Degrasse (Allies + 9) vs. Trajan (Axis) + TechTokens

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Research Technology - ANZAC
                ANZAC spend 5 on tech rolls
                    ANZAC roll 5 and gets 0 hits

    Purchase Units - ANZAC
                ANZAC buy 1 artillery; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        62 Sea Zone : 1 cruiser and 1 destroyer
        Alexandria : 1 infantry
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 36 / 71
        Russians : 37 / 37
        Japanese : 29 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 15
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Central Africa : 1 infantry
        Algeria : 1 infantry
        71 Sea Zone : 1 destroyer
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 36 / 71
        Russians : 37 / 37
        Japanese : 29 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 32
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 15
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 0 on tech rolls

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 unit repaired.
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                2 mech_infantrys moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone

  • '13

    Scramble orders pls.
    Also, if you know a full OOL. Else, I’m happy to go round by round.

  • '21 '19 '18 '17 '16

    Scramble all five available fighters.

    DD, CA, BB, french, then British fighters for order of loss.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 2,1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Germans
                1 unit repaired.
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                2 mech_infantrys moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 bomber, 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone

    Combat - Germans
                British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
                British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    British defend with 1 cruiser and 1 transport
                        Germans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 92 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 cruiser and 1 transport
                Battle in 110 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 1 cruiser, 4 fighters, 1 submarine and 4 tactical_bombers
                    French defend with 1 fighter; British defend with 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 bomber, 1 cruiser, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 :  4/10 hits
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 fighters in 109 Sea Zone, round 2 :  5/8 hits
                        1 cruiser owned by the British , 1 cruiser owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the French , 3 fighters owned by the Germans , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                        Germans roll dice for 1 bomber, 1 fighter and 4 tactical_bombers in 109 Sea Zone, round 3 :  3/6 hits
                        British roll dice for 3 fighters in 109 Sea Zone, round 3 :  1/3 hits
                        3 fighters owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
                    Germans win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 cruiser, 4 fighters and 1 submarine
                    Casualties for French: 1 fighter
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 4 fighters
                Battle in Normandy Bordeaux
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                4 tactical_bombers moved from 109 Sea Zone to Holland Belgium
                1 bomber moved from 109 Sea Zone to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 armour moved from Romania to Baltic States
                3 aaGuns moved from Poland to Eastern Poland
                3 artilleries and 10 infantry moved from Poland to Baltic States
                3 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
                6 armour and 1 mech_infantry moved from France to Germany

    Place Units - Germans
                1 artillery and 1 infantry placed in Western Germany
                7 mech_infantrys placed in Germany
                2 fighters placed in Western Germany
                2 destroyers placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 2 tactical_bombers
                EDIT: Adding units owned by Germans to 112 Sea Zone: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 40 PUs (1 lost to blockades); end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Caucasus to Northwest Persia
                1 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia
                2 aaGuns moved from Belarus to Novgorod
                7 infantry moved from Belarus to Novgorod
                1 artillery moved from Belarus to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Bryansk to Belarus
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 3 infantry moved from Ukraine to Bryansk
                3 infantry moved from Russia to Bryansk
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Buryatia to Sakha

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Russians :

    Sakha : 6 infantry
        Yenisey : 6 infantry
        Yakut S.S.R. : 2 aaGuns and 6 infantry
        Belarus : 1 infantry
        Bryansk : 2 aaGuns, 4 artilleries and 9 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
        Ukraine : 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
        Caucasus : 2 fighters and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 armour, 2 infantry and 5 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 34 / 39
        Japanese : 29 / 42
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 32
        UK_Pacific : 21 / 21
        Italians : 18 / 18
        ANZAC : 14 / 15
        French : 10 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 3,3,3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 3 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Hopei
                2 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Anhwe to Kweichow
                2 artilleries moved from Japan to 6 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Anhwe to Kwangtung
                2 infantry moved from Kiangsi to Kwangtung
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Kwangsi
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 fighter moved from 36 Sea Zone to Yunnan
                1 tactical_bomber moved from 36 Sea Zone to Yunnan
                7 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 battleships moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                2 infantry moved from Siam to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 bomber moved from Kwangsi to 41 Sea Zone
                1 bomber moved from Kwangsi to Malaya
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                1 infantry moved from Kiangsi to Kwangtung

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                        Japanese roll dice for 2 battleships in Malaya, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 :  3/5 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                        Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Malaya, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  2/4 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/6 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/4 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yunnan, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Szechwan
                    Japanese attack with 7 fighters and 4 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 7 fighters and 4 tactical_bombers in Szechwan, round 2 :  4/11 hits
                        Chinese roll dice for 5 infantry in Szechwan, round 2 :  2/5 hits
                        4 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 5 fighters and 4 tactical_bombers in Szechwan, round 3 :  4/9 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 fighters
                    Casualties for Chinese: 5 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangtung, round 3 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 cruisers in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  1/6 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 :  3/6 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to Kwangsi
                1 fighter moved from Shan State to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from Malaya to Kwangsi
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                5 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
                4 infantry moved from Manchuria to Jehol
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 aaGun and 3 infantry moved from Jehol to Anhwe
                1 carrier and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 submarine moved from 37 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 10 on tech rolls

    Purchase Units - Americans
                Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 3,3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 3 destroyers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                2 destroyers and 2 submarines placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
                EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield and 1 fighter
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
        United Kingdom : 1 bomber
        Morocco : 1 armour and 1 infantry
        101 Sea Zone : 1 destroyer and 1 submarine
        91 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 34 / 39
        Japanese : 48 / 49
        Americans : 50 / 70
        Chinese : 5 / 15
        British : 26 / 32
        UK_Pacific : 10 / 21
        Italians : 18 / 18
        ANZAC : 14 / 15
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 fighter and 3 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 34 / 39
        Japanese : 47 / 49
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 26 / 32
        UK_Pacific : 10 / 21
        Italians : 18 / 18
        ANZAC : 14 / 15
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.733
            Median : 4.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 artillery and 1 infantry moved from Burma to Shan State
                1 bomber moved from Gibraltar to Southern France

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Research Technology - British
                British spend 5 on tech rolls
                UK_Pacific spend 5 on tech rolls
                    British roll 1,3,6,2 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Jet Power

    Activate Technology - British
                British activating Jet Power
                British giving technology to UK_Pacific: Jet Power

    Purchase Units - British
                British buy 1 airfield and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Shan State
                1 artillery and 1 infantry moved from Burma to Shan State
                1 bomber moved from Gibraltar to Southern France

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/4 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Southern France causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Southern France to Gibraltar
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern Persia to West India
                1 fighter moved from 41 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone

    Place Units - British
                1 airfield placed in Gibraltar
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,4
                British collect 26 PUs (1 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,2,6,4,3,4
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 artillery
        India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 1 mech_infantry and 1 tactical_bomber
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 destroyer
        West India : 1 infantry
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        Eastern Persia : 1 flag
        72 Sea Zone : 1 battleship and 1 cruiser
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 34 / 39
        Japanese : 46 / 49
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 27 / 26
        UK_Pacific : 11 / 10
        Italians : 17 / 18
        ANZAC : 14 / 15
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 5 times
                4 was rolled 12 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.500
            Median : 4.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 50

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.600
            Median : 4.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.400
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Research Technology - Italians
                Italians spend 10 on tech rolls
                    Italians roll 4,1 and gets 0 hits

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Yugoslavia
                2 fighters moved from Southern Italy to Yugoslavia
                1 artillery moved from Southern France to Northern Italy

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    Neutral_Allies defend with 1 infantry
                        Italians roll dice for 1 armour, 2 fighters and 1 infantry in Yugoslavia, round 2 :  2/4 hits
                        Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Libya to Tobruk
                2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
                2 fighters moved from Yugoslavia to Southern Italy
                2 infantry moved from Bulgaria to Greece
                3 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1
                Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Jet Power

    Activate Technology - ANZAC
                ANZAC activating Jet Power

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Research Technology - ANZAC
                ANZAC spend 0 on tech rolls
                    ANZAC roll 6 and gets 1 hit
                ANZAC removing all Technology Tokens after successful research.
                ANZAC discover Jet Power

    Activate Technology - ANZAC
                ANZAC activating Jet Power

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Queensland to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -18
                    Casualties for ANZAC: 1 destroyer and 1 fighter

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
                ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 34 / 39
        Japanese : 46 / 49
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 26 / 26
        UK_Pacific : 11 / 10
        Italians : 20 / 24
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.556
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Morocco to Algeria
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                2 infantry moved from Morocco to Algeria
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 106 Sea Zone

    Combat - French
                Battle in 106 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  1/1 hits
                        French roll dice for 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the French and 1 submarine owned by the Germans lost in 106 Sea Zone
                    French win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                    Casualties for French: 1 cruiser

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 3 infantry
        106 Sea Zone : 1 flag, 1 destroyer
        83 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 45
        Russians : 34 / 39
        Japanese : 46 / 49
        Americans : 50 / 70
        Chinese : 6 / 6
        British : 26 / 26
        UK_Pacific : 11 / 10
        Italians : 20 / 24
        ANZAC : 14 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.500
            Median : 2.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
            Average roll : 1.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    French Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Research Technology - Germans
                Germans spend 10 on tech rolls
                    Germans roll 3,1,1,1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 4 techTokens;

    Combat Move - Germans
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Novgorod
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 tactical_bombers moved from 112 Sea Zone to 125 Sea Zone
                2 tactical_bombers moved from Holland Belgium to Southern Italy
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                7 infantry moved from Karelia to Novgorod
                2 armour moved from Eastern Poland to Novgorod
                1 armour, 3 artilleries and 11 infantry moved from Baltic States to Novgorod
                1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
                1 bomber moved from Southern Italy to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Novgorod
                    Germans attack with 3 armour, 4 artilleries, 2 bombers, 2 fighters, 19 infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 19 infantry
                        AA fire in Novgorod :  1/5 hits
                        1 fighter owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 19 infantry and 1 tactical_bomber in Novgorod, round 2 :  8/30 hits
                        Russians roll dice for 2 aaGuns, 1 artillery and 19 infantry in Novgorod, round 2 :  9/20 hits
                        6 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber in Novgorod, round 3 :  8/21 hits
                        Russians roll dice for 1 artillery and 13 infantry in Novgorod, round 3 :  4/14 hits
                        8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 4 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 4 :  11/17 hits
                        Russians roll dice for 1 artillery and 5 infantry in Novgorod, round 4 :  4/6 hits
                        5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour, 4 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 fighter and 17 infantry
                    Casualties for Russians: 2 aaGuns, 1 artillery and 19 infantry

    Non Combat Move - Germans
                2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
                2 mech_infantrys moved from Germany to Baltic States
                3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 1 artillery and 8 infantry moved from Eastern Poland to Bessarabia
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                3 armour moved from Germany to Western Germany
                2 tactical_bombers moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                1 infantry placed in France
                1 carrier and 2 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Russians
                2 infantry moved from Northwest Persia to Iraq
                2 armour moved from Northwest Persia to Iraq
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 fighter moved from Caucasus to Belarus
                1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Ukraine to Western Ukraine

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