Will have to come to this later.
14L G40 mrcunego (axis) vs Amon-Sul (allies +10) 2nd match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to French
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Egypt to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 41 / 53
Russians : 32 / 38
Japanese : 31 / 41
Americans : 51 / 66
Chinese : 11 / 16
British : 31 / 26
UK_Pacific : 25 / 30
Italians : 19 / 32
ANZAC : 15 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 bombers moved from Algeria to 91 Sea Zone
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
5 armour, 2 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 artillery
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 2/3 hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 bombers and 1 fighter in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern Italy
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from France to Southern France
1 armour moved from Yugoslavia to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
3 aaGuns moved from Eastern Poland to Western Ukraine
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
7 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Syria to Southern ItalyPlace Units - Germans
2 transports placed in 93 Sea Zone
1 infantry placed in Southern France
1 bomber placed in Western Germany
2 armour and 3 artilleries placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
4 bombers moved from Algeria to 91 Sea Zone
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
5 armour, 2 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 artillery
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 2 : 0/3 hits
French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Holland Belgium, round 3 : 2/3 hits
French roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 bombers and 1 fighter in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern Italy
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from France to Southern France
1 armour moved from Yugoslavia to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
3 aaGuns moved from Eastern Poland to Western Ukraine
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
7 artilleries and 2 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
2 artilleries moved from Western Germany to Germany
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Syria to Southern ItalyPlace Units - Germans
2 transports placed in 93 Sea Zone
1 infantry placed in Southern France
1 bomber placed in Western Germany
2 armour and 3 artilleries placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode -
Use the latest file. I did a wrong non-combat movement with the fleet outside denmark and just made a small edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns, 8 artilleries and 9 infantry moved from Smolensk to Bryansk
1 armour, 9 artilleries and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Kweichow to Hunan
2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Szechwan to ShensiPlace Units - Russians
5 artilleries, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Shensi : 2 infantry
Hunan : 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Amur : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Bryansk : 4 aaGuns, 1 armour, 22 artilleries, 25 infantry and 2 mech_infantrys
Archangel : 1 infantry
Russia : 1 airfield, 5 artilleries, 1 factory_major, 2 infantry and 3 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
123 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 46 / 57
Russians : 30 / 30
Japanese : 31 / 41
Americans : 51 / 66
Chinese : 11 / 16
British : 31 / 26
UK_Pacific : 25 / 30
Italians : 19 / 32
ANZAC : 15 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 9 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 battleship, 4 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 artilleries and 9 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 9 infantry in Hopei, round 2 : 0/11 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Hopei
Japanese roll dice for 2 artilleries and 8 infantry in Hopei, round 3 : 3/10 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 7 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
British defend with 1 submarine
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 43 Sea Zone
Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
British defend with 1 cruiser
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in Malaya
Battle in Borneo
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 aaGun moved from Anhwe to HopeiPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
1 fighter and 2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 carriers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to 6 Sea Zone
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers and 4 fighters moved from 63 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from British Guiana to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Battle in Solomon Islands
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 destroyers and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
Japanese win, taking Hawaiian Islands from Japanese, taking Solomon Islands from Japanese, taking Gibraltar from Germans with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 54 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 fighters in 54 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from 91 Sea Zone to British Guiana
2 fighters moved from Western United States to British Guiana
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Southeast Mexico to Central United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Solomon Islands : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
49 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 4 fighters
Central United States : 3 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour and 1 infantry
British Guiana : 1 aaGun, 4 fighters and 4 infantry
101 Sea Zone : 3 carriers, 3 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 30 / 30
Japanese : 39 / 45
Americans : 52 / 72
Chinese : 10 / 16
British : 31 / 26
UK_Pacific : 17 / 30
Italians : 19 / 32
ANZAC : 15 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 carrier and 2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
10 artilleries and 9 infantry moved from Hunan to AnhwePlace Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Kansu : 1 fighter
Anhwe : 11 artilleries and 11 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 30 / 30
Japanese : 34 / 45
Americans : 52 / 72
Chinese : 15 / 21
British : 31 / 26
UK_Pacific : 17 / 30
Italians : 19 / 32
ANZAC : 15 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Belgian Congo to Italian Somaliland
British take Kenya from Italians
British take Italian Somaliland from Italians
1 infantry moved from Siam to Shan State
1 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Shan State, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 bomber moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 destroyers placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,4,5,6
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 1 armour and 6 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 1 infantry
Hunan : 3 aaGuns
Shan State : 1 armour, 1 infantry and 2 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 6 mech_infantrys
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 bomber and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag, 1 armour
80 Sea Zone : 1 submarine
106 Sea Zone : 2 destroyers
Eire : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 46 / 57
Russians : 30 / 30
Japanese : 33 / 45
Americans : 52 / 72
Chinese : 15 / 21
British : 33 / 39
UK_Pacific : 18 / 16
Italians : 17 / 32
ANZAC : 15 / 13
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
Italians roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits
British roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Alexandria
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits
British roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Romania to Baltic States
1 armour moved from Romania to Bessarabia
1 armour moved from Bessarabia to Eastern Poland
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,3,6,2,3,6,3,4,5,2,5,1,5
ANZAC collect 11 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
54 Sea Zone : 3 submarines
62 Sea Zone : 1 submarine and 1 transport
Trans-Jordan : 1 infantry
Ethiopia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 28 / 30
Japanese : 33 / 45
Americans : 52 / 72
Chinese : 15 / 21
British : 33 / 39
UK_Pacific : 18 / 16
Italians : 19 / 24
ANZAC : 15 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 28 / 30
Japanese : 33 / 45
Americans : 52 / 72
Chinese : 15 / 21
British : 33 / 39
UK_Pacific : 18 / 16
Italians : 19 / 24
ANZAC : 15 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Egypt
4 bombers, 2 fighters and 2 tactical_bombers moved from Southern Italy to Egypt
1 armour, 2 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern Poland to Belarus
1 armour, 1 artillery and 8 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to BelarusCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 8 infantry in Archangel, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Egypt
Germans attack with 1 armour, 2 artilleries, 5 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
French defend with 1 infantry; British defend with 1 armour, 5 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans roll dice for 1 armour, 2 artilleries, 5 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 7/15 hits
British roll dice for 1 armour, 5 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 5/15 hits
4 infantry owned by the British , 1 infantry owned by the French , 3 infantry owned by the Germans , 2 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Egypt
Germans roll dice for 1 armour, 5 bombers, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 7/10 hits
British roll dice for 1 armour, 5 artilleries, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 6/8 hits
1 armour owned by the British , 2 bombers owned by the Germans , 2 tactical_bombers owned by the Germans , 5 artilleries owned by the British , 1 mech_infantry owned by the British and 2 fighters owned by the Germans lost in Egypt
Germans roll dice for 1 armour and 3 bombers in Egypt, round 4 : 1/4 hits
British roll dice for 1 tactical_bomber in Egypt, round 4 : 0/1 hits
1 tactical_bomber owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour and 3 bombers remaining. Battle score for attacker is -19
Casualties for Germans: 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for French: 1 infantry
Casualties for British: 1 armour, 5 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
3 bombers moved from Egypt to Alexandria
3 aaGuns moved from Western Ukraine to Eastern Poland
5 armour moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
16 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from 91 Sea Zone to Morocco
1 armour and 10 artilleries moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Northern Italy
1 armour moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern PolandPlace Units - Germans
1 infantry placed in Southern France
1 armour and 2 artilleries placed in Novgorod
2 submarines placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Hunan to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
1 armour moved from Hunan to Jehol
Chinese take Jehol from Japanese
2 fighters and 1 tactical_bomber moved from Hunan to Malaya
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Malaya
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 harbour and 2 infantry
Russians roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the Russians lost in Malaya
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
1 mech_infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Bryansk to Russia
2 artilleries moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
2 aaGuns and 16 infantry moved from Amur to Manchuria
1 infantry moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Malaya to Shan StatePlace Units - Russians
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,2,6
Russians collect 31 PUs (3 lost to blockades); end with 31 PUs totalTerritory Summary for Russians :
Shantung : 1 mech_infantry
Korea : 1 flag, 1 infantry
Jehol : 1 armour
Manchuria : 2 aaGuns and 17 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Chahar : 1 mech_infantry
Shan State : 1 fighter and 1 tactical_bomber
Belarus : 2 artilleries and 1 infantry
Bryansk : 4 aaGuns, 23 artilleries and 20 infantry
Nenetsia : 1 mech_infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 6 infantry and 3 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Samara : 1 mech_infantry
123 Sea Zone : 1 submarine
114 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 31
Japanese : 23 / 45
Americans : 52 / 72
Chinese : 22 / 21
British : 31 / 39
UK_Pacific : 18 / 16
Italians : 17 / 24
ANZAC : 15 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
3 fighters, 1 infantry and 2 tactical_bombers moved from French Indo China to Shan State
1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
2 artilleries and 7 infantry moved from Hopei to Suiyuyan
2 submarines moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 carrier and 1 transport in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 2/2 hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
2 submarines owned by the Japanese retreated to 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 1 carrier and 1 transport
Battle in Suiyuyan
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Suiyuyan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber; British defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 2 battleships and 1 cruiser in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery, 6 fighters, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 8/14 hits
UK_Pacific roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Russians , 1 armour owned by the British , 2 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 fighter owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Hawaiian IslandsNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
5 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
1 aaGun moved from Hopei to Suiyuyan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
Japanese undo move 4.
Japanese undo move 1.
1 infantry placed in French Indo China
1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from British Guiana to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 49 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 54 Sea Zone to Paulau Island
1 battleship and 2 cruisers moved from 54 Sea Zone to 34 Sea Zone -
?
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scramble both please
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 1 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Solomon Islands to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from British Guiana to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 49 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 54 Sea Zone to Paulau Island
1 battleship and 2 cruisers moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Americans attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Paulau Island, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 0/3 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 91 Sea Zone
Americans attack with 3 destroyers and 1 transport
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Morocco, round 2 : 1/6 hits
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Morocco, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 4 fighters in Morocco, round 3 : 2/5 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 3 : 1/3 hits
1 fighter owned by the Americans , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 artillery and 3 fighters in Morocco, round 4 : 3/4 hits
Italians roll dice for 1 fighter in Morocco, round 4 : 0/1 hits
1 fighter owned by the Germans lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 1 infantryNon Combat Move - Americans
3 fighters moved from Morocco to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
3 carriers moved from 54 Sea Zone to 34 Sea Zone
4 fighters moved from Paulau Island to 34 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KoreaPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
8 submarines placed in 101 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 mech_infantry
Korea : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 destroyer
34 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 1 transport
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 flag
Central United States : 3 aaGuns and 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour and 1 infantry
British Guiana : 1 aaGun and 4 infantry
Morocco : 1 flag, 1 artillery
101 Sea Zone : 8 submarines
Brazil : 1 flag
91 Sea Zone : 3 carriers, 3 destroyers, 3 fighters and 1 transportProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 31
Japanese : 25 / 25
Americans : 53 / 73
Chinese : 21 / 21
British : 31 / 39
UK_Pacific : 17 / 16
Italians : 16 / 24
ANZAC : 15 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Yunnan
10 artilleries and 10 infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
7 infantry placed in KansuTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Kwangsi : 2 infantry
Kiangsi : 1 artillery and 1 infantry
Yunnan : 2 infantry
Kansu : 1 fighter and 7 infantry
Hopei : 10 artilleries and 11 infantry
Kwangtung : 1 infantryProduction/PUs Summary :
Germans : 47 / 65
Russians : 34 / 31
Japanese : 24 / 25
Americans : 53 / 73
Chinese : 22 / 28
British : 31 / 39
UK_Pacific : 17 / 16
Italians : 16 / 24
ANZAC : 15 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0