Another war Suprise Attack Axis vs Whackamatt +7 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Nenetsia to 127 Sea Zone
                1 armour moved from Archangel to 127 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Belarus to Eastern Poland
                1 armour moved from Belarus to Western Ukraine
                1 artillery and 1 infantry moved from Nenetsia to Vologda
                1 mech_infantry moved from Nenetsia to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 armour moved from Nenetsia to Smolensk
                2 armour and 2 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Germany to Romania
                2 fighters and 1 tactical_bomber moved from Southern Italy to Romania
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Western Germany to Romania
                1 armour moved from Germany to Romania
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 battleship and 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 3 :  2/2 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 battleship remaining. Battle score for attacker is -27
                    Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Eastern Poland
                    Germans attack with 1 armour
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 3 :  0/1 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 3 :  0/1 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 4 :  0/1 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 4 :  0/1 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 5 :  0/1 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 5 :  1/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour
                Battle in Vologda
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Vologda, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Vologda, round 7 :  0/1 hits
                        Russians roll dice for 1 infantry in Vologda, round 7 :  1/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Romania
                    Germans attack with 4 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 fighters and 2 tactical_bombers; Russians defend with 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                        Germans roll dice for 4 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 :  7/10 hits
                        Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 :  6/13 hits
                        2 infantry owned by the Russians , 1 armour owned by the Russians , 2 infantry owned by the Germans , 4 armour owned by the Germans , 3 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Romania
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Romania, round 3 :  2/4 hits
                        Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Romania, round 3 :  5/6 hits
                        2 armour owned by the Russians , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in Romania
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -33
                    Casualties for Germans: 4 armour, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 3 armour, 3 artilleries, 2 infantry and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Smolensk, round 2 :  2/3 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 :  2/3 hits
                        1 infantry owned by the Russians , 1 artillery owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 armour in Smolensk, round 3 :  1/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Western Ukraine, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Norway
                    Germans attack with 1 armour, 2 artilleries and 5 infantry
                    Americans defend with 2 infantry and 2 mech_infantrys
                        Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Norway, round 2 :  1/8 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Norway, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                        Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Norway, round 3 :  2/7 hits
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Norway, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 4 :  0/6 hits
                        Americans roll dice for 1 mech_infantry in Norway, round 4 :  0/1 hits
                        Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 5 :  2/6 hits
                        Americans roll dice for 1 mech_infantry in Norway, round 5 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Norway
                    Germans win, taking Norway from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 125 Sea Zone
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Germans
                2 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Western Germany
                1 aaGun moved from Belarus to Baltic States
                1 artillery moved from Bryansk to Belarus

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in Western Germany
                1 artillery and 3 infantry placed in Germany
                2 infantry placed in France
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 19 times
                3 was rolled 21 times
                4 was rolled 20 times
                5 was rolled 17 times
                6 was rolled 19 times
            Average roll : 3.559
            Median : 4.000
            Variance : 0.227
            Standard Deviation : 0.477
            Total rolls : 111

    Germans Combat
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 64

    Russians Combat
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.412
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 34

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Rostov to Volgograd
                1 armour moved from Eastern Poland to Bulgaria
                      Russians take Bulgaria from Germans
                1 armour moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia
                1 transport moved from 76 Sea Zone to 80 Sea Zone

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 infantry
                    Germans defend with 1 armour and 1 factory_minor
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 4 infantry moved from Russia to Bryansk
                2 aaGuns and 3 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                1 infantry placed in Iraq
                3 armour placed in Ukraine
                Russians undo move 2.
                3 armour placed in Ukraine
                1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs

  • 20 18 17 15

    bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    British defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                        2 transports owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
                    Casualties for British: 1 destroyer and 2 transports
                Battle in Shantung
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 3 artilleries and 1 mech_infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 :  5/7 hits
                        Chinese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 :  2/6 hits
                        3 artilleries owned by the British , 1 mech_infantry owned by the British , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Anhwe, round 3 :  2/5 hits
                        Chinese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Japanese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter and 2 mech_infantrys
                    Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 5 submarines; British defend with 2 destroyers and 1 transport
                    5 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 3 destroyers and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                        1 tactical_bomber owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for ANZAC: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Amur

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
                1 carrier moved from 35 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 fighter and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,3,3,2,3,5,1,1,6,2
                Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs total

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.018
            Median : 3.000
            Variance : 1.204
            Standard Deviation : 1.097
            Total rolls : 55

    Null / Other
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.944
            Median : 3.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    ANZAC Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.786
            Median : 2.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.625
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from Hopei to 19 Sea Zone
                1 fighter moved from 25 Sea Zone to 5 Sea Zone
                2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 19 Sea Zone
                2 bombers moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 battleship moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 112 Sea Zone
                2 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 cruiser moved from 109 Sea Zone to 112 Sea Zone
                1 cruiser moved from 109 Sea Zone to 112 Sea Zone
                2 cruisers and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 bomber moved from Cyprus to 97 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western United States to 16 Sea Zone
                1 infantry moved from Siberia to Soviet Far East

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 4 fighters and 2 tactical_bombers
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 1 transport
                    Casualties for Americans: 2 fighters
                Battle in 112 Sea Zone
                    Americans attack with 2 cruisers, 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer, 1 submarine and 4 transports
                    Americans win with 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 42
                    Casualties for Germans: 1 destroyer, 1 submarine and 4 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 97 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 destroyer
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber
                Battle in 91 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer and 1 fighter
                    Germans defend with 1 battleship, 1 carrier and 1 cruiser
                    Units damaged: 1 battleship owned by the Germans
                    Americans win with 1 battleship, 2 bombers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 battleship, 1 carrier and 1 cruiser
                    Casualties for Americans: 1 fighter
                Battle in 5 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 fighter moved from 5 Sea Zone to Soviet Far East
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                1 carrier moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                3 destroyers moved from 25 Sea Zone to 16 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Jehol
                1 artillery and 5 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 infantry and 3 transports moved from 25 Sea Zone to 16 Sea Zone
                2 bombers moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                3 fighters placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British repair 2 damage on 2 airfields; Remaining resources: 34 PUs;
                British buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 cruiser, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 2 tactical_bombers moved from Romania to Yugoslavia
                1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 armour moved from Alexandria to 98 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
                2 submarines moved from 92 Sea Zone to 97 Sea Zone
                3 destroyers moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 fighter moved from Malaya to 41 Sea Zone
                1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - British
                Battle in Yugoslavia
                    British attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                    British win, taking Yugoslavia from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry
                Battle in Celebes
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    British attack with 4 destroyers and 1 fighter
                    Japanese defend with 1 battleship and 1 destroyer
                    British win, taking 41 Sea Zone from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship and 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Morocco from Italians to British
                EDIT: Turning off Edit Mode
                1 fighter moved from 41 Sea Zone to Shan State
                1 aaGun and 4 infantry moved from Malaya to Shan State
                1 aaGun and 1 infantry moved from Burma to Yunnan
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                2 infantry moved from Yunnan to Hunan
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Tobruk to Egypt
                1 mech_infantry moved from Alexandria to Tobruk
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 2 destroyers, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Yugoslavia to 98 Sea Zone
                1 tactical_bomber moved from Yugoslavia to Bulgaria

    Place Units - British
                1 carrier, 1 destroyer and 1 transport placed in 98 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 cruiser, 1 destroyer and 1 transport placed in 39 Sea Zone
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 destroyer and 1 transport

  • 20 18 17 15

    bump

  • 20 18 17 15

    bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Tunisia to Libya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
                Italians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to 101 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from 88 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Tunisia to Libya

    Combat - Italians
                Italians creates battle in territory 101 Sea Zone
                Battle in 101 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 101 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 101 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Yugoslavia
                    Italians attack with 1 artillery and 3 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 2 :  1/4 hits
                        British roll dice for 1 armour in Yugoslavia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                Italians undo move 1.
                Italians undo move 1.
                1 artillery and 2 infantry placed in Northern Italy
                1 armour placed in Northern Italy
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,4,6,5
                Italians collect 16 PUs (2 lost to blockades); end with 17 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.263
            Standard Deviation : 1.124
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Sorry for the edit and delay I was on vacation, I thought I told everyone, again sorry I missed you.
    Sounds like the fat lady is warming up her singing voice, my Axis need a turn around round or 5
    Tanks
    S.A.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

  • 20 18 17 15

    sorry for the manual upload!  I guess France only has one unit left.  lol.

    Ger_10.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Norway to Karelia
                1 artillery and 2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to Denmark
                1 armour moved from Western Germany to Denmark
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Norway to Finland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Norway to Karelia
                1 artillery and 2 infantry moved from Norway to Finland
                2 infantry moved from Western Germany to Denmark
                1 armour moved from Western Germany to Denmark
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 artillery and 3 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Norway to Finland

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Poland
                2 infantry moved from France to Southern France
                2 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 destroyer and 1 submarine placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Sorry I forgot to move my tank in Ukraine, If I could move it to Rostov and then Cauc.
    Sorry and Tanks
    S.A.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Russians to Germans
                EDIT: Changing ownership of Rostov from Russians to Germans
                EDIT: Changing PUs for Germans from 63 to 67
                EDIT: Changing PUs for Germans from 67 to 72
                EDIT: Removing units owned by Germans from Volgograd: 1 armour
                EDIT: Adding units owned by Germans to Caucasus: 1 armour
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Bulgaria to Albania
                      Russians take Albania from Italians
                1 armour moved from Albania to Greece
                      Russians take Greece from Italians
                3 infantry moved from Bessarabia to Romania
                2 armour moved from Ukraine to Romania
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 armour moved from Ukraine to Caucasus
                      Russians take Rostov from Germans
                1 tactical_bomber moved from Russia to Caucasus
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Russia to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 armour moved from Ethiopia to Egypt
                1 infantry moved from Iraq to Northwest Persia

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour and 3 infantry
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 armour and 3 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 aaGuns moved from Bessarabia to Romania
                1 tactical_bomber moved from Caucasus to Ukraine
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Russians
                3 armour placed in Ukraine
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 56 PUs

  • 20 18 17 15

    bump

Suggested Topics

  • 4
  • 3
  • 125
  • 91
  • 61
  • 135
  • 128
  • 211
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

18.0k

Users

40.8k

Topics

1.8m

Posts