Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 3 infantry
        106 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 29 / 37
        Japanese : 61 / 76
        Americans : 53 / 74
        Chinese : 1 / 3
        British : 31 / 31
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Shipyards

    Activate Technology - Germans
                Germans activating Shipyards

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 infantry moved from Novgorod to Archangel
                3 armour moved from Belarus to Archangel
                2 infantry moved from Ukraine to Bryansk
                3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Novgorod to 110 Sea Zone
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Novgorod to Bryansk
                3 artilleries and 2 mech_infantrys moved from Belarus to Archangel

    Combat - Germans

  • '13

    Scramble in z110?
    If scramble, I assume you lose the DD first?

  • '21 '19 '18 '17 '16

    No scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 3,6,2,6 and gets 2 hits
                Germans removing all Technology Tokens after successful research.
                Germans discover Shipyards

    Activate Technology - Germans
                Germans activating Shipyards

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 infantry moved from Novgorod to Archangel
                3 armour moved from Belarus to Archangel
                2 infantry moved from Ukraine to Bryansk
                3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
                2 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Southern Italy to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Novgorod to 110 Sea Zone
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Novgorod to Bryansk
                3 artilleries and 2 mech_infantrys moved from Belarus to Archangel

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/6 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  0/4 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/6 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 :  4/5 hits
                        British roll dice for 1 armour in Normandy Bordeaux, round 4 :  0/1 hits
                        1 armour owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 2 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 destroyer; British defend with 2 transports
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
                        1 transport owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 destroyer
                    Casualties for British: 2 transports
                Battle in Rostov
                    Germans attack with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Rostov, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Archangel, round 2 :  4/11 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                2 tactical_bombers moved from Bryansk to Ukraine
                3 aaGuns and 3 mech_infantrys moved from Ukraine to Rostov
                3 armour, 1 artillery and 2 mech_infantrys moved from Belarus to Archangel
                1 fighter moved from Normandy Bordeaux to Southern Italy
                2 bombers moved from Normandy Bordeaux to Southern Italy
                1 fighter moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                2 infantry moved from Western Germany to France
                2 mech_infantrys moved from Germany to Western Germany
                4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 infantry and 1 mech_infantry placed in Western Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                1 fighter and 2 infantry placed in Ukraine
                1 infantry placed in France
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Egypt to Iraq
                      Russians take Iraq from Japanese
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                3 mech_infantrys moved from Kazakhstan to Volgograd
                3 infantry moved from Caucasus to Volgograd
                1 artillery and 2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 4 and gets 0 hits

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 mech_infantry moved from Egypt to Iraq
                      Russians take Iraq from Japanese
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                3 mech_infantrys moved from Kazakhstan to Volgograd
                3 infantry moved from Caucasus to Volgograd
                1 artillery and 2 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                6 artilleries moved from Russia to Tambov
                6 infantry moved from Russia to Tambov
                5 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                2 aaGuns moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Novosibirsk
                2 infantry moved from Amur to Korea
                2 infantry moved from Amur to Manchuria

    Place Units - Russians
                1 artillery and 3 infantry placed in Volgograd
                2 artilleries and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,4,5,5,2,2,1,1,1,4,5,4,3,1,4,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,2,5,3,6
                Russians collect 25 PUs (7 lost to blockades); end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 3 infantry
        Manchuria : 3 infantry
        Suiyuyan : 2 infantry
        Kansu : 2 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Italian Somaliland : 1 flag
        Belarus : 1 infantry
        Bryansk : 1 artillery and 2 infantry
        Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber
        Tambov : 6 artilleries and 12 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 artillery, 1 factory_minor, 6 infantry and 3 mech_infantrys
        Caucasus : 1 infantry
        Smolensk : 1 infantry
        Samara : 2 aaGuns and 1 infantry
        Iraq : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 32 / 31
        Japanese : 52 / 76
        Americans : 53 / 74
        Chinese : 5 / 3
        British : 29 / 31
        UK_Pacific : 6 / 6
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 3.000
            Variance : 2.214
            Standard Deviation : 1.488
            Total rolls : 15

    Null / Other
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 2.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Germans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.833
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                Japanese spend 20 on tech rolls

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Manchuria
                2 fighters moved from 6 Sea Zone to Korea
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Kansu
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu
                1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Kansu
                2 bombers and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                Japanese spend 20 on tech rolls
                    Japanese roll 2,4,3,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Manchuria
                2 fighters moved from 6 Sea Zone to Korea
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Kansu
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kansu
                1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Kansu
                2 bombers and 1 tactical_bomber moved from Shensi to Suiyuyan
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 destroyer moved from 20 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Japanese attack with 2 fighters and 2 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Korea
                        Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters and 2 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 :  3/5 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 :  2/6 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
                    Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Alexandria
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from Yunnan to 39 Sea Zone
                1 fighter moved from Yunnan to 39 Sea Zone
                2 artilleries and 2 infantry moved from Yunnan to Shan State
                1 armour moved from Yunnan to Szechwan
                1 mech_infantry moved from Kweichow to Szechwan
                3 mech_infantrys moved from French Indo China to Szechwan
                1 bomber moved from Kansu to Shan State
                2 bombers moved from Suiyuyan to Yunnan
                2 bombers moved from Yunnan to Shan State
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Manchuria to 6 Sea Zone
                2 fighters moved from Korea to Japan
                2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shensi to Shan State
                1 tactical_bomber moved from Kweichow to Shan State
                1 tactical_bomber moved from Suiyuyan to Yunnan
                1 bomber moved from Japan to Hunan
                1 bomber moved from Hunan to Shan State
                1 fighter and 2 tactical_bombers moved from Kansu to Yunnan

    Place Units - Japanese
                1 infantry placed in French Indo China
                2 transports placed in 36 Sea Zone
                1 armour placed in Japan
                3 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 64 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Korea : 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
        Suiyuyan : 1 flag, 2 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 infantry
        Szechwan : 1 flag, 1 armour and 4 mech_infantrys
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 3 artilleries, 4 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        36 Sea Zone : 2 transports
        35 Sea Zone : 2 destroyers and 3 submarines
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        19 Sea Zone : 1 transport
        6 Sea Zone : 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 1 transport
        Alexandria : 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 28 / 31
        Japanese : 61 / 64
        Americans : 53 / 74
        Chinese : 1 / 3
        British : 29 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Scotland to Germany
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to Suriname
                1 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                2 mech_infantrys moved from Morocco to Tunisia
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 16 Sea Zone to 18 Sea Zone
                1 submarine moved from 7 Sea Zone to 17 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 6,3 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from Scotland to Germany
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to Suriname
                1 infantry moved from Tunisia to Libya
                1 armour moved from Tunisia to Libya
                2 mech_infantrys moved from Morocco to Tunisia
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                9 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 17 Sea Zone to 19 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 16 Sea Zone to 18 Sea Zone
                1 submarine moved from 7 Sea Zone to 17 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  3/6 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 6,4 and causes: 6 damage to unit: factory_major
                    Bombing raid in Germany causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Germany to United Kingdom
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone

    Place Units - Americans
                1 artillery placed in Eastern United States
                3 bombers placed in Eastern United States
                4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    New Zealand : 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 10 submarines, 1 tactical_bomber and 2 transports
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 submarine
        10 Sea Zone : 4 submarines
        19 Sea Zone : 1 flag, 1 submarine
        18 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 submarine
        63 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 fighter
        United Kingdom : 1 bomber
        Morocco : 1 artillery and 1 infantry
        Tunisia : 2 mech_infantrys
        Holland Belgium : 1 flag, 2 infantry
        Libya : 1 flag, 1 armour and 1 infantry
        86 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        101 Sea Zone : 1 transport
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 cruiser, 2 destroyers and 4 submarines
        Suriname : 1 infantry
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 31
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 1 / 3
        British : 29 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.160
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Kansu : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 31
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 1 / 1
        British : 29 / 31
        UK_Pacific : 5 / 6
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.160
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 fighter moved from Northwest Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Scotland to United Kingdom
                1 bomber moved from United Kingdom to Northern Italy
                1 bomber moved from United Kingdom to Northern Italy

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - British
                British spend 0 on tech rolls
                    British roll 6,4 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Super subs

    Activate Technology - British
                British activating Super subs
                British giving technology to UK_Pacific: Super subs

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Northwest Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Scotland to United Kingdom
                1 bomber moved from United Kingdom to Northern Italy
                1 bomber moved from United Kingdom to Northern Italy

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/2 hits
                    Bombing raid in Northern Italy rolls: 4,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Tunisia
                1 bomber moved from Northern Italy to Libya

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,6,4,1,6
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 2 artilleries, 1 harbour and 4 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 bomber
        Libya : 1 bomber
        Ethiopia : 1 flag
        106 Sea Zone : 1 transport
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 31
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 1 / 1
        British : 29 / 29
        UK_Pacific : 5 / 2
        Italians : 16 / 21
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 9 times
            Average roll : 3.613
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 31

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 5 on tech rolls

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 10 PUs; 3 techTokens;

    Combat Move - Italians
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                2 fighters moved from Southern Italy to Egypt

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 5 on tech rolls
                    Italians roll 1,1,4 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 10 PUs; 3 techTokens;

    Combat Move - Italians
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
                2 fighters moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 2 fighters and 7 infantry
                    French defend with 2 infantry; British defend with 2 armour, 2 artilleries, 1 harbour and 4 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 7 infantry in Egypt, round 2 :  6/13 hits
                        British roll dice for 2 armour, 2 artilleries and 6 infantry in Egypt, round 2 :  1/10 hits
                        4 infantry owned by the British , 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Egypt, round 3 :  3/12 hits
                        British roll dice for 2 armour and 2 artilleries in Egypt, round 3 :  2/4 hits
                        1 armour owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Egypt, round 4 :  2/10 hits
                        British roll dice for 1 armour in Egypt, round 4 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 29
                    Casualties for French: 2 infantry
                    Casualties for British: 2 armour, 2 artilleries and 4 infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Alexandria
                4 destroyers moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Italians collect 18 PUs; end with 28 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover AA Radar

    Activate Technology - ANZAC
                ANZAC activating AA Radar

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from Western Australia to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from Western Australia to New South Wales

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover AA Radar

    Activate Technology - ANZAC
                ANZAC activating AA Radar

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from Western Australia to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from Western Australia to New South Wales

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Western Australia
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Western Australia : 1 armour, 1 artillery, 2 fighters and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 cruiser, 2 destroyers and 3 transports

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 31
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 1 / 1
        British : 27 / 29
        UK_Pacific : 5 / 2
        Italians : 18 / 38
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Morocco to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 infantry
        106 Sea Zone : 1 flag
        91 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 63
        Russians : 28 / 31
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 1 / 1
        British : 27 / 29
        UK_Pacific : 5 / 2
        Italians : 18 / 38
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.167
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls

    Purchase Units - Germans
                Germans buy 2 destroyers, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 2 PUs; 2 techTokens;

    Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 artillery, 3 infantry and 4 mech_infantrys moved from Rostov to Volgograd
                1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
                3 armour and 3 mech_infantrys moved from Rostov to Caucasus
                2 bombers moved from Southern Italy to Volgograd
                2 infantry and 1 mech_infantry moved from Novgorod to Belarus
                3 artilleries moved from Archangel to Belarus
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                1 infantry moved from Western Germany to Northern Italy
                1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
                3 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 armour moved from Archangel to Belarus

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