@nikola1975 Doing my best! 4 fighters scramble off Gibraltar, none in Trans-Jordan.
Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Belarus to Novgorod
7 infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
3 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Buryatia to SakhaPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Russians :
Sakha : 6 infantry
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 6 infantry
Belarus : 1 infantry
Bryansk : 2 aaGuns, 4 artilleries and 9 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
Caucasus : 2 fighters and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour, 2 infantry and 5 mech_infantrys
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 21 / 21
Italians : 18 / 18
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,3,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 destroyers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Anhwe to Kweichow
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Kiangsi to Kwangtung
1 mech_infantry moved from Anhwe to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
7 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 infantry moved from Siam to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Malaya
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to KwangtungCombat - Japanese
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese roll dice for 2 battleships in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 7 fighters and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 7 fighters and 4 tactical_bombers in Szechwan, round 2 : 4/11 hits
Chinese roll dice for 5 infantry in Szechwan, round 2 : 2/5 hits
4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 5 fighters and 4 tactical_bombers in Szechwan, round 3 : 4/9 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 2 fighters
Casualties for Chinese: 5 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 3/6 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Shan State to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
5 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
4 infantry moved from Manchuria to Jehol
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 aaGun and 3 infantry moved from Jehol to Anhwe
1 carrier and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 41 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 10 on tech rollsPurchase Units - Americans
Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 10 on tech rolls
Americans roll 3,3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
16 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
United Kingdom : 1 bomber
Morocco : 1 armour and 1 infantry
101 Sea Zone : 1 destroyer and 1 submarine
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 48 / 49
Americans : 50 / 70
Chinese : 5 / 15
British : 26 / 32
UK_Pacific : 10 / 21
Italians : 18 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter and 3 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 47 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 32
UK_Pacific : 10 / 21
Italians : 18 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Null / Other
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Gibraltar to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
UK_Pacific spend 5 on tech rolls
British roll 1,3,6,2 and gets 1 hit
British removing all Technology Tokens after successful research.
British discover Jet PowerActivate Technology - British
British activating Jet Power
British giving technology to UK_Pacific: Jet PowerPurchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
1 bomber moved from Gibraltar to Southern FranceCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/4 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Southern France causes 5 damage total.Non Combat Move - British
1 bomber moved from Southern France to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West India
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,4,3,4
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 destroyer
West India : 1 infantry
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship and 1 cruiser
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 27 / 26
UK_Pacific : 11 / 10
Italians : 17 / 18
ANZAC : 14 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.500
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 50Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 4,1 and gets 0 hitsPurchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Italians
1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to Yugoslavia
1 artillery moved from Southern France to Northern ItalyCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 2 fighters and 1 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Yugoslavia, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Yugoslavia to Southern Italy
2 infantry moved from Bulgaria to Greece
3 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet PowerActivate Technology - ANZAC
ANZAC activating Jet PowerPurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Jet PowerActivate Technology - ANZAC
ANZAC activating Jet PowerPurchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for ANZAC: 1 destroyer and 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser
Egypt : 1 infantryProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.556
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Morocco to Algeria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea ZoneCombat - French
Battle in 106 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 106 Sea Zone
French win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiserNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
106 Sea Zone : 1 flag, 1 destroyer
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 45
Russians : 34 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 1 times
5 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 3,1,1,1 and gets 0 hitsPurchase Units - Germans
Germans buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 4 techTokens;Combat Move - Germans
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 submarine moved from 110 Sea Zone to 112 Sea Zone
7 infantry moved from Karelia to Novgorod
2 armour moved from Eastern Poland to Novgorod
1 armour, 3 artilleries and 11 infantry moved from Baltic States to Novgorod
1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 bomber moved from Southern Italy to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 tactical_bombers
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 3 armour, 4 artilleries, 2 bombers, 2 fighters, 19 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
AA fire in Novgorod : 1/5 hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 19 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/30 hits
Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Novgorod, round 2 : 9/20 hits
6 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Novgorod, round 3 : 8/21 hits
Russians roll dice for 1 artillery and 13 infantry in Novgorod, round 3 : 4/14 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 4 : 11/17 hits
Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 : 4/6 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 17 infantry
Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantryNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 armour moved from Germany to Western Germany
2 tactical_bombers moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 infantry placed in France
1 carrier and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rollsPurchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 4,4 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Russians
2 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 artillery and 2 infantry moved from Bryansk to Belarus
1 fighter moved from Caucasus to Belarus
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 4/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 mech_infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Caucasus
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsTerritory Summary for Russians :
Sakha : 6 infantry
Yenisey : 2 aaGuns and 6 infantry
Timguska : 6 infantry
Trans-Jordan : 2 mech_infantrys
Belarus : 1 artillery and 1 infantry
Bryansk : 2 aaGuns, 2 artilleries, 1 fighter and 13 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 factory_minor
Western Ukraine : 1 artillery and 2 infantry
Vologda : 1 artillery and 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Iraq : 1 flag, 2 armour and 2 infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 56
Russians : 36 / 39
Japanese : 46 / 49
Americans : 50 / 70
Chinese : 6 / 6
British : 26 / 26
UK_Pacific : 11 / 10
Italians : 20 / 24
ANZAC : 14 / 17
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.560
Median : 4.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25Null / Other
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Neutral_Axis Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16 -
Hi,
I accidentally forgot to offload for the Amphib in Java. This is of course after Tech Roll (bot 1, hit Super Subs) but before any Combat rolls.
I am going to set up a new board, and get to the exact same point before rolling. You’ll see me edit in the Tech + Token issue.
-Trajan -
You’ll also see some extra tech rolls as i try to get the board right.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing Technology Jet Power for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Turning off Edit Mode
Japanese buy 4 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 2,6,5,5 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet PowerActivate Technology - Japanese
Japanese activating Jet PowerPurchase Units - Japanese
Turning on Edit Mode
EDIT: Removing Technology Jet Power for Japanese
EDIT: Adding Technology Super subs for Japanese
EDIT: Turning off Edit Mode
Japanese buy 4 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 infantry moved from Chahar to Suiyuyan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 artillery moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to JavaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Celebes from Dutch, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 4/5 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 4 infantry in Suiyuyan, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
2 infantry moved from Jehol to Chahar
2 bombers moved from Suiyuyan to Kweichow
1 aaGun and 3 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
1 armour moved from Kwangsi to Yunnan
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Jehol to AnhwePlace Units - Japanese
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 4 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia