inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
done.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 cruisers and 3 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Western United States to Central United States
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 destroyers moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 cruiser moved from 5 Sea Zone to 17 Sea Zone
1 bomber moved from Morocco to United Kingdom
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Battle in Iwo Jima
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 94 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Korea
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 fighter moved from Burma to Kwangtung
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
3 infantry placed in Sikang
2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries and 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Non Combat Move - British
4 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from French Central Africa to Nigeria
1 infantry moved from Tunisia to Libya
Place Units - British
4 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 25 PUs total
Production/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 30 / 38
ANZAC : 14 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
OK I am getting an error that says “missing refresh header after login” error when I try to post, and no dice emails. The dice rolls are in the history. Nothing major was done on Italy’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Southern France to Northern Italy
4 aaGuns and 10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
2 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Western Australia to Northern Territory
2 infantry moved from Western Australia to Northern Territory
1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 33 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 33 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Germany to Germany
intercept?
Yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 bombers moved from Western Germany to Russia
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Novgorod
Germans attack with 1 mech_infantry
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 4 interceptors out of Russia
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 8, airfield = 2
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 1 tactical_bomber moved from Russia to Bryansk
1 aaGun and 3 armour moved from Ukraine to Bryansk
1 aaGun and 3 armour moved from Western Ukraine to Bryansk
2 fighters moved from Western Germany to Germany
7 mech_infantrys moved from Germany to Eastern Poland
8 infantry moved from Northern Italy to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Western Ukraine
Germans undo move 2.
Germans undo move 1.
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
4 infantry placed in Germany
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Finland to Karelia
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 fighter moved from Russia to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
retreated to Novgorod
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Novgorod to Vologda
7 infantry moved from Amur to Buryatia
2 aaGuns moved from Korea to Amur
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
Production/PUs Summary :
Germans : 41 / 59
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 31 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 bombers moved from India to Russia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
2 battleships and 2 cruisers moved from 71 Sea Zone to 81 Sea Zone
3 carriers moved from 81 Sea Zone to 95 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour and 5 mech_infantrys moved from India to Eastern Persia
2 bombers moved from Siam to Iraq
2 bombers moved from Iraq to Trans-Jordan
1 bomber moved from Siam to Trans-Jordan
1 bomber moved from Southern Italy to Russia
intercept?
Yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour and 4 mech_infantrys; Remaining resources: 9 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
4 bombers moved from India to Russia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
2 battleships and 2 cruisers moved from 71 Sea Zone to 81 Sea Zone
3 carriers moved from 81 Sea Zone to 95 Sea Zone
2 transports moved from 81 Sea Zone to 80 Sea Zone
1 armour and 5 mech_infantrys moved from India to Eastern Persia
2 bombers moved from Siam to Iraq
2 bombers moved from Iraq to Trans-Jordan
1 bomber moved from Siam to Trans-Jordan
1 bomber moved from Southern Italy to Russia
Combat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Russians launches 2 interceptors out of Russia
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,7,4,3 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
4 bombers moved from Russia to Bryansk
Place Units - Japanese
2 armour and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 31 PUs; end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 3 artilleries, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
2 armour, 1 artillery and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 cruisers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 armour moved from Iwo Jima to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 cruiser, 1 mech_infantry and 2 transports moved from 17 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from Okinawa to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Hainan
1 submarine moved from 19 Sea Zone to 36 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 battleships and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Korea to 20 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
3 armour moved from Korea to Jehol
1 artillery and 6 infantry moved from Holland Belgium to France
French take France from Germans
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Southern France
French take Southern France from Italians
Combat - Americans
Battle in Hainan
Battle in Paulau Island
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Hainan from Japanese, taking Paulau Island from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
2 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Korea
1 armour placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Production/PUs Summary :
Germans : 37 / 59
Russians : 30 / 41
Japanese : 31 / 45
Americans : 57 / 89
Chinese : 27 / 29
British : 22 / 25
UK_Pacific : 4 / 0
Italians : 28 / 49
ANZAC : 14 / 19
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Kiangsu
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kwangtung
4 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total
Production/PUs Summary :
Germans : 37 / 59
Russians : 30 / 41
Japanese : 31 / 45
Americans : 57 / 89
Chinese : 27 / 29
British : 22 / 25
UK_Pacific : 4 / 0
Italians : 28 / 49
ANZAC : 14 / 19
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Holland Belgium to Normandy Bordeaux
3 infantry moved from Holland Belgium to France
5 artilleries moved from Holland Belgium to France
4 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to Tobruk
Non Combat Move - British
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 artillery and 7 infantry placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 22 PUs total
Production/PUs Summary :
Germans : 37 / 59
Russians : 30 / 41
Japanese : 31 / 45
Americans : 57 / 89
Chinese : 27 / 29
British : 22 / 22
UK_Pacific : 4 / 0
Italians : 28 / 49
ANZAC : 14 / 19
French : 15 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0