@Oskar2KX b4f92f89-93cf-4076-88da-9572ab58a3f9-image.png
14L G40 Helmutpower (Axis) vs Vold (Allies+10)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Hawaiian Islands to Caroline IslandsPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Politics - French
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
-
I dont know what’s happen, it’s impossible for me to post the move summary….
I attack London with 4 inf, 3 art, 1 tank and 3 planes… You can scramble 1 plane to SZ 110 where I have 1 destroyer, my 4 transport and 1 tach bomber
You received, like me, 1 dice, but I dont know waths happen (my girlfriend or my kids), but I was thinking of what I gonna do, and when i come back to the computer, the fight are already start without troups on London, just plane…
-
No scramble.
Usually when something like that happens to me I just re download the file and start over, it seems to be the quickest solution.
If dice have been rolled that’s a different story though.
V
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 3 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 artilleries and 10 infantry moved from Bessarabia to Ukraine
2 armour moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 artillery and 10 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
10 armour and 1 mech_infantry moved from Baltic States to Archangel
5 artilleries and 11 infantry moved from Baltic States to NovgorodCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Ukraine
Germans attack with 2 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
British win with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 3 artilleries, 1 fighter and 4 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 5 infantry
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreatedNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Holland BelgiumPlace Units - Germans
1 destroyer placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
7 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
15 infantry moved from Korea to Manchuria
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 tactical_bomber moved from Sakha to Manchuria
1 fighter moved from Sakha to Manchuria
2 infantry moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
2 artilleries, 1 fighter and 8 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 1 fighter, 15 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery and 9 infantry
Russians win, taking Manchuria from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun, 1 artillery and 9 infantry
Casualties for Russians: 1 fighter and 12 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 artilleries, 1 fighter and 12 infantry
Germans defend with 2 artilleries, 1 factory_minor and 11 infantry
Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 11 infantry
Casualties for Russians: 12 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 aaGuns, 3 artilleries and 26 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 aaGuns moved from Korea to Manchuria
1 tactical_bomber moved from Manchuria to Sakha
1 infantry moved from Siberia to Sakha
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Trans-Jordan to AlexandriaPlace Units - Russians
9 artilleries placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,3,6,3,6,6,1,3,6,2
Russians collect 28 PUs (3 lost to blockades); end with 29 PUs total -
TripleA dont allow me to post, but here is the map…
Submerge in sea zone 44 (Celebes) ?
-
Yes, submerge the sub please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Sikang
1 artillery moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 armour moved from Kiangsi to French Indo China
1 infantry moved from Kweichow to Yunnan
2 armour moved from Kiangsu to Kwangsi
1 armour moved from Yunnan to Shan State
1 armour moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 battleships, 1 carrier and 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Amur to Korea
Japanese take Korea from Russians
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 tactical_bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Kwangsi to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 44 Sea Zone from Americans with 1 bomber, 1 cruiser and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Celebes from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Borneo
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking French Indo China from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to Kwangsi
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 2 tactical_bombers moved from French Indo China to Kwangsi
1 fighter moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from 44 Sea Zone to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Americans
Americans win, taking 44 Sea Zone from Japanese with 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 1 harbour
Americans win, taking Gibraltar from Italians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 artilleries
Casualties for Americans: 3 infantry
Battle in Java
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer and 4 transports
Americans win, taking Java from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 36
Casualties for Germans: 1 destroyer and 4 transportsNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 submarines and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
British take Tunisia from Italians
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British win, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
2 destroyers and 1 submarine placed in 98 Sea Zone
1 transport placed in 71 Sea Zone
1 factory_minor placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Shan State: 3 aaGuns and 1 artillery
EDIT: Removing units owned by British from Burma: 3 aaGuns and 1 artillery
EDIT: Adding units owned by British to Burma: 7 infantry
EDIT: Removing units owned by British from India: 7 infantry
EDIT: Turning off Edit Mode
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in SyriaNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,6,1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from 33 Sea Zone to Philippines
3 destroyers moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
8 infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Archangel to Smolensk
7 artilleries and 12 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Belarus
7 infantry moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Ukraine
1 infantry moved from Karelia to Novgorod
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 7 artilleries and 15 infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 7 artilleries and 15 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 armour, 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 artilleriesNon Combat Move - Germans
1 bomber moved from Ukraine to Eastern Poland
1 tactical_bomber moved from 115 Sea Zone to Germany
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Romania
1 fighter and 8 infantry placed in Western Germany
3 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
3 artilleries, 1 fighter and 5 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Smolensk
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Sakha to Korea
5 infantry moved from Russia to Smolensk
2 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries, 1 fighter and 8 infantry
Germans defend with 7 infantry
Russians win, taking Vologda from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 7 infantry
Casualties for Russians: 7 infantry
Battle in Smolensk
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Vologda to Russia
1 artillery and 2 infantry moved from Russia to TambovPlace Units - Russians
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,4,4,2,5,3,1,2,6,6,5,3,2,2,2,6,5,2
Russians collect 26 PUs (3 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
2 armour moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Jehol
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
3 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to Jehol
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to SiamCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Siam
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 3 armour and 1 bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 armour, 3 fighters and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 armour
Casualties for British: 1 artillery and 3 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Siam to Kwangsi
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 tactical_bombers moved from 6 Sea Zone to Japan
1 bomber moved from Jehol to Japan
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
6 infantry and 1 tactical_bomber placed in Japan
1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
3 fighters moved from 44 Sea Zone to Borneo
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 41 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 44 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in Sumatra
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 36 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 fighters moved from Borneo to 43 Sea Zone
3 carriers, 3 cruisers, 1 destroyer and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to 10 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 carrier, 2 fighters and 1 submarine placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total





