@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
106 Sea Zone : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 59
Russians : 29 / 37
Japanese : 61 / 76
Americans : 53 / 74
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Novgorod to Archangel
3 armour moved from Belarus to Archangel
2 infantry moved from Ukraine to Bryansk
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to Bryansk
3 artilleries and 2 mech_infantrys moved from Belarus to ArchangelCombat - Germans
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Scramble in z110?
If scramble, I assume you lose the DD first? -
No scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3,6,2,6 and gets 2 hits
Germans removing all Technology Tokens after successful research.
Germans discover ShipyardsActivate Technology - Germans
Germans activating ShipyardsPurchase Units - Germans
Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Novgorod to Archangel
3 armour moved from Belarus to Archangel
2 infantry moved from Ukraine to Bryansk
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to Bryansk
3 artilleries and 2 mech_infantrys moved from Belarus to ArchangelCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 4/5 hits
British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits
1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer; British defend with 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 1/1 hits
1 transport owned by the British , 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Rostov, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Archangel, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 3 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
2 tactical_bombers moved from Bryansk to Ukraine
3 aaGuns and 3 mech_infantrys moved from Ukraine to Rostov
3 armour, 1 artillery and 2 mech_infantrys moved from Belarus to Archangel
1 fighter moved from Normandy Bordeaux to Southern Italy
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 infantry and 1 mech_infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 fighter and 2 infantry placed in Ukraine
1 infantry placed in France
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rollsPurchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from Japanese
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 mech_infantrys moved from Kazakhstan to Volgograd
3 infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 4 and gets 0 hitsPurchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Egypt to Iraq
Russians take Iraq from Japanese
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 mech_infantrys moved from Kazakhstan to Volgograd
3 infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 artilleries moved from Russia to Tambov
6 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Novosibirsk
2 infantry moved from Amur to Korea
2 infantry moved from Amur to ManchuriaPlace Units - Russians
1 artillery and 3 infantry placed in Volgograd
2 artilleries and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,6,4,5,5,2,2,1,1,1,4,5,4,3,1,4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,2,5,3,6
Russians collect 25 PUs (7 lost to blockades); end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Russians :
Korea : 1 flag, 3 infantry
Manchuria : 3 infantry
Suiyuyan : 2 infantry
Kansu : 2 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 infantry
Bryansk : 1 artillery and 2 infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 6 artilleries and 12 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 artillery, 1 factory_minor, 6 infantry and 3 mech_infantrys
Caucasus : 1 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns and 1 infantry
Iraq : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 63
Russians : 32 / 31
Japanese : 52 / 76
Americans : 53 / 74
Chinese : 5 / 3
British : 29 / 31
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.600
Median : 3.000
Variance : 2.214
Standard Deviation : 1.488
Total rolls : 15Null / Other
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 20 on tech rollsPurchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Kansu
2 bombers and 1 tactical_bomber moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 20 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 2,4,3,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 4 techTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Manchuria
2 fighters moved from 6 Sea Zone to Korea
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kansu
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kansu
1 bomber, 1 fighter and 2 tactical_bombers moved from Shensi to Kansu
2 bombers and 1 tactical_bomber moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 destroyer moved from 20 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Korea, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Korea
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Manchuria
Japanese attack with 3 fighters and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 : 2/6 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kansu
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Alexandria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 fighter moved from Yunnan to 39 Sea Zone
2 artilleries and 2 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 bomber moved from Kansu to Shan State
2 bombers moved from Suiyuyan to Yunnan
2 bombers moved from Yunnan to Shan State
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Korea to Japan
2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Shensi to Shan State
1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from Suiyuyan to Yunnan
1 bomber moved from Japan to Hunan
1 bomber moved from Hunan to Shan State
1 fighter and 2 tactical_bombers moved from Kansu to YunnanPlace Units - Japanese
1 infantry placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour placed in Japan
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 1 armour and 4 mech_infantrys
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 3 artilleries, 4 bombers, 1 fighter, 3 infantry and 3 tactical_bombers
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 cruiser and 1 transport
36 Sea Zone : 2 transports
35 Sea Zone : 2 destroyers and 3 submarines
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
6 Sea Zone : 3 carriers, 5 destroyers, 5 fighters, 1 submarine and 1 transport
Alexandria : 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 53 / 74
Chinese : 1 / 3
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 artillery, 3 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Scotland to Germany
1 fighter moved from Gibraltar to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to Suriname
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 artillery, 3 bombers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Scotland to Germany
1 fighter moved from Gibraltar to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to Suriname
1 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
2 mech_infantrys moved from Morocco to Tunisia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 16 Sea Zone to 18 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 1
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6,4 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea ZonePlace Units - Americans
1 artillery placed in Eastern United States
3 bombers placed in Eastern United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 10 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
10 Sea Zone : 4 submarines
19 Sea Zone : 1 flag, 1 submarine
18 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
Tunisia : 2 mech_infantrys
Holland Belgium : 1 flag, 2 infantry
Libya : 1 flag, 1 armour and 1 infantry
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 cruiser, 2 destroyers and 4 submarines
Suriname : 1 infantry
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 3
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Kansu : 1 infantry
Production/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 29 / 31
UK_Pacific : 5 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - British
1 fighter moved from Northwest Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 6,4 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Super subsActivate Technology - British
British activating Super subs
British giving technology to UK_Pacific: Super subsPurchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Northwest Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 bomber moved from United Kingdom to Northern Italy
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Tunisia
1 bomber moved from Northern Italy to LibyaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,4,6,4,1,6
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 15 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 harbour and 4 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 bomber
Libya : 1 bomber
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 29 / 29
UK_Pacific : 5 / 2
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.613
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rollsPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 10 PUs; 3 techTokens;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 1,1,4 and gets 0 hitsPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 10 PUs; 3 techTokens;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters and 7 infantry
French defend with 2 infantry; British defend with 2 armour, 2 artilleries, 1 harbour and 4 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 7 infantry in Egypt, round 2 : 6/13 hits
British roll dice for 2 armour, 2 artilleries and 6 infantry in Egypt, round 2 : 1/10 hits
4 infantry owned by the British , 2 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 6 infantry in Egypt, round 3 : 3/12 hits
British roll dice for 2 armour and 2 artilleries in Egypt, round 3 : 2/4 hits
1 armour owned by the British , 2 artilleries owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Egypt, round 4 : 2/10 hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 29
Casualties for French: 2 infantry
Casualties for British: 2 armour, 2 artilleries and 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
4 destroyers moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Italians collect 18 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC removing all Technology Tokens after successful research.
ANZAC discover AA RadarActivate Technology - ANZAC
ANZAC activating AA RadarPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Western Australia to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover AA RadarActivate Technology - ANZAC
ANZAC activating AA RadarPurchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from Western Australia to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Western Australia to New South WalesCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Western Australia : 1 armour, 1 artillery, 2 fighters and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 cruiser, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
2 infantry moved from Morocco to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
106 Sea Zone : 1 flag
91 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 28 / 31
Japanese : 61 / 64
Americans : 56 / 76
Chinese : 1 / 1
British : 27 / 29
UK_Pacific : 5 / 2
Italians : 18 / 38
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.167
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 2 destroyers, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 2 PUs; 2 techTokens;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
2 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 artillery, 3 infantry and 4 mech_infantrys moved from Rostov to Volgograd
1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 bombers moved from Southern Italy to Volgograd
2 infantry and 1 mech_infantry moved from Novgorod to Belarus
3 artilleries moved from Archangel to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
1 infantry moved from Western Germany to Northern Italy
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Archangel to Belarus