I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
14L King_Nothing- (axis) vs Vold (allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 bombers moved from Southern Italy to 110 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
9 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 fighters and 1 tactical_bomber moved from Greece to Ukraine
18 armour, 14 artilleries, 21 infantry and 6 mech_infantrys moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Germany to Holland Belgium
4 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Germany to Western GermanyCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 3 submarines and 1 tactical_bomber
British defend with 1 cruiser, 3 destroyers and 1 transport; Americans defend with 1 transport
Germans win with 3 bombers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser, 3 destroyers and 1 transport
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 9 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Nenetsia
Battle in Bryansk
Germans attack with 21 armour, 14 artilleries, 21 infantry and 9 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Nenetsia from Russians, taking Bryansk from Russians with 21 armour, 14 artilleries, 21 infantry and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Ukraine
Germans attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
3 armour moved from Novgorod to Bryansk
2 armour and 1 mech_infantry moved from Baltic States to Bryansk
3 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 aaGun, 9 artilleries, 1 fighter and 20 infantry moved from Russia to Samara
2 aaGuns, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 armour and 1 mech_infantry moved from Sikang to Volgograd
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun, 10 artilleries and 20 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to NovosibirskPlace Units - Russians
1 fighter, 1 infantry and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 5 infantry, 1 submarine and 1 transport; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
3 bombers moved from Marianas to 42 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
5 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Japan to Jehol
3 fighters and 3 tactical_bombers moved from Marianas to Kwangtung
2 battleships, 3 carriers, 2 cruisers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Kiangsu to Jehol
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 4 fighters, 5 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Chinese defend with 5 infantry
Japanese win, taking Jehol from Chinese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 5 infantry
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Dutch New GuineaNon Combat Move - Japanese
3 bombers moved from 42 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters and 2 tactical_bombers moved from Jehol to Kiangsu
1 fighter moved from Philippines to KwangtungPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 2 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from Morocco to 91 Sea Zone
1 bomber and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
retreated to 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Kiangsi from Japanese to Chinese
EDIT: Adding units owned by Chinese to Kiangsi: 1 infantry
EDIT: Removing units owned by Chinese from Anhwe: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Yunnan to Kwangsi
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 fighter moved from Burma to YunnanPlace Units - Chinese
2 infantry placed in Chahar
5 infantry placed in Anhwe
Chinese undo move 2.
5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - British
Purchase Units - British
British repair 3 damage on 2 airfields and 1 factory_major; Remaining resources: 28 PUs;
British buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
2 armour and 7 mech_infantrys moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from French Indo China to KwangtungCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangtung
British attack with 2 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries, 4 fighters, 1 harbour, 4 infantry and 3 tactical_bombers
Japanese win with 2 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -66
Casualties for Japanese: 3 infantry
Casualties for British: 2 armour, 2 fighters, 8 mech_infantrys and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kenya from Italians to British
EDIT: Adding units owned by British to Kenya: 1 infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
2 armour and 3 mech_infantrys moved from India to Yunnan
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 bomber, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 battleship moved from 39 Sea Zone to 76 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,4
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 5 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Southern Italy to Western GermanyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers
British defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 aaGuns moved from Bessarabia to UkrainePlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Politics - French
Combat Move - French
Non Combat Move - French
Turn Complete - French
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scramble?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 3 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Southern France
1 artillery moved from Holland Belgium to France
2 mech_infantrys moved from Holland Belgium to Western Germany
2 mech_infantrys moved from France to Western Germany
1 mech_infantry moved from Vologda to Russia
Germans take Russia from Russians
2 mech_infantrys moved from Novgorod to Finland
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
12 armour, 7 artilleries, 10 infantry and 7 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Tambov
14 armour, 7 artilleries, 9 infantry and 3 mech_infantrys moved from Bryansk to Rostov
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
7 infantry moved from Belarus to Bryansk
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Ukraine to Western Germany
2 mech_infantrys moved from Western Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery moved from Nenetsia to ArchangelCombat - Germans
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 infantry and 4 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Rostov
Germans attack with 15 armour, 7 artilleries, 10 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 15 armour, 7 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 bombers, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to 112 Sea Zone
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to BryanskPlace Units - Germans
2 carriers and 3 destroyers placed in 112 Sea Zone
1 mech_infantry placed in Ukraine
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 62 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs -
Russia file - missed the ‘post’ button
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
5 units repaired.
3 infantry moved from Kiangsu to Anhwe
4 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Borneo to Celebes
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Borneo to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from Kwangtung to AnhweCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 9 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 2 artilleries and 2 infantry
Japanese win, taking Anhwe from Chinese with 9 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Alaska
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Alaska from Americans, taking Celebes from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 infantry
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Adding units owned by Japanese to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Celebes to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from Anhwe to Kiangsu
4 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
4 fighters and 3 tactical_bombers moved from Anhwe to ManchuriaPlace Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 109 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 artilleries, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to SpainCombat - Americans
Battle in Spain
Americans attack with 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 2 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 bomber moved from Spain to United Kingdom
1 carrier and 2 fighters moved from 10 Sea Zone to 15 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
1 carrier, 2 destroyers and 1 submarine moved from 109 Sea Zone to 91 Sea ZonePlace Units - Americans
1 mech_infantry placed in Western United States
1 carrier placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Western United States
Americans undo move 5.
1 artillery, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shantung to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery and 6 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Chinese collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 bomber moved from United Kingdom to 126 Sea ZoneCombat - British
Battle in Kwangtung
British attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Japanese win with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -27
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Battle in 126 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 126 Sea Zone to Scotland
6 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from United Kingdom to Spain
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour and 3 mech_infantrys moved from India to Yunnan
3 infantry moved from Malaya to Shan State
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 factory_minor placed in Iraq
1 fighter placed in Egypt
2 destroyers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (4 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
UK_Pacific collect 16 PUs (3 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
scramble?
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
4 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 4 fighters and 1 submarine
British defend with 1 battleship and 2 destroyers
Units damaged: 1 battleship owned by the British
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 battleship and 2 destroyers
Casualties for Italians: 1 cruiser, 2 fighters and 1 submarineNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_TruePlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs