I am saying it because I can’t find the way in :)
Scrambles?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yenisey to Timguska
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Vologda
2 aaGuns, 1 artillery and 12 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
Place Units - Russians
3 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Territory Summary for Russians :
Sakha : 6 infantry
Timguska : 2 aaGuns and 6 infantry
Egypt : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Belarus : 1 artillery
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 mech_infantrys
Novosibirsk : 6 infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor
Caucasus : 2 armour and 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 27 / 29
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.074
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27
Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 15 on tech rolls
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Shensi
2 fighters moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Any scramble against Ceylon?
No scramble
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 4,3,1 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Shensi
2 fighters moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Tsinghai, round 2 : 4/8 hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 3/5 hits
4 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 bombers and 3 tactical_bombers in Tsinghai, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 3 fighters
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ceylon
Non Combat Move - Japanese
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Tsinghai to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
3 tactical_bombers moved from Tsinghai to Kweichow
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from Anhwe to Kweichow
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 infantry moved from Chahar to Suiyuyan
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Purchase Units - Americans
Americans buy 5 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,1 and gets 0 hits
Purchase Units - Americans
Americans buy 5 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 2 transports
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 1 fighter
Algeria : 1 infantry
Tunisia : 1 armour
Vologda : 1 bomber
86 Sea Zone : 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 cruiser, 3 destroyers and 2 submarines
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 64 / 70
Americans : 52 / 73
Chinese : 1 / 4
British : 27 / 29
UK_Pacific : 5 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 64 / 70
Americans : 52 / 73
Chinese : 1 / 2
British : 27 / 29
UK_Pacific : 5 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Ethiopia to Kenya
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British roll 3,3 and gets 0 hits
Purchase Units - British
British buy 2 bombers; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Ethiopia to Kenya
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone
Combat - British
Battle in Kenya
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Kenya, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Kenya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 2 cruisers, 2 destroyers and 2 transports
British roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 cruisers, 2 destroyers and 2 transports in 98 Sea Zone, round 2 : 4/4 hits
Units damaged: 1 battleship owned by the British
2 destroyers owned by the Italians , 1 tactical_bomber owned by the British , 1 cruiser owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
British roll dice for 1 battleship in 98 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 2 cruisers and 2 transports in 98 Sea Zone, round 3 : 2/2 hits
1 battleship owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
Italians win with 1 cruiser and 2 transports remaining. Battle score for attacker is -25
Casualties for British: 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 2 destroyers
Battle in 97 Sea Zone
British attack with 1 bomber and 1 destroyer
Italians defend with 2 destroyers and 1 transport
British roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Italians: 2 destroyers and 1 transport
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 27 PUs (2 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,5,6,3,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Belgian Congo : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 armour
Malta : 1 bomber
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Morocco : 1 armour, 1 artillery and 2 infantry
Ethiopia : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Eastern Persia : 1 flag
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 63 / 70
Americans : 52 / 73
Chinese : 1 / 2
British : 29 / 27
UK_Pacific : 6 / 3
Italians : 17 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.160
Median : 3.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25
Null / Other
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.143
Median : 3.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5,5 and gets 0 hits
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 4 PUs; 2 techTokens;
Combat Move - Italians
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Alexandria to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
3 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 3 and gets 0 hits
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 63 / 70
Americans : 52 / 73
Chinese : 1 / 2
British : 29 / 27
UK_Pacific : 6 / 3
Italians : 17 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Non Combat Move - French
3 infantry moved from Algeria to Morocco
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 3 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 63 / 70
Americans : 52 / 73
Chinese : 1 / 2
British : 29 / 27
UK_Pacific : 6 / 3
Italians : 17 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Archangel
3 armour, 4 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 armour, 1 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Malta
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 4 techTokens;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 mech_infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 tactical_bombers moved from Novgorod to Archangel
3 armour, 4 artilleries and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 armour, 1 infantry and 5 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Western Germany to Malta
Combat - Germans
Battle in Malta
Germans attack with 1 bomber
British defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for French: 1 destroyer
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Archangel
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 armour, 4 artilleries and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 3 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 tactical_bombers moved from Archangel to Novgorod
3 armour and 2 mech_infantrys moved from Poland to Belarus
3 aaGuns, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from Western Germany to France
1 bomber moved from Malta to Southern Italy
3 aaGuns moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
Place Units - Germans
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
6 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
4 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
6 infantry moved from Novosibirsk to Tsinghai
6 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 1 and gets 0 hits
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
6 infantry moved from Sakha to Amur
1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
4 infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Archangel
6 infantry moved from Novosibirsk to Tsinghai
6 infantry moved from Timguska to Kansu
1 infantry moved from Vologda to Novosibirsk
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Kansu, round 3 : 3/6 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
Territory Summary for Russians :
Kansu : 5 infantry
Tsinghai : 2 armour, 6 infantry and 1 mech_infantry
Amur : 6 infantry
Kazakhstan : 3 mech_infantrys
Egypt : 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Bryansk : 1 artillery and 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 30 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 1 infantry
Volgograd : 1 factory_minor
Caucasus : 4 infantry
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 59
Russians : 31 / 37
Japanese : 62 / 70
Americans : 52 / 73
Chinese : 2 / 2
British : 29 / 27
UK_Pacific : 6 / 3
Italians : 17 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.043
Median : 2.000
Variance : 2.591
Standard Deviation : 1.610
Total rolls : 23
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 tactical_bombers moved from Kweichow to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 1,5,2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
3 tactical_bombers moved from Kweichow to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
4 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
Combat - Japanese
Battle in Iraq
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers
Russians defend with 2 armour, 6 infantry and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 5 tactical_bombers in Tsinghai, round 2 : 8/16 hits
Chinese roll dice for 2 armour, 7 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Japanese , 1 mech_infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers in Tsinghai, round 3 : 7/13 hits
Chinese roll dice for 2 armour in Tsinghai, round 3 : 0/2 hits
2 armour owned by the Russians lost in Tsinghai
Japanese win, taking Iraq from Russians, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 armour, 6 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Yunnan to Kweichow
2 bombers, 2 fighters and 5 tactical_bombers moved from Tsinghai to Shensi
1 bomber moved from Japan to Kweichow
1 bomber moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
1 tactical_bomber moved from Philippines to Yunnan
1 fighter moved from Philippines to Yunnan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Kweichow
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 bomber, 3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs