14L FuzzyKittens (Axis) vs Amon-Sul (Allies +8)


  • It definitely is interesting, I haven’t played online much at all. I’ve never had so much trouble with Japan, threats from all sides it seems.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    Americans defend with 1 destroyer and 1 transport
                    Italians win with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 bomber
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                2 aaGuns, 3 artilleries and 5 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,5,2,1,1,4
                Italians collect 1 PU (9 lost to blockades); end with 3 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs


  • @FuzzyKittens:

    It definitely is interesting, I haven’t played online much at all. I’ve never had so much trouble with Japan, threats from all sides it seems.

    Yeah, I like to play that way :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Java, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Queensland to Kweichow
                1 fighter moved from Yunnan to Kweichow
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Kweichow : 1 bomber and 1 fighter
        Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 19 / 0
        Japanese : 37 / 55
        Americans : 55 / 75
        Chinese : 13 / 18
        British : 36 / 57
        UK_Pacific : 11 / 11
        Italians : 10 / 8
        ANZAC : 14 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 infantry
        Iraq : 1 infantry
        Northwest Persia : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 105
        Russians : 19 / 0
        Japanese : 37 / 55
        Americans : 55 / 75
        Chinese : 13 / 18
        British : 36 / 57
        UK_Pacific : 11 / 11
        Italians : 10 / 8
        ANZAC : 14 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 tactical_bombers and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                4 fighters moved from Western Germany to United Kingdom
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                2 armour moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Samara
                3 artilleries, 3 infantry and 7 mech_infantrys moved from Bryansk to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 infantry moved from Russia to Samara
                11 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Russia to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 2 tactical_bombers and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to United Kingdom
                4 fighters moved from Western Germany to United Kingdom
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 mech_infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                2 armour moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Ukraine to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Samara
                3 artilleries, 3 infantry and 7 mech_infantrys moved from Bryansk to Tambov
                1 mech_infantry moved from Ukraine to Tambov
                1 infantry moved from Russia to Samara
                11 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Russia to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 11 armour, 14 artilleries, 26 infantry and 15 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 11 armour, 14 artilleries, 26 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Samara from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Air Battle in United Kingdom
                    Germans attacks with 7 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    2 bombers killed by AA
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                4 fighters moved from United Kingdom to Holland Belgium
                1 bomber moved from United Kingdom to Western Germany
                5 tactical_bombers moved from Western Germany to Holland Belgium
                3 artilleries and 2 infantry moved from France to Holland Belgium
                5 mech_infantrys moved from Western Germany to Holland Belgium
                6 artilleries moved from Western Germany to Holland Belgium
                3 infantry moved from Western Germany to Holland Belgium
                3 aaGuns moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Samara to Russia
                3 aaGuns moved from Russia to Tambov
                10 infantry moved from Vyborg to Novgorod
                4 artilleries moved from Vyborg to Novgorod

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                7 transports placed in 113 Sea Zone
                1 bomber and 2 tactical_bombers placed in Western Germany
                2 artilleries and 1 infantry placed in Ukraine
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,2,4,5,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - Russians
                1 artillery and 1 infantry moved from Volgograd to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 4 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Samara, round 4 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Volgograd to Novosibirsk
                5 aaGuns, 1 armour, 25 artilleries and 23 infantry moved from Volgograd to Caucasus
                1 armour and 1 mech_infantry moved from Hopei to Kweichow
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to Kweichow

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 2 aaGuns and 18 infantry
        Kweichow : 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        India : 1 fighter
        Soviet Far East : 1 harbour
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        Caucasus : 5 aaGuns, 1 armour, 25 artilleries and 23 infantry
        Samara : 1 artillery
        125 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 65 / 77
        Russians : 14 / 0
        Japanese : 37 / 55
        Americans : 55 / 75
        Chinese : 13 / 18
        British : 36 / 57
        UK_Pacific : 11 / 11
        Italians : 10 / 8
        ANZAC : 14 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kwangtung to Kwangsi
                4 fighters moved from Kiangsu to Kwangsi
                2 tactical_bombers moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Hunan
                4 fighters moved from Kiangsu to Hunan
                2 tactical_bombers moved from Kiangsu to Hunan
                1 bomber moved from Philippines to 42 Sea Zone
                1 bomber moved from Philippines to Kwangsi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Kwangtung to Kwangsi
                4 fighters moved from Kiangsu to Kwangsi
                2 tactical_bombers moved from Kiangsu to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Hunan
                4 fighters moved from Kiangsu to Hunan
                2 tactical_bombers moved from Kiangsu to Hunan
                1 bomber moved from Philippines to 42 Sea Zone
                1 bomber moved from Philippines to Kwangsi

    Combat - Japanese
                Japanese creates battle in territory 41 Sea Zone
                Battle in Hunan
                    Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 2 mech_infantrys
                    Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 bomber moved from Kwangsi to Philippines
                4 fighters and 2 tactical_bombers moved from Hunan to Anhwe
                3 fighters and 3 tactical_bombers moved from Kwangsi to Anhwe
                3 infantry moved from Kiangsu to Kiangsi
                3 infantry moved from Shantung to Anhwe
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Japan
                1 submarine moved from 41 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                4 artilleries placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
                Japanese collect 31 PUs (7 lost to blockades); end with 31 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 bombers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 bomber, 1 fighter and 3 tactical_bombers moved from Western United States to 6 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone


  • I need your instructions for SZ 6


  • Scramble 3 fighters. 2 kamikazes on the cruiser, 1 on each destroyer, and 1 on each carrier. Should use all the kamikaze attacks.


  • u damaged my AC

    and destroyed two destroyers with kamikaze

    now the subs shoot

    your missed

    and mine scored 4 hits

    i need ool


  • damage carrier, damage BB, sub, destroyer, sink carrier, cruiser, tacs, fighters, sink battleship


  • switch sinking the carriers with the destroyers


  • damage carrier, damage BB, sub, sink carrier, destroyer, cruiser, tacs, fighters, sink battleship


  • I scored incredible 8/9 hits.

    U scored 11.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 5 bombers, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 bomber and 3 fighters moved from Korea to 6 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                1 submarine moved from 25 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers and 5 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 bomber, 1 fighter and 3 tactical_bombers moved from Western United States to 6 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 105 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,5
                Battle in Iwo Jima
                Battle in 110 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Iwo Jima from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in 97 Sea Zone
                    Americans attack with 4 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win, taking Normandy Bordeaux from Germans with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 6 Sea Zone
                    Americans attack with 2 bombers, 2 carriers, 1 cruiser, 4 fighters, 8 submarines and 3 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine, 3 tactical_bombers and 5 transports
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 8 submarines in 6 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Americans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  8/9 hits
                        Americans roll dice for 2 carriers and 1 cruiser in 6 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 tactical_bombers and 5 transports in 6 Sea Zone, round 2 :  11/17 hits
                        6 submarines owned by the Americans , 1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 2 carriers owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 :  4/8 hits
                        Japanese roll dice for 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 :  3/8 hits
                        Japanese roll dice for 2 battleships and 5 transports in 6 Sea Zone, round 3 :  1/2 hits
                        2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 tactical_bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 4 :  1/2 hits
                        1 battleship owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 :  2/4 hits
                        Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 :  3/4 hits
                        Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 5 :  0/2 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 5 :  0/2 hits
                        Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 bomber in 6 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 6 :  1/1 hits
                        Japanese roll dice for 1 battleship and 5 transports in 6 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the Americans , 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Japanese win with 1 battleship and 5 transports remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for Americans: 2 bombers, 2 carriers, 1 cruiser, 4 fighters, 8 submarines and 3 tactical_bombers
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 artillery moved from Manchuria to Korea
                2 submarines moved from 55 Sea Zone to 43 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 carrier and 9 transports moved from 91 Sea Zone to 110 Sea Zone

    Place Units - Americans
                5 bombers and 1 infantry placed in Western United States
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Korea : 1 flag, 1 artillery and 1 factory_minor
        Jehol : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 harbour
        42 Sea Zone : 1 flag
        43 Sea Zone : 2 submarines
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 4 aaGuns, 3 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
        Cyprus : 1 artillery and 1 infantry
        United Kingdom : 1 fighter and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        64 Sea Zone : 1 transport
        97 Sea Zone : 1 flag, 2 submarines
        Brazil : 1 flag, 1 factory_minor
        110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 10 transports

    Production/PUs Summary :

    Germans : 63 / 77
        Russians : 14 / 0
        Japanese : 36 / 31
        Americans : 58 / 78
        Chinese : 13 / 18
        British : 36 / 57
        UK_Pacific : 11 / 11
        Italians : 10 / 8
        ANZAC : 14 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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