Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Shensi to Kansu
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from Jehol to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Manchuria to Korea
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kiangsi to Kwangtung
1 armour moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 3 infantry moved from Shensi to Kansu
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Kansu
1 armour and 2 mech_infantrys moved from Jehol to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 bombers moved from Manchuria to Korea
1 mech_infantry moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 1 destroyer
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 18 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 3 infantry; Chinese defend with 8 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Kansu, round 2 : 1/9 hits
Chinese roll dice for 11 infantry in Kansu, round 2 : 4/11 hits
1 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kansu, round 3 : 1/5 hits
Chinese roll dice for 10 infantry in Kansu, round 3 : 4/10 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
1 artillery owned by the Japanese retreated to Suiyuyan
Chinese win with 9 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Korea
Japanese attack with 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 5 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Korea, round 2 : 5/8 hits
Russians roll dice for 5 infantry in Korea, round 2 : 1/5 hits
5 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
1 battleship and 1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.500
Median : 3.500
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 76
Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.732
Median : 4.000
Variance : 1.075
Standard Deviation : 1.037
Total rolls : 41
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.095
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 cruiser, 3 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Philippines to 43 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 43 Sea Zone to Philippines
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Midway to Queensland
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 cruisers, 3 destroyers and 3 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 2 cruisers and 3 destroyers
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Iceland: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 2 destroyers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
6 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 7 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq
3 artilleries and 6 infantry moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
6 infantry moved from India to Burma
3 fighters and 2 tactical_bombers moved from India to Iraq
Combat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Burma
British attack with 3 artilleries and 12 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
2 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
6 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in India
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
UK_Pacific collect 20 PUs (1 lost to blockades); end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
Bump
Bump
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 0/2 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 4 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 3/4 hits
British roll dice for 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
2 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
French Combat
4 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3
British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to Shan State
4 fighters moved from Sumatra to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 54 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to New South Wales
2 aaGuns, 2 artilleries and 3 infantry moved from South Australia to Queensland
4 fighters moved from Shan State to Malaya
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
2 armour and 1 artillery moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
Scramble and or intercept orders, if you would please.
Sorry foe the delays
Tanks
S.A.
No intercept or scramble
bump
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
1 armour and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 tactical_bombers moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Baltic States to Novgorod
2 armour moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Baltic States to Belarus
2 armour and 1 artillery moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 6 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 9 damage total. Damaged units is as follows: airfield = 2, harbour = 4, factory_major = 3
Battle in Belarus
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 armour, 1 artillery and 5 infantry
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Belarus, round 2 : 3/12 hits
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Belarus, round 2 : 1/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Belarus, round 3 : 2/11 hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 3 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Belarus, round 4 : 5/10 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour, 1 artillery and 5 infantry
Battle in Novgorod
Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 2/7 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 3/7 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 109 Sea Zone
Germans attack with 4 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 4 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Western Germany
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from France to Western Germany
1 aaGun moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Baltic States
3 infantry moved from Germany to Poland
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 artillery and 3 infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
1 artillery and 1 infantry placed in Normandy Bordeaux
1 armour placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.533
Median : 4.000
Variance : 0.338
Standard Deviation : 0.581
Total rolls : 75
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.385
Median : 4.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 52
Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.765
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
British Combat
1 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 2 infantry moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
1 artillery and 3 infantry moved from Western Ukraine to Eastern Poland
4 armour, 1 artillery and 8 infantry moved from Finland to Norway
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Russia to Romania
1 bomber moved from Eastern Persia to Trans-Jordan
1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Ukraine to Syria
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Romania from Germans with 1 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Trans-Jordan
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Norway
Russians attack with 4 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 2 artilleries and 5 infantry
Russians win, taking Norway from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 2 artilleries and 5 infantry
Casualties for Russians: 4 infantry
Battle in Syria
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Syria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Bessarabia
2 aaGuns, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Syria to Iraq
1 bomber moved from Trans-Jordan to Iraq
2 aaGuns moved from Finland to Norway
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 artilleries and 2 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Russia
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
2 armour placed in Ukraine
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,2
Russians collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Korea to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
2 mech_infantrys moved from Korea to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 armour and 3 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from UK_Pacific
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from French Indo China to Shan State
1 armour moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to Formosa
1 tactical_bomber moved from Kiangsu to Formosa
1 submarine moved from 20 Sea Zone to 37 Sea Zone