14L G40 variance vs helmutpower (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 4 infantry moved from Western Germany to Holland Belgium
                2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 2 tactical_bombers moved from Germany to Holland Belgium
                1 tactical_bomber moved from Southern Italy to Holland Belgium
                2 bombers moved from Western Ukraine to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                8 armour, 11 artilleries and 3 mech_infantrys moved from Ukraine to Bryansk
                1 mech_infantry moved from Bessarabia to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 8 armour, 11 artilleries and 11 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries and 10 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Holland Belgium
                    Germans attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 4 tactical_bombers
                    British defend with 2 artilleries and 9 infantry
                    2 infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Western Germany
                    British win with 1 artillery remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 artillery and 9 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Ukraine
                1 aaGun moved from Western Ukraine to Bryansk
                1 fighter moved from Belarus to Ukraine
                1 tactical_bomber moved from Belarus to Ukraine
                8 infantry moved from Western Germany to Northern Italy
                2 bombers moved from Holland Belgium to Western Germany
                3 fighters moved from Holland Belgium to Western Germany
                4 tactical_bombers moved from Holland Belgium to Germany

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 armour placed in Ukraine
                3 infantry placed in Western Germany
                3 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 fighters and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                7 infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Tambov to Russia
                2 infantry moved from Smolensk to Russia
                1 infantry moved from Novgorod to Archangel
                3 infantry moved from Volgograd to Tambov
                1 artillery moved from Norway to Finland
                1 submarine moved from 110 Sea Zone to 92 Sea Zone

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                2 fighters and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

  • 17 16 15 14 12

    having some technical difficulties……

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour, 2 battleships, 2 cruisers, 3 fighters, 1 infantry, 3 tactical_bombers and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                3 fighters and 3 tactical_bombers moved from 71 Sea Zone to Union of South Africa
                1 infantry moved from 71 Sea Zone to Union of South Africa
                3 armour moved from 71 Sea Zone to Union of South Africa

    Combat - Japanese
                Battle in Union of South Africa
                    Japanese attack with 3 armour, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    Japanese win, taking Union of South Africa from British with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for British: 3 artilleries and 6 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Union of South Africa to Belgian Congo
                3 carriers moved from 72 Sea Zone to 81 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 destroyer moved from 81 Sea Zone to 94 Sea Zone
                1 bomber, 2 fighters and 1 tactical_bomber moved from Bulgaria to Southern Italy
                4 bombers moved from Borneo to India
                3 bombers moved from Japan to Siam

    Place Units - Japanese
                9 infantry placed in Japan
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs


  • Your dice are: 1,2,6,2,6,3,5,2,1

    Why your casuaties was only 3 units?

  • 17 16 15 14 12

    First time I forgot to drop my land units so I rerolled it.  If those are your original dice you should have lost 5 units so I will take off 2 more planes.  Sorry about that.


  • I’ll be ok if you lost 3 or 4 planes cause my original dices make 5 hits the first round compare to 2 hits when you restart the game. We all know if you lost 3 more units, your 2nd round could’n be that good!

  • 17 16 15 14 12

    sigh.

    Alright, so I bombarded with 2 cruisers, 2 battleships and got 1 hit. Then I landed with 1 inf, 3 armour, 3 fighters, 3 tacticals, which rolled 2 5 5 5 6 6 6 4 3 1 and got 4 hits.  So you lost 5 infantry on the first round and you have 1 inf, 3 art left.

    On that first round your 6 inf, 3 art rolled 1 2 6 2 6 3 5 2 1 and got 5 hits.  I lose 1 inf, 2 armor, 1 fig, 1 tac

    Here is the second round…

    attacking with 1 armour, 2 fig, 2 tac
    DiceRolls: 3@3, 2@4; Total Hits: 13@3,: (6, 4, 5)2@4: (5, 2)

    you defend with 1 inf, 3 art
    DiceRolls: 4@2; Total Hits: 14@2: (1, 6, 4, 6)

  • 17 16 15 14 12

    round 3

    attacking with 1 armour, 1 fig, 2 tac
    DiceRolls: 2@3, 2@4; Total Hits: 22@3,: (2, 6)2@4: (1, 6)

    you defend with 3 art
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 5)

  • 17 16 15 14 12

    round 4

    attacking with 1 armour, 1 tac
    DiceRolls: 1@3, 1@4; Total Hits: 01@3,: (5)1@4: (6)

    you defend with 1 art
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 17 16 15 14 12

    ridiculous.

    attacking with 1 armour
    DiceRolls: 1@3; Total Hits: 11@3: (3)

    you defend with 1 art
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 17 16 15 14 12

    done.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 3 artilleries, 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
                1 carrier and 1 transport moved from 93 Sea Zone to 91 Sea Zone
                2 cruisers and 3 destroyers moved from 93 Sea Zone to 91 Sea Zone
                2 fighters moved from 93 Sea Zone to 94 Sea Zone
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
                2 armour, 1 artillery and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 infantry moved from Western United States to Central United States
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Okinawa
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from Korea to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 armour moved from 17 Sea Zone to Iwo Jima
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                4 destroyers moved from 5 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                2 submarines moved from 5 Sea Zone to 19 Sea Zone
                1 battleship moved from 5 Sea Zone to 19 Sea Zone
                1 cruiser moved from 5 Sea Zone to 17 Sea Zone
                1 bomber moved from Morocco to United Kingdom

    Combat - Americans
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Okinawa
                Battle in Iwo Jima
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 battleship moved from 5 Sea Zone to 19 Sea Zone
                1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 94 Sea Zone to 91 Sea Zone

    Place Units - Americans
                3 armour placed in Korea
                1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                3 artilleries and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Hunan to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 infantry moved from Jehol to Shantung
                2 infantry moved from Manchuria to Jehol
                1 fighter moved from Burma to Kwangtung

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Tsinghai
                3 infantry placed in Sikang
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - British
                British buy 4 artilleries and 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia

    Non Combat Move - British
                4 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from French Central Africa to Nigeria
                1 infantry moved from Tunisia to Libya

    Place Units - British
                4 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 25 PUs total

    Production/PUs Summary :

    Germans : 39 / 44
        Russians : 30 / 41
        Japanese : 30 / 37
        Americans : 57 / 82
        Chinese : 27 / 29
        British : 23 / 25
        UK_Pacific : 4 / 0
        Italians : 30 / 38
        ANZAC : 14 / 19
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17 16 15 14 12

    OK I am getting an error that says “missing refresh header after login” error when I try to post, and no dice emails.  The dice rolls are in the history.  Nothing major was done on Italy’s turn.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Rostov to Tambov
                1 infantry moved from Iraq to Syria
                      Italians take Syria from French
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Belgian Congo to French Equatorial Africa
                1 armour moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French

    Combat - Italians
                Battle in Tambov
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 3 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 2 armour and 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Greece to Bulgaria
                2 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Anglo Egyptian Sudan to Bryansk
                1 artillery and 2 infantry moved from Northern Italy to Western Germany
                2 fighters moved from Southern Italy to Western Germany
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                4 aaGuns and 10 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                2 artilleries and 7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Queensland to Caroline Islands
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                2 destroyers moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Western Australia to Northern Territory
                2 infantry moved from Western Australia to Northern Territory
                1 infantry moved from New South Wales to Queensland
                2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 39 / 44
        Russians : 30 / 41
        Japanese : 30 / 37
        Americans : 57 / 82
        Chinese : 27 / 29
        British : 23 / 25
        UK_Pacific : 4 / 0
        Italians : 33 / 49
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 39 / 44
        Russians : 30 / 41
        Japanese : 30 / 37
        Americans : 57 / 82
        Chinese : 27 / 29
        British : 23 / 25
        UK_Pacific : 4 / 0
        Italians : 33 / 49
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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