Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
French defend with 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Gibraltar
Battle in Yugoslavia
Italians attack with 1 artillery and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Tobruk from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter and 1 submarine
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 armour moved from Northern Italy to Slovakia Hungary
2 aaGuns moved from Northern Italy to Southern France
1 bomber moved from Tobruk to Southern Italy
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Ethiopia to Kenya
Place Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
My understanding of the Triplea limitation is that if a sub hits, it forces the opponent to make a decision about what unit is lost before the rest of the battle is rolled. In the case of an attacking sub and fighter against a DD, there is no decision to make–the loss has to be taken on the DD. So in such cases, is rolling on the forum really necessary?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Combat Move - French
My understanding of the Triplea limitation is that if a sub hits, it forces the opponent to make a decision about what unit is lost before the rest of the battle is rolled. In the case of an attacking sub and fighter against a DD, there is no decision to make–the loss has to be taken on the DD. So in such cases, is rolling on the forum really necessary?
It was to get one roll at 5 instead of 1@2 and 1@3 now we’re playing LL…
Are you done with the french? Only asking cause they haven’t moved a single unit and you only posted their CM’s so far
cheers
I thought subs were rolled separately, even in low luck. Perhaps not.
My mistake; thought I had posted the end of the French turn. Will do that now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 110 Sea Zone to 102 Sea Zone
Turn Complete - French
New at this and still trying to figure out the rules and procedures. Checked the rules on LL and found no exception for subs. Would appreciate learning the steps for using the forum dice.
Actually I haven’t read the LL rules myself. Haven’t even looked for them. I learned LL from a friend. When I was making the decision on using forum dice I was consulting this part of the rules in the rulebook (under sea battle):
“In both steps 3 and 4, submarines that fired in step 2 can’t fire again during the same combat round. If there is an enemy destroyer in the battle, submarines fire in step 3 or 4 rather than step 2.”
With this in mind I thought it ok to roll a sub and a fig as a 1@5 which I knew tripleA wouldn’t do. Too minimize the variance…
In order to use forum dice you just have to type it in like this
:?aaa 1@1 1@3 1@4?: <– this is an example for an inf a fig and a tb. You have to leave the “?” out. They are only there so I can illustrate how it is written without the dices start rolling.
Anyways Im very interested in a good and fun game where we agree on the rules and boundaries and so on. So don’t hesitate to ask or comment if anything I do seems strange or illeagal to you.
cheers
Still assuming that France1 might not be done…
French 1 is done and posted.
If there is not an enemy DD, would a sub fire first and roll separately then or not?
ahhh sry didn’t notice your post…
Yeah with no enemy DD the subs roll separately which means that a sub and a strategic bomber wouldn’t be a guaranteed hit and could even be two hit but there’s really no way aournd that as I see it. You have a similar situation if you have airplane and ships but no DD’s on one side and subs on the other. You have to roll them separately cause the planes can’t hit the subs…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 13 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
Hi
Im taking the liberty of assuming no scramble in sz 109 or 110 because of the overwhelming odds against you. This can of course be re-done if you wish.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier and 13 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 submarines moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 armour moved from Southern France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Battle in Eire
Germans attack with 2 infantry
British defend with 1 mech_infantry
Germans win, taking Eire from British with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship
Germans win with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Non Combat Move - Germans
1 infantry moved from Finland to Vyborg
3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
3 armour moved from Romania to Baltic States
1 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Bulgaria to Romania
2 aaGuns moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 armour and 1 mech_infantry moved from France to Germany
2 artilleries moved from France to Western Germany
1 armour moved from Southern France to Yugoslavia
1 fighter moved from Southern Italy to Gibraltar
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 aaGun moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
1 carrier placed in 93 Sea Zone
3 artilleries and 7 infantry placed in Germany
6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 armour
EDIT: Adding units owned by Germans to Yugoslavia: 4 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Reasonable assumption regarding SZ 109 and 110 scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vyborg
2 fighters and 1 tactical_bomber moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vyborg, round 2 : 2/1 hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 0/1 hits
2 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Vyborg to Bryansk
2 aaGuns, 3 artilleries and 4 infantry moved from Novgorod to Archangel
1 artillery and 12 infantry moved from Belarus to Bryansk
5 infantry moved from Russia to Smolensk
1 armour moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Ukraine
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Bryansk
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Northwest Persia
1 infantry moved from Rostov to Caucasus
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 1 aaGun and 6 infantry
Buryatia : 1 aaGun and 6 infantry
Belarus : 1 infantry
Bryansk : 1 aaGun, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
Vyborg : 1 infantry
Archangel : 2 aaGuns, 3 artilleries and 4 infantry
Eastern Poland : 1 artillery and 2 infantry
Russia : 1 airfield, 1 armour, 1 factory_major and 3 mech_infantrys
Ukraine : 1 aaGun, 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 infantry
Smolensk : 1 armour and 5 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 44 / 50
Russians : 35 / 35
Japanese : 29 / 45
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 28
UK_Pacific : 21 / 21
Italians : 15 / 25
ANZAC : 14 / 14
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from Kwangsi to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Siam to Shan State
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan