@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
14L G40 mrcunego (axis) vs Amon-Sul (allies +10) 2nd match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Samara to Nenetsia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 armour and 3 mech_infantrys moved from Russia to Nenetsia
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 fighter
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 113 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 submarine owned by the Russians retreated to 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Nenetsia
Russians attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour and 4 infantry
Russians roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Nenetsia, round 2 : 1/6 hits
Germans roll dice for 1 armour and 4 infantry in Nenetsia, round 2 : 2/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour and 3 mech_infantrys in Nenetsia, round 3 : 0/4 hits
Germans roll dice for 1 armour and 3 infantry in Nenetsia, round 3 : 1/4 hits
1 mech_infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour and 2 mech_infantrys in Nenetsia, round 4 : 0/3 hits
Germans roll dice for 1 armour and 3 infantry in Nenetsia, round 4 : 2/4 hits
2 mech_infantrys owned by the Russians lost in Nenetsia
Russians roll dice for 1 armour in Nenetsia, round 5 : 1/1 hits
Germans roll dice for 1 armour and 3 infantry in Nenetsia, round 5 : 0/4 hits
1 infantry owned by the Germans lost in Nenetsia
Russians roll dice for 1 armour in Nenetsia, round 6 : 1/1 hits
Germans roll dice for 1 armour and 2 infantry in Nenetsia, round 6 : 1/3 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 infantry and 4 mech_infantrys
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 armour moved from Jehol to Amur
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Chahar to Shensi
1 infantry moved from Shensi to Kansu
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
3 infantry moved from Russia to Smolensk
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
3 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Korea to Manchuria
2 aaGuns and 17 infantry moved from Manchuria to JeholPlace Units - Russians
4 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Korea : 1 flag
Jehol : 2 aaGuns and 17 infantry
Manchuria : 1 infantry
Shensi : 1 mech_infantry
Hunan : 1 mech_infantry
Kansu : 1 infantry
Amur : 1 armour
Bryansk : 4 aaGuns, 28 artilleries and 18 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 7 infantry
123 Sea Zone : 1 submarine
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 55
Russians : 34 / 39
Japanese : 23 / 25
Americans : 53 / 73
Chinese : 22 / 28
British : 31 / 34
UK_Pacific : 18 / 14
Italians : 19 / 29
ANZAC : 15 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
they died in the first round of combat and didn’t hit anything = bad scramble :cry:
dont remember
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the two japanese you asked about.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 37 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from French Indo China to 34 Sea Zone
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Sumatra
Battle in 34 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 2 fighters and 3 submarines; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 34 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters and 4 tactical_bombers in 34 Sea Zone, round 2 : 3/16 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 6 fighters in 34 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 1 transport in 34 Sea Zone, round 2 : 4/6 hits
3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans roll dice for 3 submarines in 34 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser, 4 destroyers, 5 fighters and 4 tactical_bombers in 34 Sea Zone, round 3 : 6/16 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 6 fighters and 1 transport in 34 Sea Zone, round 3 : 5/12 hits
2 carriers owned by the Americans , 3 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 3 submarines owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers in 34 Sea Zone, round 4 : 5/11 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 6 fighters and 1 transport in 34 Sea Zone, round 4 : 6/10 hits
2 fighters owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 2 battleships, 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 5 : 4/5 hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 34 Sea Zone, round 5 : 3/5 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 battleships owned by the Japanese and 2 fighters owned by the ANZAC lost in 34 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 34 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 34 Sea Zone
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win, taking Sumatra from UK_Pacific with 1 fighter remaining. Battle score for attacker is -45
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Casualties for ANZAC: 2 fighters and 3 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 1 transportNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to 21 Sea Zone
1 carrier moved from 37 Sea Zone to 21 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 21 Sea Zone
2 transports moved from 37 Sea Zone to 41 Sea Zone
3 transports moved from 37 Sea Zone to 21 Sea ZonePlace Units - Japanese
1 armour and 2 artilleries placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Japanese collect 28 PUs (1 lost to blockades); end with 29 PUs total -
the two japanese you asked about.
yeah ok japs but i dont remember japs scrambling in rd 1 . but ok :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
3 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Korea to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from JapaneseCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 92 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 fighter and 3 transports
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 fighter and 3 transports in 21 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 fighter and 3 transports in 21 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 bomber in 21 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 21 Sea Zone, round 4 : 1/2 hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 3 transports remaining. Battle score for attacker is -9
Casualties for Japanese: 2 carriers
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
1 fighter owned by the Japanese could not land and were killedNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Italians to Americans
EDIT: Turning off Edit Mode
1 artillery moved from Morocco to Algeria
3 fighters moved from 92 Sea Zone to Gibraltar
8 submarines moved from 101 Sea Zone to 91 Sea Zone
3 carriers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico
1 aaGun moved from Central United States to Southeast MexicoPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Southeast Mexico : 1 aaGun, 1 harbour, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour and 1 infantry
British Guiana : 1 aaGun and 4 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
89 Sea Zone : 1 destroyer, 1 submarine and 1 transport
92 Sea Zone : 3 carriers, 3 destroyers and 3 fighters
Brazil : 1 flag
91 Sea Zone : 8 submarines and 1 transportProduction/PUs Summary :
Germans : 44 / 55
Russians : 34 / 39
Japanese : 29 / 29
Americans : 54 / 75
Chinese : 20 / 28
British : 31 / 34
UK_Pacific : 14 / 14
Italians : 18 / 29
ANZAC : 15 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Chahar
2 artilleries and 2 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Chahar
7 artilleries and 7 infantry moved from Hopei to Suiyuyan
6 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 8 infantry in Shensi, round 2 : 3/10 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Chahar, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 7 artilleries and 8 infantry
Japanese defend with 1 aaGun, 1 artillery and 3 infantry
Chinese roll dice for 7 artilleries and 8 infantry in Suiyuyan, round 2 : 9/15 hits
Japanese roll dice for 1 aaGun, 1 artillery and 3 infantry in Suiyuyan, round 2 : 3/4 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 7 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 1 artillery and 3 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery placed in Kwangsi
4 infantry placed in Yunnan
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 6 infantry
Shensi : 2 artilleries and 7 infantry
Yunnan : 8 infantry
Suiyuyan : 7 artilleries and 5 infantry
Chahar : 1 artillery and 2 infantry
Anhwe : 1 fighterProduction/PUs Summary :
Germans : 44 / 55
Russians : 34 / 39
Japanese : 26 / 29
Americans : 54 / 75
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 14 / 14
Italians : 18 / 29
ANZAC : 15 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from JapaneseCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Malaya to Shan State
EDIT: 1 infantry moved from Shan State to Malaya
EDIT: British undo move 2.
EDIT: British undo move 1.
EDIT: 1 armour moved from Malaya to Shan State
EDIT: 1 mech_infantry moved from Shan State to Malaya
4 mech_infantrys moved from India to Shan State
1 submarine moved from 81 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
EDIT: 1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarineTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Kweichow : 3 aaGuns
Shan State : 1 armour, 1 infantry and 7 mech_infantrys
India : 1 airfield, 1 factory_major and 1 harbour
Malaya : 1 harbour and 1 mech_infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
80 Sea Zone : 1 submarine
Eire : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrys
92 Sea Zone : 2 destroyers
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 44 / 55
Russians : 34 / 39
Japanese : 23 / 29
Americans : 54 / 75
Chinese : 23 / 29
British : 31 / 29
UK_Pacific : 17 / 22
Italians : 18 / 29
ANZAC : 15 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japan, China, Italy and UK have 29 IPC
just UK Pacific as a black ship among them :lol:
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sheep
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Tough times for Japan
If Fic fails, it will be the end of Japan
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ahhh I get the misunderstanding with the scramble. I meant the first round of combat in that specific naval battle around japan with the three american planes.
And yes Japan has total lost every battle they tried. really bad play
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The Allies pressed Japan from all sides. It was not an easy task.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Greece to Bessarabia
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-JordanCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking 97 Sea Zone from British, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 infantry and 3 transports moved from 97 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Bessarabia to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Guam : 1 fighter
Java : 1 flag, 1 artillery and 3 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
42 Sea Zone : 2 destroyers, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 44 / 55
Russians : 34 / 39
Japanese : 23 / 29
Americans : 54 / 75
Chinese : 23 / 29
British : 30 / 29
UK_Pacific : 17 / 22
Italians : 19 / 24
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
1 fighter moved from Gibraltar to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 infantry
92 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 41 / 55
Russians : 34 / 39
Japanese : 23 / 29
Americans : 54 / 75
Chinese : 23 / 29
British : 30 / 29
UK_Pacific : 17 / 22
Italians : 19 / 24
ANZAC : 15 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
3 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Nenetsia to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 3/3 hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 4 armour, 2 artilleries and 3 infantry
Russians defend with 7 infantry
Germans roll dice for 4 armour, 2 artilleries and 3 infantry in Smolensk, round 2 : 4/9 hits
Russians roll dice for 7 infantry in Smolensk, round 2 : 4/7 hits
4 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
4 armour owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in 114 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Egypt to Southern Italy
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from France to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 armour and 10 artilleries moved from Eastern Poland to Belarus
1 artillery and 1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Holland Belgium to Baltic StatesPlace Units - Germans
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
3 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 armour moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 armour and 1 mech_infantry moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
1 armour moved from Amur to Yakut S.S.R.
1 infantry moved from Manchuria to Amur
2 aaGuns and 17 infantry moved from Jehol to Chahar
1 infantry moved from Kansu to Timguska
1 mech_infantry moved from Hunan to Shensi
1 infantry moved from Smolensk to Vologda
3 aaGuns, 27 artilleries and 11 infantry moved from Bryansk to Russia
1 armour moved from Russia to SamaraPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,4
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Korea : 1 flag
Shensi : 1 mech_infantry
Chahar : 2 aaGuns and 17 infantry
Amur : 1 infantry
Yakut S.S.R. : 1 armour
Timguska : 1 infantry
Bryansk : 1 aaGun and 7 infantry
Nenetsia : 1 infantry
Urals : 1 armour
Archangel : 2 armour
Eastern Poland : 1 infantry
Russia : 3 aaGuns, 1 airfield, 27 artilleries, 1 factory_major and 22 infantry
Ukraine : 1 artillery, 1 factory_minor and 3 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Samara : 1 armour
123 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 62
Russians : 34 / 38
Japanese : 23 / 29
Americans : 54 / 75
Chinese : 23 / 29
British : 30 / 29
UK_Pacific : 17 / 22
Italians : 19 / 24
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo ChinaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the British lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarineNon Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 3 transports moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Japan to French Indo China
2 submarines moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 airfield and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Algeria to Tunisia
Americans take Tunisia from Italians
3 carriers, 3 destroyers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
8 submarines moved from 91 Sea Zone to 95 Sea Zone