destroyer 106
destroyer 91
artillery szechwan
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,6,3,3 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to TunisiaCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 127 Sea Zone to Vologda
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 2 submarines
16 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Gibraltar : 1 fighter
Algeria : 1 infantry
Tunisia : 1 armour
Vologda : 1 bomber
101 Sea Zone : 2 destroyers, 2 submarines and 1 transport
91 Sea Zone : 1 cruiser, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 61 / 66
Americans : 50 / 71
Chinese : 3 / 6
British : 26 / 26
UK_Pacific : 6 / 10
Italians : 20 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 26 / 26
UK_Pacific : 6 / 10
Italians : 20 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Null / Other
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - British
2 infantry moved from Belgian Congo to Rhodesia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from West India to India
1 bomber moved from Gibraltar to France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British spend 5 on tech rolls
British roll 5 and gets 0 hitsPurchase Units - British
British buy 1 armour and 2 transports; Remaining resources: 1 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Belgian Congo to Rhodesia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from West India to India
1 bomber moved from Gibraltar to FranceCombat - British
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United KingdomPlace Units - British
1 armour placed in Union of South Africa
2 transports placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 armour
106 Sea Zone : 2 transports
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 28 / 29
UK_Pacific : 6 / 6
Italians : 18 / 24
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 cruisers, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Tanganyika Territory to Kenya -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 3,5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Alexandria to Egypt
2 cruisers, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 2 infantry moved from Tanganyika Territory to KenyaCombat - Italians
Battle in Kenya
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Kenya, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery in Kenya, round 4 : 1/1 hits
British roll dice for 1 mech_infantry in Kenya, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Egypt
Italians attack with 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 artilleries, 1 harbour and 5 infantry
Italians roll dice for 2 cruisers in Egypt, round 2 : 0/2 hits
Italians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/10 hits
British roll dice for 2 artilleries and 7 infantry in Egypt, round 2 : 4/9 hits
1 infantry owned by the ANZAC , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 armour, 1 artillery and 2 fighters in Egypt, round 3 : 2/6 hits
British roll dice for 2 artilleries and 6 infantry in Egypt, round 3 : 3/8 hits
2 infantry owned by the British , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Egypt
1 armour retreated to Alexandria
British win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 2 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 3 infantry moved from Tobruk to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Yugoslavia to Northern Italy
3 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 destroyers and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total -
Ouch…that couldn’t have gone much worse for me…
I took the Anzac Inf as first casualty and left the French. Feel free to switch if you want. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 3 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 27 / 29
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 3 infantry
106 Sea Zone : 1 flag
91 Sea Zone : 2 destroyersProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 27 / 29
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,4,5,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Western Germany to 114 Sea Zone
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
2 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 7 infantry moved from Bessarabia to Western Ukraine
3 armour and 6 mech_infantrys moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Baltic States to Western Ukraine
2 bombers moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Baltic States to 114 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 5/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians and 1 destroyer owned by the Germans lost in 114 Sea Zone
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 3 armour, 1 artillery, 7 infantry and 8 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 armour, 1 artillery, 7 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 5/19 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
3 aaGuns moved from Bessarabia to Western Ukraine
1 bomber moved from Belarus to Western Germany
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from 114 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 infantry moved from France to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Poland
2 tactical_bombers moved from Southern Italy to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Novgorod
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5,6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Volgograd to Rostov
2 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Caucasus
2 armour moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 4 : 1/3 hits
Germans roll dice for 2 infantry in Belarus, round 4 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 6 infantry moved from Yenisey to Timguska
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Vologda
2 aaGuns, 1 artillery and 12 infantry moved from Bryansk to Russia
1 infantry moved from Russia to BryanskPlace Units - Russians
3 artilleries, 5 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Sakha : 6 infantry
Timguska : 2 aaGuns and 6 infantry
Egypt : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Belarus : 1 artillery
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 24 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 mech_infantrys
Novosibirsk : 6 infantry
Vologda : 3 infantry
Volgograd : 1 factory_minor
Caucasus : 2 armour and 1 mech_infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 4 infantry
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 60 / 66
Americans : 50 / 71
Chinese : 4 / 4
British : 27 / 29
UK_Pacific : 6 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.074
Median : 4.000
Variance : 1.038
Standard Deviation : 1.019
Total rolls : 27Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.125
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.875
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 15 on tech rollsPurchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Shensi
2 fighters moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone -
Any scramble against Ceylon?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 4,3,1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Kweichow to Shensi
2 fighters moved from Yunnan to Shensi
2 tactical_bombers moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers, 3 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
1 artillery moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Tsinghai, round 2 : 4/8 hits
Chinese roll dice for 1 fighter and 4 infantry in Tsinghai, round 2 : 3/5 hits
4 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 bombers and 3 tactical_bombers in Tsinghai, round 3 : 2/5 hits
Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 3 fighters
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in CeylonNon Combat Move - Japanese
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Tsinghai to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
3 tactical_bombers moved from Tsinghai to Kweichow
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 infantry moved from Anhwe to Kweichow
1 aaGun and 1 infantry moved from Kweichow to Yunnan
1 artillery moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Suiyuyan to Shensi
2 infantry moved from Chahar to SuiyuyanPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 bomber placed in Japan
1 factory_minor placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 5 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,1 and gets 0 hitsPurchase Units - Americans
Americans buy 5 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs; 2 techTokens;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea ZoneNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New ZealandPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 submarines and 2 transports
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 1 fighter
Algeria : 1 infantry
Tunisia : 1 armour
Vologda : 1 bomber
86 Sea Zone : 1 transport
92 Sea Zone : 1 submarine
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 cruiser, 3 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 64 / 70
Americans : 52 / 73
Chinese : 1 / 4
British : 27 / 29
UK_Pacific : 5 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 45 / 59
Russians : 34 / 37
Japanese : 64 / 70
Americans : 52 / 73
Chinese : 1 / 2
British : 27 / 29
UK_Pacific : 5 / 6
Italians : 19 / 20
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2