@Ragnell804 CP +0.17!!! wooooooot!
AlexGreat (Allies +12) vs Theodericus no tech
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sub, destr, ac, fgt, tac, cru, ac, tac, fgt, bs
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Du hast zwei ACs, mit AC, meinst Du zwei hits, also komplett zerstoeren, oder nur einen, also beschaedigen?
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ich nehm an jeweils zwei hits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 5/10 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 4/9 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 3 : 3/6 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 cruiser owned by the Americans retreated to 12 Sea Zone
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 3 fighters
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 carrier, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3
Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Szechwan to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
6 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
Scramble 2 fig sz 97?
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no scramble
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Vergessen zu posten, sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 30
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
1 artillery owned by the Italians retreated to Libya
French win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Tobruk
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from New Zealand to 26 Sea ZoneCombat - ANZAC
Battle in 26 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 battleship
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 fighter in 26 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC and 1 battleship owned by the Japanese lost in 26 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for ANZAC: 1 cruiserNon Combat Move - ANZAC
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New Zealand to Queensland
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 infantry and 1 tactical_bomber
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 aaGun, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 aaGun owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the French lost in Holland Belgium
Germans win with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 aaGun
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
3 armour moved from Yugoslavia to Greece
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 bomber moved from Western Germany to GreeceCombat - Germans
Battle in Greece
Germans attack with 3 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantryNon Combat Move - Germans
3 infantry moved from Bulgaria to Romania
2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 bomber moved from Greece to Romania
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from 113 Sea Zone to Norway
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Norway
3 tactical_bombers moved from Western Germany to Norway
1 tactical_bomber moved from Holland Belgium to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
1 mech_infantry moved from France to Northern Italy
1 mech_infantry moved from France to Northern Italy
2 mech_infantrys moved from France to Germany
6 armour moved from France to Germany
1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to France
1 infantry moved from France to Western Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Denmark to Western Germany
1 aaGun moved from Poland to GermanyPlace Units - Germans
1 factory_minor placed in Norway
1 destroyer placed in 113 Sea Zone
8 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Belarus to KareliaCombat - Russians
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Belarus
4 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
3 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Ukraine to Belarus
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to AmurPlace Units - Russians
2 mech_infantrys placed in Novgorod
1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kiangsi to Suiyuyan
1 tactical_bomber moved from Kiangsi to Suiyuyan
1 fighter moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsi to Hunan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from Siam to Malaya
3 tactical_bombers moved from Kwangsi to Hunan
4 fighters moved from Kwangsi to Hunan
1 fighter moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to HunanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 6 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Hunan from Chinese with 6 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Hunan to Kwangtung
6 fighters moved from Hunan to Kwangtung
2 bombers moved from Hainan to Kwangtung
1 infantry moved from Kwangsi to French Indo China
2 artilleries moved from Anhwe to Chahar
2 infantry moved from Anhwe to Chahar
1 fighter moved from Suiyuyan to Chahar
1 tactical_bomber moved from Suiyuyan to Chahar
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Siam
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 infantry placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
2 fighters placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Hunan, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
Scramble 97?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from Ethiopia to Kenya
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Kenya, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Japanese lost in Kwangsi
British win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in French Indo China, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 1/1 hits
1 infantry owned by the British lost in French Indo China
retreated to French Indo China
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
1 submarine placed in 98 Sea Zone
1 fighter and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,2,3,2,5,4,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
unglaublich mies, diese piloten.