I am saying it because I can’t find the way in :)
Scrambles?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Non Combat Move - French
3 infantry moved from Algeria to Morocco
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 63 / 70
Americans : 52 / 73
Chinese : 1 / 2
British : 29 / 27
UK_Pacific : 6 / 3
Italians : 17 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Archangel
3 armour, 4 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 armour, 1 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Malta
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Archangel
3 armour, 4 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 armour, 1 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Malta
Combat - Germans
Battle in Malta
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour, 4 artilleries and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 3 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 tactical_bombers moved from Archangel to Novgorod
3 armour and 2 mech_infantrys moved from Poland to Belarus
3 aaGuns, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 bomber moved from Malta to Southern Italy
3 aaGuns moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
Place Units - Germans
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
6 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
4 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
6 infantry moved from Novosibirsk to Tsinghai
6 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1 and gets 0 hits
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
6 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
4 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
6 infantry moved from Novosibirsk to Tsinghai
6 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Novosibirsk
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Kansu, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Russians :
Kansu : 5 infantry
Tsinghai : 2 armour, 6 infantry and 1 mech_infantry
Amur : 6 infantry
Kazakhstan : 3 mech_infantrys
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 30 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 1 infantry
Volgograd : 1 factory_minor
Caucasus : 4 infantry
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 59
Russians : 31 / 37
Japanese : 62 / 70
Americans : 52 / 73
Chinese : 2 / 2
British : 29 / 27
UK_Pacific : 6 / 3
Italians : 17 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.043
Median : 2.000
Variance : 2.591
Standard Deviation : 1.610
Total rolls : 23
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 tactical_bombers moved from Kweichow to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,5,2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 tactical_bombers moved from Kweichow to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Combat - Japanese
Battle in Iraq
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers
Russians defend with 2 armour, 6 infantry and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers in Tsinghai, round 2 : 8/16 hits
Chinese roll dice for 2 armour, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/13 hits
Chinese roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits
2 armour owned by the Russians lost in Tsinghai
Japanese win, taking Iraq from Russians, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Kweichow
2 bombers, 2 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
1 bomber moved from Japan to Kweichow
1 bomber moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
1 fighter moved from Philippines to Yunnan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kweichow
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 bomber, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 10 submarines
17 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Morocco : 1 artillery, 3 infantry and 2 mech_infantrys
Tunisia : 1 armour and 1 infantry
Libya : 1 flag
Vologda : 1 bomber
92 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 cruiser, 3 destroyers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 59
Russians : 29 / 37
Japanese : 66 / 76
Americans : 53 / 74
Chinese : 1 / 2
British : 29 / 27
UK_Pacific : 5 / 3
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Null / Other
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
10 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Vologda: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Scotland: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 10 submarines
17 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 fighter
Scotland : 1 bomber
Morocco : 1 artillery, 3 infantry and 2 mech_infantrys
Tunisia : 1 armour and 1 infantry
Libya : 1 flag
92 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 cruiser, 3 destroyers, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 48 / 59
Russians : 29 / 37
Japanese : 66 / 76
Americans : 53 / 74
Chinese : 1 / 2
British : 29 / 27
UK_Pacific : 5 / 3
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Null / Other
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 48 / 59
Russians : 29 / 37
Japanese : 66 / 76
Americans : 53 / 74
Chinese : 1 / 3
British : 29 / 27
UK_Pacific : 5 / 3
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 3 times
6 was rolled 2 times
Average roll : 4.200
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Null / Other
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - British
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Kenya to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
2 fighters and 1 tactical_bomber moved from India to Iraq
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
British roll 4,1 and gets 0 hits
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Kenya to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
2 fighters and 1 tactical_bomber moved from India to Iraq
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 3/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 2/2 hits
1 tactical_bomber owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Iraq
British win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Normandy Bordeaux
Non Combat Move - British
1 fighter moved from Iraq to Northwest Persia
Place Units - British
1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 2 artilleries, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 fighter
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 59
Russians : 29 / 37
Japanese : 65 / 76
Americans : 53 / 74
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3,5 and gets 0 hits
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 destroyers and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to Western Australia
2 fighters moved from Queensland to Western Australia
2 armour moved from New South Wales to Western Australia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 4 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from South Australia to Western Australia
2 fighters moved from Queensland to Western Australia
2 armour moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 2 armour, 1 artillery, 2 fighters and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 46 / 59
Russians : 29 / 37
Japanese : 61 / 76
Americans : 53 / 74
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
106 Sea Zone : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 59
Russians : 29 / 37
Japanese : 61 / 76
Americans : 53 / 74
Chinese : 1 / 3
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 16 / 21
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Shipyards
Activate Technology - Germans
Germans activating Shipyards
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Novgorod to Archangel
3 armour moved from Belarus to Archangel
2 infantry moved from Ukraine to Bryansk
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to Bryansk
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to Bryansk
3 artilleries and 2 mech_infantrys moved from Belarus to Archangel
Combat - Germans
Scramble in z110?
If scramble, I assume you lose the DD first?
No scramble