Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs14L G40 variance vs helmutpower (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
2 bombers moved from Western Ukraine to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 mech_infantry moved from Baltic States to Belarus
8 armour, 11 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
7 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries and 11 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
British defend with 2 artilleries and 9 infantry
2 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Western Germany
British win with 1 artillery remaining. Battle score for attacker is 25
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 9 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
8 infantry moved from Western Germany to Northern Italy
2 bombers moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
4 tactical_bombers moved from Holland Belgium to GermanyPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
3 infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 infantry moved from Yenisey to Timguska
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Novgorod to Archangel
3 infantry moved from Volgograd to Tambov
1 artillery moved from Norway to Finland
1 submarine moved from 110 Sea Zone to 92 Sea ZoneCombat - Russians
Non Combat Move - Russians
Place Units - Russians
2 fighters and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
having some technical difficulties……
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 2 battleships, 2 cruisers, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports moved from 72 Sea Zone to 71 Sea Zone
3 fighters and 3 tactical_bombers moved from 71 Sea Zone to Union of South Africa
1 infantry moved from 71 Sea Zone to Union of South Africa
3 armour moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 3 armour, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Japanese win, taking Union of South Africa from British with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 3 artilleries and 6 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
3 carriers moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Bulgaria to Southern Italy
4 bombers moved from Borneo to India
3 bombers moved from Japan to SiamPlace Units - Japanese
9 infantry placed in Japan
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
Your dice are: 1,2,6,2,6,3,5,2,1
Why your casuaties was only 3 units?
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First time I forgot to drop my land units so I rerolled it. If those are your original dice you should have lost 5 units so I will take off 2 more planes. Sorry about that.
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I’ll be ok if you lost 3 or 4 planes cause my original dices make 5 hits the first round compare to 2 hits when you restart the game. We all know if you lost 3 more units, your 2nd round could’n be that good!
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sigh.
Alright, so I bombarded with 2 cruisers, 2 battleships and got 1 hit. Then I landed with 1 inf, 3 armour, 3 fighters, 3 tacticals, which rolled 2 5 5 5 6 6 6 4 3 1 and got 4 hits. So you lost 5 infantry on the first round and you have 1 inf, 3 art left.
On that first round your 6 inf, 3 art rolled 1 2 6 2 6 3 5 2 1 and got 5 hits. I lose 1 inf, 2 armor, 1 fig, 1 tac
Here is the second round…
attacking with 1 armour, 2 fig, 2 tac
Rolls: 3@3, 2@4; Total Hits: 13@3,: (6, 4, 5)2@4: (5, 2)you defend with 1 inf, 3 art
Rolls: 4@2; Total Hits: 14@2: (1, 6, 4, 6) -
round 3
attacking with 1 armour, 1 fig, 2 tac
Rolls: 2@3, 2@4; Total Hits: 22@3,: (2, 6)2@4: (1, 6)you defend with 3 art
Rolls: 3@2; Total Hits: 23@2: (1, 2, 5) -
round 4
attacking with 1 armour, 1 tac
Rolls: 1@3, 1@4; Total Hits: 01@3,: (5)1@4: (6)you defend with 1 art
Rolls: 1@2; Total Hits: 11@2: (1) -
ridiculous.
attacking with 1 armour
Rolls: 1@3; Total Hits: 11@3: (3)you defend with 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 cruisers and 3 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Western United States to Central United States
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
4 destroyers moved from 5 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 submarines moved from 5 Sea Zone to 19 Sea Zone
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 cruiser moved from 5 Sea Zone to 17 Sea Zone
1 bomber moved from Morocco to United KingdomCombat - Americans
Battle in 94 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Battle in Iwo Jima
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship moved from 5 Sea Zone to 19 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 94 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Korea
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Shantung
2 infantry moved from Manchuria to Jehol
1 fighter moved from Burma to KwangtungNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
3 infantry placed in Sikang
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova ScotiaNon Combat Move - British
4 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from French Central Africa to Nigeria
1 infantry moved from Tunisia to LibyaPlace Units - British
4 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 25 PUs totalProduction/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 30 / 38
ANZAC : 14 / 19
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OK I am getting an error that says “missing refresh header after login” error when I try to post, and no dice emails. The dice rolls are in the history. Nothing major was done on Italy’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 3 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry
Casualties for Italians: 2 armour and 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Greece to Bulgaria
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Bryansk
1 artillery and 2 infantry moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Southern France to Northern Italy
4 aaGuns and 10 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 artilleries and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Western Australia to Northern Territory
2 infantry moved from Western Australia to Northern Territory
1 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 33 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 44
Russians : 30 / 41
Japanese : 30 / 37
Americans : 57 / 82
Chinese : 27 / 29
British : 23 / 25
UK_Pacific : 4 / 0
Italians : 33 / 49
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





