Another war Suprise Attack Axis vs Whackamatt +7 Allies

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 2 damage on 2 airfields; Remaining resources: 34 PUs;
                British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 2 tactical_bombers moved from Romania to Yugoslavia
                1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                3 destroyers moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Malaya to 41 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - British
                Battle in Yugoslavia
                    British attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    British win, taking Yugoslavia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Celebes
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    British attack with 4 destroyers and 1 fighter
                    Japanese defend with 1 battleship and 1 destroyer
                    British win, taking 41 Sea Zone from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Morocco from Italians to British
                EDIT: Turning off Edit Mode
                1 fighter moved from 41 Sea Zone to Shan State
                1 aaGun and 4 infantry moved from Malaya to Shan State
                1 aaGun and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                2 infantry moved from Yunnan to Hunan
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Alexandria to Tobruk
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Yugoslavia to 98 Sea Zone
                1 tactical_bomber moved from Yugoslavia to Bulgaria

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 cruiser, 1 destroyer and 1 transport placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 transport

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  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 101 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 88 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Tunisia to Libya

    Combat - Italians
                Italians creates battle in territory 101 Sea Zone
                Battle in 101 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 101 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 :  1/4 hits
                        British roll dice for 1 armour in Yugoslavia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                Italians undo move 1.
                Italians undo move 1.
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4,6,5
                Italians collect 16 PUs (2 lost to blockades); end with 17 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Sorry for the edit and delay I was on vacation, I thought I told everyone, again sorry I missed you.
    Sounds like the fat lady is warming up her singing voice, my Axis need a turn around round or 5
    Tanks
    S.A.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

  • 20 18 17 15

    sorry for the manual upload!  I guess France only has one unit left.  lol.

    Ger_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Norway to Karelia
                1 artillery and 2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to Denmark
                1 armour moved from Western Germany to Denmark
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Norway to Finland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Norway to Karelia
                1 artillery and 2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to Denmark
                1 armour moved from Western Germany to Denmark
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Norway to Finland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Poland
                2 infantry moved from France to Southern France
                2 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Sorry I forgot to move my tank in Ukraine, If I could move it to Rostov and then Cauc.
    Sorry and Tanks
    S.A.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Russians to Germans
                EDIT: Changing ownership of Rostov from Russians to Germans
                EDIT: Changing PUs for Germans from 63 to 67
                EDIT: Changing PUs for Germans from 67 to 72
                EDIT: Removing units owned by Germans from Volgograd: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 armour
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 armour moved from Albania to Greece
                      Russians take Greece from Italians
                3 infantry moved from Bessarabia to Romania
                2 armour moved from Ukraine to Romania
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 armour moved from Ukraine to Caucasus
                      Russians take Rostov from Germans
                1 tactical_bomber moved from Russia to Caucasus
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Iraq to Northwest Persia

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 aaGuns moved from Bessarabia to Romania
                1 tactical_bomber moved from Caucasus to Ukraine
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                3 armour placed in Ukraine
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 56 PUs

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    bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
                2 submarines moved from 6 Sea Zone to 24 Sea Zone
                2 submarines moved from 24 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
                2 submarines moved from 6 Sea Zone to 24 Sea Zone
                2 submarines moved from 24 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 :  2/6 hits
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  2/4 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 :  0/4 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 3 :  2/2 hits
                        1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kiangsi
                    retreated to Kiangsi
                    Chinese win with 2 infantry remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    Casualties for Chinese: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter and 2 submarines
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                        1 transport owned by the Americans lost in 25 Sea Zone
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 :  0/2 hits
                    Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
                1 artillery moved from Shantung to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 27 PUs; end with 27 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.909
            Median : 4.500
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.333
            Median : 1.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from Jehol to Japan
                1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
                3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 fighter and 1 infantry moved from Soviet Far East to Siberia

  • 20 18 17 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                2 fighters and 2 tactical_bombers moved from Jehol to Japan
                1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
                3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
                1 fighter and 1 infantry moved from Soviet Far East to Siberia
                1 artillery and 5 infantry moved from 6 Sea Zone to Japan

  • 20 18 17 15

    Please review the second file; I had forgotten to unload my troops into Japan.

    I need:

    scramble orders for 112
    scramble and kamikaze orders for 6

  • 20 18 17 15

    bump

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