Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery, 1 fighter, 16 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
2 aaGuns, 3 artilleries and 5 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,3,2
Italians collect 2 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
was it ok to scramble ur figs?
i thought it is the best for u and that u would like to scramble them.
Yeah, the scramble was fine.
I forgot to move your troops off of Gibraltar though.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Non Combat Move - ANZAC
1 armour moved from Shan State to Szechwan
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 41 Sea Zone
3 bombers, 4 fighters and 2 tactical_bombers moved from Anhwe to Sikang
3 bombers moved from Sikang to Caucasus
1 cruiser and 1 destroyer moved from 79 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Szechwan : 1 armour
Sikang : 4 fighters and 2 tactical_bombers
India : 2 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 1 aaGun and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 airfield
Sumatra : 1 flag, 1 harbour
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 transport
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Caucasus : 3 bombers and 2 infantry
81 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Territory Summary for French :
Caucasus : 1 infantry
Iraq : 1 infantry
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 64 / 90
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 44 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 84 PUs;
Germans buy 1 armour, 9 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to Spain: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 artillery moved from Volgograd to Samara
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,8,6 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Samara
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Tambov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 artilleries and 8 infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from British with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
3 bombers moved from United Kingdom to Normandy Bordeaux
2 artilleries and 8 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Russia
3 artilleries placed in Normandy Bordeaux
3 artilleries placed in France
1 artillery and 6 infantry placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,1
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Sikang to Rostov
2 artilleries and 2 infantry moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 : 2/3 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
1 aaGun, 3 artilleries and 2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 aaGuns and 18 infantry moved from Amur to Buryatia
Turn Complete - Russians
Territory Summary for Russians :
Soviet Far East : 1 harbour
Kazakhstan : 1 aaGun and 1 infantry
Buryatia : 2 aaGuns and 18 infantry
Rostov : 2 artilleries
Caucasus : 4 aaGuns, 14 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 67 / 87
Russians : 10 / 0
Japanese : 11 / 2
Americans : 60 / 85
Chinese : 20 / 26
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
11 artilleries and 17 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Americans
11 artilleries and 17 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
Combat - Japanese
Non Combat Move - Japanese
3 aaGuns moved from Manchuria to Amur
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,6,1,2,1,1,1,1,5,1,4,4,5,6
Japanese collect 6 PUs (9 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
2 infantry moved from Spain to Portugal
2 bombers moved from Eastern United States to Portugal
Combat - Americans
Battle in Portugal
Americans attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 2 bombers and 2 infantry in Portugal, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 bombers moved from Portugal to Spain
4 fighters and 1 tactical_bomber moved from Eastern United States to Spain
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Spain
1 fighter and 3 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
India : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 1 harbour
43 Sea Zone : 1 flag
39 Sea Zone : 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 8 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 tactical_bombers
Cyprus : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Portugal : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
123 Sea Zone : 1 destroyer
93 Sea Zone : 2 submarines
109 Sea Zone : 1 submarine
97 Sea Zone : 1 flag
Brazil : 1 flag, 1 factory_minor
Spain : 1 flag, 4 aaGuns, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 15 / 8
Americans : 61 / 86
Chinese : 20 / 26
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
15 artilleries and 22 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 fighter moved from Chahar to Shensi
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Jehol : 1 infantry
Manchuria : 17 artilleries and 28 infantry
Shensi : 1 fighter
Production/PUs Summary :
Germans : 64 / 87
Russians : 9 / 0
Japanese : 12 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 41 / 49
UK_Pacific : 20 / 25
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 3 artilleries and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Timguska to Evenkiyskiy
UK_Pacific take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
British take Urals from Germans
1 mech_infantry moved from Suiyuyan to Novosibirsk
British take Novosibirsk from Germans
1 mech_infantry moved from Samara to Vologda
British take Vologda from Germans
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
1 bomber moved from Caucasus to Russia
Combat - British
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia causes 4 damage total.
Non Combat Move - British
1 mech_infantry moved from Caucasus to Samara
1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
1 bomber moved from Russia to Caucasus
3 fighters and 2 tactical_bombers moved from Caucasus to Egypt
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Sikang to Kazakhstan
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Kweichow to Tsinghai
5 aaGuns, 1 artillery and 3 infantry moved from Jehol to Chahar
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Place Units - British
3 artilleries placed in Caucasus
1 airfield and 2 tactical_bombers placed in Egypt
Turn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in West India
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in West India change ownership: 2 artilleries and 1 infantry
Territory Summary for British, UK_Pacific :
Paulau Island : 1 flag
Formosa : 1 flag
Okinawa : 1 flag
Siam : 1 flag
Hainan : 1 flag
Tsinghai : 1 mech_infantry
Chahar : 5 aaGuns, 1 artillery and 3 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Queensland : 1 artillery
Evenkiyskiy : 1 flag
Timguska : 1 flag
Kazakhstan : 1 infantry
Celebes : 1 flag
Sumatra : 1 artillery and 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 transport
West India : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 flag, 1 mech_infantry
Urals : 1 flag, 1 armour
Novosibirsk : 1 flag, 1 armour and 2 mech_infantrys
Vologda : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 8 artilleries, 1 bomber, 1 factory_minor, 17 infantry and 5 mech_infantrys
Samara : 1 flag, 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 1 submarine
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 3 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Spain : 1 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 59 / 87
Russians : 9 / 0
Japanese : 12 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 45 / 50
UK_Pacific : 21 / 26
Italians : 10 / 10
ANZAC : 18 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
navy from sz 80 to sz 81 (egypt) please
thanks
sorry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
13 infantry moved from Northern Italy to France
3 mech_infantrys moved from Northern Italy to France
1 armour moved from Northern Italy to France
4 artilleries moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
Place Units - Italians
1 fighter placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,1,1,4
Italians collect 5 PUs (5 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 1 cruiser and 1 submarine
EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 bombers moved from Caucasus to Saudi Arabia
1 bomber moved from Caucasus to Ukraine
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 2 bombers and 2 infantry
Neutral_True defend with 2 infantry
ANZAC roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits
ANZAC roll dice for 2 bombers and 2 infantry in Saudi Arabia, round 2 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
ANZAC win, taking Saudi Arabia from Neutral_True with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - ANZAC
1 bomber moved from Ukraine to Egypt
2 bombers moved from Saudi Arabia to Caucasus
4 fighters and 2 tactical_bombers moved from Sikang to Caucasus
1 armour moved from Szechwan to Tsinghai
1 submarine moved from 41 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Tsinghai : 1 armour
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 airfield
Sumatra : 1 flag, 1 harbour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
54 Sea Zone : 1 submarine and 3 transports
62 Sea Zone : 2 transports
Egypt : 1 bomber
Caucasus : 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
80 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Saudi Arabia : 1 flag, 2 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 87
Russians : 9 / 0
Japanese : 12 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 45 / 50
UK_Pacific : 21 / 26
Italians : 10 / 10
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Territory Summary for French :
Rostov : 1 infantry
Caucasus : 1 infantry
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 59 / 87
Russians : 9 / 0
Japanese : 12 / 8
Americans : 61 / 86
Chinese : 23 / 29
British : 45 / 50
UK_Pacific : 21 / 26
Italians : 10 / 10
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 12 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
4 bombers moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Tambov to Samara
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Russia
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 12 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
4 bombers moved from Normandy Bordeaux to Southern France
1 armour, 1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Tambov to Samara
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
2 armour moved from Volgograd to Russia
2 mech_infantrys moved from Volgograd to Russia
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Bryansk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Vologda from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 4 bombers, 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 4 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 infantry; Russians defend with 2 artilleries
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Samara
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Samara from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 aaGuns, 3 artilleries and 5 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
5 artilleries moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
5 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
4 bombers and 3 fighters moved from Southern France to Normandy Bordeaux
Place Units - Germans
1 infantry placed in Normandy Bordeaux
10 transports placed in 113 Sea Zone
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1,2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 61 PUs (9 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs