@cwglee51
no scramble.
you forgot the mech in sakha
Another war Suprise Attack Axis vs Whackamatt +7 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
British defend with 1 destroyer and 2 transports
Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
2 transports owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 artilleries and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/7 hits
Chinese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits
3 artilleries owned by the British , 1 mech_infantry owned by the British , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 5 submarines; British defend with 2 destroyers and 1 transport
5 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 destroyer
Battle in AmurNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 carrier moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,3,3,2,3,5,1,1,6,2
Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs totalDice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.018
Median : 3.000
Variance : 1.204
Standard Deviation : 1.097
Total rolls : 55Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.944
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
3 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to 19 Sea Zone
1 fighter moved from 25 Sea Zone to 5 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 19 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 battleship moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Cyprus to 97 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far EastCombat - Americans
Battle in 19 Sea Zone
Americans attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for Americans: 2 fighters
Battle in 112 Sea Zone
Americans attack with 2 cruisers, 2 destroyers and 2 fighters
Germans defend with 1 destroyer, 1 submarine and 4 transports
Americans win with 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 1 destroyer, 1 submarine and 4 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer and 1 fighter
Germans defend with 1 battleship, 1 carrier and 1 cruiser
Units damaged: 1 battleship owned by the Germans
Americans win with 1 battleship, 2 bombers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 38
Casualties for Germans: 1 battleship, 1 carrier and 1 cruiser
Casualties for Americans: 1 fighter
Battle in 5 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 5 Sea Zone to Soviet Far East
1 carrier moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
3 destroyers moved from 25 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Jehol
1 artillery and 5 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 infantry and 3 transports moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
2 fighters moved from 112 Sea Zone to United KingdomPlace Units - Americans
3 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 2 damage on 2 airfields; Remaining resources: 34 PUs;
British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 fighters and 2 tactical_bombers moved from Romania to Yugoslavia
1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
2 submarines moved from 92 Sea Zone to 97 Sea Zone
3 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Malaya to 41 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in Yugoslavia
British attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 infantry
British win, taking Yugoslavia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Celebes
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 4 destroyers and 1 fighter
Japanese defend with 1 battleship and 1 destroyer
British win, taking 41 Sea Zone from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for British: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Italians to British
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to Shan State
1 aaGun and 4 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
2 infantry moved from Yunnan to Hunan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Yugoslavia to 98 Sea Zone
1 tactical_bomber moved from Yugoslavia to BulgariaPlace Units - British
1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 cruiser, 1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 transport -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 101 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tunisia to LibyaCombat - Italians
Italians creates battle in territory 101 Sea Zone
Battle in 101 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Yugoslavia
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 : 1/4 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 armour, 1 artillery and 1 infantry placed in Southern Italy
Italians undo move 1.
Italians undo move 1.
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4,6,5
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry for the edit and delay I was on vacation, I thought I told everyone, again sorry I missed you.
Sounds like the fat lady is warming up her singing voice, my Axis need a turn around round or 5
Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
sorry for the manual upload! I guess France only has one unit left. lol.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 artillery and 2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Norway to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 artillery and 2 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 artillery and 3 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Norway to FinlandCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Poland
2 infantry moved from France to Southern France
2 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Sorry I forgot to move my tank in Ukraine, If I could move it to Rostov and then Cauc.
Sorry and Tanks
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Russians
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Changing ownership of Rostov from Russians to Germans
EDIT: Changing PUs for Germans from 63 to 67
EDIT: Changing PUs for Germans from 67 to 72
EDIT: Removing units owned by Germans from Volgograd: 1 armour
EDIT: Adding units owned by Germans to Caucasus: 1 armour
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bulgaria to Albania
Russians take Albania from Italians
1 armour moved from Albania to Greece
Russians take Greece from Italians
3 infantry moved from Bessarabia to Romania
2 armour moved from Ukraine to Romania
1 artillery and 2 infantry moved from Russia to Smolensk
1 armour moved from Ukraine to Caucasus
Russians take Rostov from Germans
1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Ethiopia to Egypt
1 infantry moved from Iraq to Northwest PersiaCombat - Russians
Battle in Romania
Russians attack with 2 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 aaGuns moved from Bessarabia to Romania
1 tactical_bomber moved from Caucasus to Ukraine
1 aaGun moved from Bryansk to SmolenskPlace Units - Russians
3 armour placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 56 PUs -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 submarines moved from 6 Sea Zone to 24 Sea Zone
2 submarines moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsu to Kiangsi
2 submarines moved from 6 Sea Zone to 24 Sea Zone
2 submarines moved from 24 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 2/6 hits
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 2/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Kiangsi, round 3 : 0/4 hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 2/2 hits
1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Chinese win with 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 transport owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 0/2 hits
Japanese win with 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 artillery moved from Shantung to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 27 PUs totalDice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.909
Median : 4.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.333
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 infantry moved from Soviet Far East to Siberia -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 unit repaired.
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 artillery, 5 infantry and 3 transports moved from 16 Sea Zone to 6 Sea Zone
3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 infantry moved from Soviet Far East to Siberia
1 artillery and 5 infantry moved from 6 Sea Zone to Japan





