Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
14L G40 variance vs helmutpower (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 harbour and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Siam to Shan State
2 bombers moved from Kwangsi to Malaya
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
9 fighters and 6 tactical_bombers moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Shan State
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
2 infantry moved from Anhwe to Hopei
2 infantry moved from Hunan to KweichowCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 3 transports
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 34
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 9 fighters and 6 tactical_bombers
British defend with 1 artillery and 6 infantry
Japanese win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -19
Casualties for Japanese: 3 fighters and 1 tactical_bomber
Casualties for British: 1 artillery and 6 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kweichow
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Shan State to Siam
2 bombers moved from Malaya to Siam
3 carriers moved from 36 Sea Zone to 38 Sea Zone
6 fighters moved from Burma to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Siam
5 tactical_bombers moved from Burma to Siam
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Manchuria to Japan
1 aaGun and 8 infantry moved from Manchuria to Korea
2 artilleries and 3 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
1 harbour placed in Hainan
1 airfield placed in SiamTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Wake Island
1 fighter moved from Western United States to Eastern United States -
Scramble and kamikazes in SZ6?
-
scramble fighter. 1 kamikaze for each destroyer.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Wake Island
1 fighter moved from Western United States to Eastern United StatesCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 fighter
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Western United States to Eastern United States
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
5 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hunan to ShensiPlace Units - Chinese
3 artilleries placed in Kweichow
1 infantry placed in KweichowTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
Chinese collect 9 PUs (1 lost to blockades); end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Albania
1 fighter moved from Southern Italy to Bulgaria
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Albania
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Albania from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Egypt
Italians attack with 3 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 armour, 3 artilleries, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Egypt from British with 3 armour, 2 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Italians: 7 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Egypt to Alexandria
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Southern Italy
1 fighter moved from Bulgaria to Northern Italy
1 fighter moved from Albania to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 artilleries moved from Southern France to Northern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser and 1 destroyer moved from 56 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to Libya
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
1 artillery moved from Normandy Bordeaux to France
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneCombat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in FranceNon Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from British
2 infantry moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Finland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Eastern Poland to Belarus
6 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Germany to France
2 fighters and 2 tactical_bombers moved from Western Germany to FranceCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in France
Germans attack with 2 fighters, 7 mech_infantrys and 2 tactical_bombers
French defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
Germans captures 15PUs while taking French capital
Germans win, taking France from French with 2 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for French: 1 artillery and 5 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from France to Germany
6 artilleries moved from Poland to Eastern Poland
2 artilleries and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 bomber, 1 fighter and 1 tactical_bomber moved from Bessarabia to Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Poland
1 bomber and 1 fighter moved from Belarus to Poland
1 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
1 aaGun moved from Western Germany to Germany
5 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern PolandPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 42 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Bessarabia
1 fighter moved from Novgorod to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
11 infantry moved from Amur to Korea
3 infantry moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Korea
Russians attack with 11 infantry
Japanese defend with 1 aaGun and 8 infantry
5 infantry owned by the Russians retreated to Amur
Japanese win with 5 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Russians: 6 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Belarus to Novgorod
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Bessarabia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
3 artilleries and 6 infantry moved from Novgorod to Karelia
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Samara
3 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Ukraine to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
6 fighters moved from 38 Sea Zone to India
3 carriers moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 7 tactical_bombers moved from Siam to India
2 bombers moved from Siam to West India
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
5 infantry moved from Korea to Manchuria
2 artilleries and 3 infantry moved from Jehol to Manchuria -
scramble to z39?
-
No scramble… :-(
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 unit repaired.
1 armour moved from Shan State to India
Japanese take Burma from UK_Pacific
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
6 fighters moved from 38 Sea Zone to India
3 carriers moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 7 tactical_bombers moved from Siam to India
2 bombers moved from Siam to West India
2 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Hopei
5 infantry moved from Korea to Manchuria
2 artilleries and 3 infantry moved from Jehol to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Battle in West India
Japanese attack with 2 bombers
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 5 artilleries, 7 fighters, 5 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 5 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 bomber moved from West India to Shan State
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from India to Shan StatePlace Units - Japanese
1 fighter and 7 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea -
Need your scramble order in SZ6
-
scramble both fighters. Put 3 kamikazes on the carrier, and 1 kamikaze on each of the two cruisers, and 1 on the destroyer.





