Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 infantry moved from South Australia to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
So my turn now?
Im taking my chances… I doubt French movement can alter my plans anyhow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry moved from Belarus to Archangel
2 artilleries moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 aaGuns, 1 armour, 10 artilleries and 16 infantry moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Belarus
8 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 aaGun, 4 artilleries and 14 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Poland to Western Ukraine
14 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Romania
4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Finland to Vyborg
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to Northern Italy
2 bombers moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Greece to Smolensk
1 fighter and 1 tactical_bomber moved from Syria to Eastern Poland
1 fighter and 1 tactical_bomber moved from Syria to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
4 mech_infantrys placed in Western Germany
2 infantry and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Yes, the French easily forgettable.Good assumption; there was no NCM for the French.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour and 1 mech_infantry moved from British Somaliland to Italian Somaliland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour and 1 mech_infantry moved from British Somaliland to Italian Somaliland
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Italian Somaliland
Russians win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Caucasus to Tambov
2 aaGuns moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
2 aaGuns, 4 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 1 fighter and 12 infantry moved from Kansu to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
4 armour, 1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 aaGuns, 5 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Chinese
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 6 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Timguska : 1 aaGun and 6 infantry
Kazakhstan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 aaGun, 1 fighter and 12 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns, 5 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 60
Russians : 30 / 45
Japanese : 62 / 73
Americans : 55 / 68
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
A lot to process.
On the first combat move, forgot the Russian attacks in Africa (which will soon be the Soviets major source of IPCs). The Ukraine battle came out the same; in any case, I would have taken the hit on the one Russian infantry.
In my initial NCM, I moved the 3 MIs from the Caucasus and the 3 infantry from Volgograd to Tambov, because I wanted to avoid an attack by the 9 Japanese aircraft in Shensi. After doing so, I realized that there are 2 Italian troops in W. Ukraine that might well take out the blocking Russian infantry in Bryansk. (On my screen the Italian troops are nearly invisible against the dark brown background.) So I re-routed the retreating troops toSamara but needed to use 1 infantry from Volgograd to take Kazakhstan so the Japanese air units have no place to land. I also just realized that I need to move 1 infantry from Volgograd to Tambov, because Bryansk will probably fall and German tanks and the MI plus air could (perhaps unwisely) attack Samara. I also noticed that I put 5 infantry in Samara, which needs to adjusted to 1. Will send the corrected map momentarily.
Sorry for the confusion.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 armour and 1 mech_infantry moved from British Somaliland to Italian Somaliland
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Italian Somaliland
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Italian Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Italian Somaliland
Russians win, taking Italian Somaliland from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
3 infantry moved from Volgograd to Tambov
3 mech_infantrys moved from Caucasus to Tambov
2 aaGuns moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
2 aaGuns, 4 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 aaGun, 1 fighter and 12 infantry moved from Kansu to Novosibirsk
1 infantry moved from Russia to Vologda
1 aaGun and 6 infantry moved from Yenisey to Timguska
Place Units - Russians
4 armour, 1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 2 aaGuns, 5 infantry and 3 mech_infantrys
EDIT: Adding units owned by Russians to Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Japanese to Chinese
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 6 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Samara: 4 infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Timguska : 1 aaGun and 6 infantry
Kazakhstan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 8 armour, 5 artilleries, 1 factory_major, 3 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 1 aaGun, 1 fighter and 12 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns, 1 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 49 / 60
Russians : 30 / 45
Japanese : 62 / 73
Americans : 55 / 68
Chinese : 2 / 3
British : 30 / 31
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
A lot to process.
On the first combat move, forgot the Russian attacks in Africa (which will soon be the Soviets major source of IPCs). The Ukraine battle came out the same; in any case, I would have taken the hit on the one Russian infantry.
In my initial NCM, I moved the 3 MIs from the Caucasus and the 3 infantry from Volgograd to Tambov, because I wanted to avoid an attack by the 9 Japanese aircraft in Shensi. After doing so, I realized that there are 2 Italian troops in W. Ukraine that might well take out the blocking Russian infantry in Bryansk. (On my screen the Italian troops are nearly invisible against the dark brown background.) So I re-routed the retreating troops toSamara but needed to use 1 infantry from Volgograd to take Kazakhstan so the Japanese air units have no place to land. I also just realized that I need to move 1 infantry from Volgograd to Tambov, because Bryansk will probably fall and German tanks and the MI plus air could (perhaps unwisely) attack Samara. I also noticed that I put 5 infantry in Samara, which needs to adjusted to 1. Will send the corrected map momentarily.
Sorry for the confusion.
Ok. No problem… Kazakhstan is russian territory though but Ill just correct this. Japan coming up shortly
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Chinese to Russians
EDIT: Changing PUs for Russians from 45 to 46
EDIT: Turning off Edit Mode
Japanese buy 3 artilleries, 1 bomber, 1 carrier, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 artilleries, 4 fighters, 8 infantry and 4 tactical_bombers moved from Shensi to Kansu
1 armour moved from Korea to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
1 bomber moved from French Indo China to 42 Sea Zone
2 mech_infantrys moved from Szechwan to Kazakhstan
1 fighter moved from Shensi to Kazakhstan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kazakhstan
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 artilleries, 4 fighters, 8 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 14 infantry
Japanese win, taking Kansu from Chinese with 2 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for Chinese: 1 fighter and 14 infantry
Battle in Persia
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Kazakhstan to Turkmenistan
1 fighter and 1 tactical_bomber moved from Kansu to Turkmenistan
1 infantry moved from Szechwan to Sikang
1 aaGun and 1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Chahar to Jehol
2 fighters and 2 tactical_bombers moved from Kansu to Jehol
1 fighter and 1 tactical_bomber moved from Kansu to Yunnan
1 mech_infantry moved from Szechwan to Shensi
2 mech_infantrys moved from French Indo China to Szechwan
1 artillery and 2 infantry moved from India to West India
1 bomber moved from 42 Sea Zone to Philippines
1 bomber moved from French Indo China to Caroline Islands
3 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 6 infantry, 3 submarines, 4 tactical_bombers and 6 transports moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 7 infantry, 3 submarines, 4 tactical_bombers and 6 transports moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry, 7 submarines and 1 transport moved from 17 Sea Zone to 33 Sea Zone
3 artilleries and 9 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 transports placed in 36 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Japan
1 artillery placed in Malaya
2 infantry placed in Malaya
1 artillery and 1 infantry placed in India
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Scramble Italian fighters to SZ95?
no scram
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 3 carriers, 1 cruiser, 3 destroyers, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/0 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 95 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 2/0 hits
2 submarines owned by the Americans , 1 destroyer owned by the Italians , 1 battleship owned by the Italians and 2 cruisers owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Americans win with 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 47
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for Americans: 2 submarines
Battle in Aleutian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Aleutian Islands, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sicily
Non Combat Move - Americans
5 fighters moved from 96 Sea Zone to Northwest Persia
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
Place Units - Americans
5 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
British Columbia : 1 bomber
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Aleutian Islands : 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
Celebes : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 transport
10 Sea Zone : 5 destroyers and 3 submarines
8 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry and 1 mech_infantry
Sicily : 1 flag, 1 armour, 1 artillery and 2 infantry
95 Sea Zone : 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
86 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 5 fighters
91 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 49 / 60
Russians : 28 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 60
Russians : 28 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 16 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Persia
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Persia, round 2 : 2/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/1 hits
1 bomber owned by the British , 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Persia
British win, taking 109 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 bomber
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 battleship and 2 cruisers moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Sicily
1 destroyer and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from United Kingdom to 91 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
British undo move 2.
2 fighters placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Syria : 1 flag, 1 mech_infantry
Sicily : 1 armour, 1 artillery and 2 infantry
80 Sea Zone : 1 submarine
95 Sea Zone : 1 battleship, 2 cruisers, 2 fighters and 2 transports
109 Sea Zone : 1 flag
Iraq : 2 armour and 2 mech_infantrys
Northwest Persia : 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 destroyer, 2 fighters and 1 submarine
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 60
Russians : 28 / 46
Japanese : 68 / 73
Americans : 55 / 75
Chinese : 0 / 3
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 15 / 17
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2