@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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WRT the z97 battle
I’m not sure what your thought process was in the z97 battle, but unless your going to commit to a no retreat, final result and just give me max defense I’d like the option for OOL in battles where there is doubt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries and 10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from France to Western Germany
6 armour moved from France to Germany
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone -
In SZ97, i was so unlucky and you hit a lot with your dice… I was looking for an all in, but With a plane left, I was retreat sooner than i was planing… Next time I ask you if I have any doudt!
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In SZ97, i was so unlucky and you hit a lot with your dice… I was looking for an all in, but With a plane left, I was retreat sooner than i was planing… Next time I ask you if I have any doudt!
yeah, the dice were goofy. you wiffed your first round, then hit 4 for 4 or so? anyways, I saw you went an extra round with the planes for no real reason, so I don’t think the battle was unfair.
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think your asking for scramble
No scramble for 109 and my Soviet sub will dive in 111.
I’m working fiscal month end right now, play will be a bit bumpy until Tuesday,
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I made another round to be more fair…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries and 10 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 6 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from Germany to Poland
1 artillery and 1 mech_infantry moved from Normandy Bordeaux to Southern France
2 artilleries moved from France to Western Germany
6 armour moved from France to Germany
2 bombers, 4 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea ZoneCombat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 2 destroyers
Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 2 destroyers
Battle in 111 Sea Zone
Germans attack with 1 cruiser, 1 submarine and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Battle in Scotland
Battle in Southern France
Germans attack with 1 artillery and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans winGermans win with 1 cruiser, 1 submarine and 1 transport remaining, taking Scotland from British, taking Southern France from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Germans
4 fighters and 4 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
2 bombers moved from 109 Sea Zone to Western GermanyPlace Units - Germans
2 submarines placed in 112 Sea Zone
3 armour placed in Romania
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine -
do you want your sub in 111 to dive or defend?
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defend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 111 Sea Zone
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 submarine and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 111 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 5 : 1/1 hits
1 cruiser owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 6 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser, 1 submarine and 1 transport
Battle in Western Ukraine
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
3 artilleries and 4 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Rostov to Bryansk
3 artilleries moved from Volgograd to Rostov
2 aaGuns, 4 artilleries and 16 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Sikang to Yunnan
2 fighters moved from Russia to Yunnan
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Shensi : 1 armour and 1 mech_infantry
Yunnan : 1 armour, 2 fighters and 1 mech_infantry
Buryatia : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 5 artilleries, 19 infantry and 1 tactical_bomber
Bryansk : 3 artilleries and 6 infantry
Rostov : 3 artilleries
Bessarabia : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
115 Sea Zone : 1 cruiser and 1 submarine
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 35
UK_Pacific : 21 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
defend
I almost feel guilty about that battle now. I guess if a guy has to get an outlier dice result, it’s better to get it in a battle that won’t have a big impact on the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Siam to Shan State
1 bomber moved from Kwangsi to Shan State
2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Chahar to Hopei
4 infantry moved from Anhwe to Hopei
2 artilleries moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to KiangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
British defend with 1 battleship
Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in French Indo China
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 fighters and 1 tactical_bomber
Japanese win, taking French Indo China from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 artillery and 2 infantry moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers and 1 fighter moved from Shan State to Kwangsi
1 fighter moved from Manchuria to Japan
1 fighter and 2 tactical_bombers moved from Manchuria to Kwangsi
5 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from Manchuria to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 37 / 37
Americans : 52 / 52
Chinese : 7 / 15
British : 26 / 35
UK_Pacific : 17 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 fighter, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 tactical_bomber and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 2.
2 transports placed in 10 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 transport
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
43 Sea Zone : 1 submarine
30 Sea Zone : 1 transport
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 transports
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 1 factory_minor and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 37 / 37
Americans : 52 / 52
Chinese : 7 / 15
British : 26 / 35
UK_Pacific : 17 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Dont forget Chineses and English…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 16 infantry
Kweichow : 2 infantryProduction/PUs Summary :
Germans : 49 / 57
Russians : 34 / 39
Japanese : 36 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 26 / 35
UK_Pacific : 17 / 26
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Burma to Shan StateCombat - British
Battle in Scotland
British attack with 2 fighters, 8 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 2 fighters, 8 infantry and 1 mech_infantry in Scotland, round 2 : 4/11 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/10 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits
3 infantry owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/7 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns and 2 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
2 fighters moved from Scotland to United KingdomPlace Units - British
1 artillery placed in United Kingdom
1 factory_minor placed in Egypt
3 submarines placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour, 1 bomber and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 bomber and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys
Shan State : 1 artillery and 2 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 8 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tanganyika Territory : 2 infantry
86 Sea Zone : 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 3 submarines
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 57
Russians : 34 / 39
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 12 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 6 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Belgian Congo
1 artillery and 1 infantry moved from Tobruk to Libya
2 armour and 2 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour remaining. Battle score for attacker is -12
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 armour, 1 bomber and 2 infantryNon Combat Move - Italians
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 47 / 57
Russians : 34 / 39
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 29 / 31
UK_Pacific : 18 / 18
Italians : 15 / 26
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 submarines and 1 transport
Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary :
Germans : 47 / 57
Russians : 34 / 39
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





