14L souL (Axis) v ArtofWar1947 (Allies +13)

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Novgorod to Kansu
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Baltic States
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                1 fighter moved from Volgograd to Iraq
                1 tactical_bomber moved from Novgorod to Kansu
                2 infantry moved from Timguska to Kansu
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Baltic States
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 :  3/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in Kansu
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Kansu, round 4 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Karelia, round 4 :  1/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 4 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 fighter moved from Karelia to Bryansk
                4 artilleries and 14 infantry moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 aaGuns and 3 artilleries moved from Novgorod to Archangel
                1 fighter moved from Baltic States to Bryansk
                1 infantry moved from Russia to Bryansk
                2 aaGuns, 1 armour, 4 artilleries and 17 infantry moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Ukraine to Bryansk
                2 infantry moved from Caucasus to Northwest Persia
                1 fighter moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Kansu to Timguska
                1 aaGun and 6 infantry moved from Yenisey to Timguska
                1 aaGun and 6 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 infantry placed in Novgorod
                1 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Kansu : 2 infantry
        Timguska : 1 aaGun, 10 infantry and 1 tactical_bomber
        Buryatia : 1 aaGun and 6 infantry
        Belarus : 1 infantry
        Karelia : 1 infantry
        Bryansk : 2 aaGuns, 2 armour, 8 artilleries, 2 fighters, 38 infantry and 3 mech_infantrys
        Archangel : 2 aaGuns and 3 artilleries
        Russia : 1 airfield, 1 armour, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour and 2 mech_infantrys
        Northwest Persia : 1 fighter and 2 infantry
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 61 / 86
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 28 / 28
        UK_Pacific : 5 / 0
        Italians : 19 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.586
            Standard Deviation : 1.259
            Total rolls : 30

    Neutral_Axis Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Germans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                1 was rolled 1 times
                2 was rolled 9 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.409
            Median : 3.000
            Variance : 2.286
            Standard Deviation : 1.512
            Total rolls : 22

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    Did not scramble German fighters to defend the transport in SZ 113 against the attack of the Soviet sub, because they could not fire on the sub without a German DD. I was surprised that triplea even asked about a scramble in this situation (unless I do not understand the rules).


  • You were correct.  TripleA is a flawed program.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific
                1 artillery and 1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Kweichow to Shensi
                1 artillery and 7 infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Shan State to Malaya
                1 armour moved from Java to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                1 armour and 2 infantry moved from 37 Sea Zone to Malaya
                2 fighters and 4 tactical_bombers moved from Yunnan to Malaya

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Shensi, round 2 :  3/8 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kansu
                    Japanese attack with 1 artillery and 7 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 7 infantry in Kansu, round 2 :  2/8 hits
                        Chinese roll dice for 2 infantry in Kansu, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Malaya, round 2 :  2/11 hits
                        UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  2/3 hits
                        1 infantry owned by the British , 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers in Malaya, round 3 :  5/9 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from 55 Sea Zone to 39 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Yunnan to Szechwan
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                2 fighters and 4 tactical_bombers moved from Malaya to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 aaGun moved from Suiyuyan to Shensi
                1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                1 bomber placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery and 4 infantry
        Shensi : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 artillery, 2 fighters, 2 infantry and 4 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery and 6 infantry
        Hopei : 1 flag, 1 armour and 2 mech_infantrys
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
        Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 2 infantry
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
        36 Sea Zone : 1 battleship and 1 transport
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        West India : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 69 / 80
        Americans : 50 / 70
        Chinese : 1 / 5
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

  • 25 24 23 22 21 20 19 18 16 15 14 13

    OOL for SZ 37?


  • that’s pretty straightforward, imo.  max defense as I have little chance to win.

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    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Central United States to 101 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
                    Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
                    2 submarines owned by the Americans retreated to 42 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier, 1 tactical_bomber and 3 transports
                    Casualties for Americans: 1 bomber, 1 cruiser and 1 destroyer
                Battle in Borneo
                Battle in Celebes
                Battle in Gibraltar
                    1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                2 bombers moved from Western United States to Queensland
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Sikang
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sikang, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 11 infantry
        Sikang : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 61 / 80
        Americans : 57 / 77
        Chinese : 2 / 4
        British : 28 / 28
        UK_Pacific : 0 / 0
        Italians : 19 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.406
            Median : 3.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.556
            Median : 3.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 armour and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                1 artillery and 1 infantry placed in Quebec

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 armour, 1 artillery, 4 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 1 infantry and 2 mech_infantrys
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        106 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 flag
        81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 61 / 80
        Americans : 57 / 77
        Chinese : 2 / 4
        British : 30 / 30
        UK_Pacific : 0 / 0
        Italians : 17 / 35
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 9 times
            Average roll : 3.486
            Median : 3.000
            Variance : 1.088
            Standard Deviation : 1.043
            Total rolls : 35

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.556
            Median : 3.500
            Variance : 0.471
            Standard Deviation : 0.686
            Total rolls : 18


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 aaGuns, 7 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 armour and 1 infantry moved from Malta to 96 Sea Zone
                1 armour, 1 battleship, 2 cruisers, 1 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy

    Place Units - Italians
                3 fighters placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Slovakia Hungary : 1 artillery
        Northern Italy : 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Eastern Poland : 1 flag, 2 aaGuns, 8 infantry and 1 mech_infantry
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 4 transports
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 61 / 80
        Americans : 57 / 77
        Chinese : 2 / 4
        British : 30 / 30
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 10 / 21
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from South Australia to Northern Territory
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to Borneo
                1 fighter moved from Queensland to Celebes
                2 infantry moved from Trans-Jordan to Egypt

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Borneo : 2 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 mech_infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 1 infantry
        New Guinea : 1 infantry
        Celebes : 1 fighter
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 destroyer and 1 transport
        37 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 57 / 80
        Americans : 57 / 77
        Chinese : 2 / 4
        British : 30 / 30
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 37 / 45
        Japanese : 57 / 80
        Americans : 57 / 77
        Chinese : 2 / 4
        British : 30 / 30
        UK_Pacific : 0 / 0
        Italians : 17 / 28
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Finland to Novgorod
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Tobruk to 98 Sea Zone
                1 bomber moved from Southern Italy to Egypt
                1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
                1 fighter moved from Western Germany to 115 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                2 submarines moved from 112 Sea Zone to 115 Sea Zone
                5 infantry moved from Finland to Karelia
                1 mech_infantry moved from Norway to Karelia
                1 infantry moved from Eastern Poland to Western Ukraine
                1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Eastern Poland to Belarus


  • scramble orders over great britain?

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