        Chinese : 0 / 3
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14

    You misplaced your australian tranny when doing edits. I’ll correct it

    cheers

  • '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 mech_infantrys moved from Western Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
                2 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Smolensk to Ukraine
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone

  • '14

    Hi

    Need scram decision for sz 110


  • Easy decision: Pass.

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Smolensk to Vologda
                1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
                1 mech_infantry moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                2 mech_infantrys moved from Western Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
                2 mech_infantrys moved from Romania to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Smolensk to Ukraine
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 3 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Tambov
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
                1 aaGun, 4 artilleries, 13 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                4 aaGuns, 8 armour, 10 artilleries, 14 infantry and 1 mech_infantry moved from Smolensk to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Belarus to Smolensk
                2 artilleries moved from Archangel to Belarus
                1 infantry moved from Novgorod to Archangel
                5 artilleries moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
                1 artillery and 1 infantry moved from Vyborg to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                14 infantry moved from Eastern Poland to Western Ukraine
                6 mech_infantrys moved from Germany to Romania
                4 mech_infantrys moved from Western Germany to Poland
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
                3 bombers moved from 110 Sea Zone to Novgorod

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 artillery and 1 infantry placed in Germany
                1 bomber and 3 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Rostov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Tambov
                2 infantry moved from Novosibirsk to Kazakhstan
                1 fighter moved from Novosibirsk to Kazakhstan
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Ulaanbaatar to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 mech_infantrys moved from Samara to Rostov
                1 infantry moved from Samara to Tambov
                1 infantry moved from Russia to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                2 fighters moved from Russia to Tambov
                2 infantry moved from Novosibirsk to Kazakhstan
                1 fighter moved from Novosibirsk to Kazakhstan
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Ulaanbaatar to Amur

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  2/1 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 :  1/1 hits
                        Germans roll dice for 2 mech_infantrys in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 2 mech_infantrys
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 :  1/1 hits
                        Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 4 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Kazakhstan to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                2 fighters moved from Tambov to Russia
                2 aaGuns and 1 mech_infantry moved from Samara to Russia
                1 aaGun and 10 infantry moved from Novosibirsk to Samara
                1 aaGun and 6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Dzavhan to Olgiy
                1 mech_infantry moved from Libya to Alexandria
                1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

    Place Units - Russians
                5 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 41 PUs

    Territory Summary for Russians :

    Manchuria : 1 infantry
        Amur : 2 infantry
        Kazakhstan : 2 infantry
        Olgiy : 1 flag, 3 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 2 mech_infantrys
        Russia : 4 aaGuns, 1 airfield, 13 armour, 6 artilleries, 1 factory_major, 4 fighters, 34 infantry, 4 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 aaGun and 6 infantry
        Volgograd : 1 factory_minor
        Samara : 1 aaGun and 10 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 26 / 41
        Japanese : 63 / 73
        Americans : 55 / 75
        Chinese : 3 / 3
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 61 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
                2 infantry and 1 transport moved from 48 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                1 artillery and 2 infantry moved from 44 Sea Zone to Celebes
                1 bomber moved from Philippines to Celebes
                1 bomber moved from Japan to 8 Sea Zone
                1 armour moved from Siberia to Buryatia
                      Japanese take Sakha from Russians
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from Jehol to Amur
                1 tactical_bomber moved from Jehol to Manchuria
                2 infantry moved from Jehol to Manchuria
                1 fighter moved from Jehol to Amur
                1 mech_infantry moved from Shensi to Timguska
                      Japanese take Timguska from Russians
                2 mech_infantrys moved from Szechwan to Sikang
                1 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
                1 fighter moved from Turkmenistan to Kazakhstan

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Manchuria
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Queensland
                Battle in Kazakhstan
                    Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Japanese win, taking Queensland from ANZAC, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 bomber and 2 infantry
                    Americans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Japanese win, taking Celebes from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Manchuria to Japan
                2 fighters and 1 tactical_bomber moved from Amur to Jehol
                1 aaGun, 1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Kazakhstan to Kansu
                1 infantry moved from West India to Eastern Persia
                1 artillery and 1 infantry moved from West India to India
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 fighter and 1 tactical_bomber moved from Turkmenistan to India
                1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
                1 bomber moved from Celebes to Philippines
                1 bomber moved from Caroline Islands to Philippines
                3 artilleries and 9 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 9 infantry, 9 submarines, 3 tactical_bombers and 6 transports moved from 33 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 bomber moved from 8 Sea Zone to Japan

    Place Units - Japanese
                1 carrier and 2 transports placed in 39 Sea Zone
                1 transport placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                1 artillery, 1 fighter and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                Japanese collect 74 PUs (2 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                5 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from British Columbia to Hawaiian Islands
                1 fighter moved from Western United States to Hawaiian Islands
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                5 fighters moved from Northwest Persia to Russia
                3 destroyers moved from 95 Sea Zone to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Americans
                1 artillery, 1 bomber and 3 infantry placed in Western United States
                1 carrier and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Aleutian Islands : 1 infantry
        Hawaiian Islands : 1 airfield, 2 bombers, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 10 destroyers, 2 fighters, 6 submarines and 1 transport
        10 Sea Zone : 1 carrier, 2 fighters and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 infantry and 1 mech_infantry
        Sicily : 1 flag
        Russia : 5 fighters
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers and 1 tactical_bomber
        92 Sea Zone : 1 carrier, 1 destroyer and 1 transport
        Brazil : 1 flag, 2 infantry
        98 Sea Zone : 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 21 / 41
        Japanese : 76 / 80
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 12 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 21 / 41
        Japanese : 76 / 80
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 29 / 34
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 12 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Persia
                      British take Persia from Japanese
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Iraq to Persia
                      British take Persia from Japanese
                1 armour moved from Persia to Northwest Persia
                1 mech_infantry moved from United Kingdom to Eire
                      British take Eire from Germans

    Combat - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
                1 mech_infantry moved from Syria to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                2 artilleries moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from 97 Sea Zone to Iraq
                1 armour, 1 artillery and 2 infantry moved from Sicily to 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship and 2 cruisers moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 fighter moved from 92 Sea Zone to Trans-Jordan
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Russia

    Place Units - British
                1 infantry and 1 mech_infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                British undo move 2.
                1 transport placed in 98 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,2,6,3,5,1,4,5,5,1,3,6
                British collect 23 PUs (8 lost to blockades); end with 23 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 28 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to Trans-Jordan: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by Americans from 98 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 2 transports
                EDIT: Adding units owned by Americans to 98 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 artillery, 1 fighter and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 11 infantry
        Anglo Egyptian Sudan : 1 infantry
        Syria : 1 flag
        Russia : 1 fighter and 1 tactical_bomber
        Eire : 1 flag, 1 mech_infantry
        109 Sea Zone : 1 flag
        97 Sea Zone : 2 fighters
        Iraq : 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
        92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
        81 Sea Zone : 1 submarine
        Northwest Persia : 2 armour and 2 mech_infantrys
        Persia : 1 flag
        98 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 21 / 41
        Japanese : 74 / 80
        Americans : 52 / 72
        Chinese : 0 / 0
        British : 31 / 28
        UK_Pacific : 0 / 0
        Italians : 16 / 16
        ANZAC : 12 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Bryansk to Tambov
                2 armour moved from Bryansk to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 bomber moved from Southern Italy to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Rostov
                    Italians attack with 2 armour and 2 fighters
                    Russians defend with 2 mech_infantrys
                    Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Tambov to Ukraine
                2 fighters moved from Rostov to Ukraine
                2 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,3,2,5,1,5,1,2
                Italians collect 7 PUs (12 lost to blockades); end with 7 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland

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