14L Whackamatt (Allies +11) vs MiamiuMike (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Egypt to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 armour moved from Italian Somaliland to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery moved from Nenetsia to 127 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Ukraine to Romania
                1 fighter moved from Bryansk to Yugoslavia
                1 infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 battleship moved from 80 Sea Zone to 76 Sea Zone
                1 battleship moved from 76 Sea Zone to 72 Sea Zone
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                2 mech_infantrys moved from Iraq to Egypt
                1 mech_infantry moved from Eastern Persia to Iraq
                2 mech_infantrys moved from Novosibirsk to Turkmenistan
                1 fighter moved from Kansu to Persia

    Combat - Italians

    Non Combat Move - Italians
                1 artillery moved from 112 Sea Zone to Western Germany

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 mech_infantrys placed in Iraq
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 mech_infantry moved from South Australia to New South Wales
                1 carrier, 4 destroyers, 3 submarines and 1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from South Australia to Western Australia
                1 mech_infantry moved from South Australia to Western Australia

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 4 destroyers, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 4 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Politics - Germans

    Purchase Units - Germans
                Germans repair 7 damage on 7 factory_minors; Remaining resources: 102 PUs;
                Germans buy 2 armour, 7 artilleries, 6 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 3 mech_infantrys moved from Belgian Congo to Rhodesia
                1 armour and 1 mech_infantry moved from Kenya to Rhodesia
                1 mech_infantry moved from Alexandria to Tobruk
                1 armour and 2 mech_infantrys moved from Egypt to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                3 bombers moved from Bryansk to Tobruk
                1 mech_infantry moved from Anglo Egyptian Sudan to Nigeria
                      Germans take Nigeria from British
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Urals to Yenisey

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in Rhodesia
                    Germans attack with 2 armour and 4 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Rhodesia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tobruk
                    Germans attack with 1 armour, 4 bombers and 3 mech_infantrys
                    Americans defend with 2 armour, 2 infantry and 1 mech_infantry
                    Germans win, taking Tobruk from Americans with 1 armour and 3 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 bomber and 3 mech_infantrys
                    Casualties for Americans: 2 armour, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Tobruk to Southern Italy
                2 bombers moved from Tobruk to Alexandria
                2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 4 transports moved from 127 Sea Zone to 112 Sea Zone
                1 fighter moved from Archangel to 112 Sea Zone
                2 submarines moved from 113 Sea Zone to 109 Sea Zone
                2 submarines moved from 97 Sea Zone to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 mech_infantry moved from Yunnan to Burma
                2 artilleries and 2 infantry moved from France to Northern Italy
                1 fighter moved from France to Southern Italy
                1 infantry moved from France to Southern France
                2 mech_infantrys moved from Samara to Bryansk
                1 artillery moved from Samara to Volgograd
                1 infantry moved from Volgograd to Samara
                1 bomber moved from Archangel to Southern Italy
                3 mech_infantrys moved from Novgorod to Bryansk
                1 artillery and 1 mech_infantry moved from Smolensk to Bryansk
                1 mech_infantry moved from Vologda to Bryansk
                1 infantry moved from Archangel to Vologda
                1 mech_infantry moved from Urals to Archangel
                1 infantry moved from Archangel to Smolensk
                2 infantry moved from Archangel to Belarus
                4 artilleries moved from Archangel to Belarus
                1 artillery and 2 infantry moved from Volgograd to Rostov
                2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                1 fighter moved from Scotland to 112 Sea Zone

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Egypt
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Novgorod
                4 artilleries and 2 infantry placed in Western Germany
                2 submarines placed in 112 Sea Zone
                3 artilleries placed in Volgograd
                Germans undo move 5.
                2 submarines placed in 110 Sea Zone
                3 infantry placed in Southern France
                1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                Germans collect 79 PUs (4 lost to blockades); end with 79 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 106 PUs


  • At the risk of sounding like a jerk - I am not trying to be, just want to wrap up this last game before I take a vacation from A&A….can we either speed up play a bit on this one - or - I would actually like to know if you think the allies have a shot - I think they are way behind and getting more so each round? But that is just my opinion - not fact :)

    MM

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 6 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Manchuria to Amur
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from Japan to Siberia
                1 fighter and 1 tactical_bomber moved from Japan to Amur
                2 destroyers moved from 6 Sea Zone to 8 Sea Zone
                2 destroyers moved from 8 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to Amur
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Japan to Siberia

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 2 transports
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 1 Sea Zone
                    Japanese attack with 2 destroyers
                    Americans defend with 1 submarine and 1 transport
                    Japanese win, taking 1 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Siberia
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Japanese win, taking Siberia from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Amur
                    Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                    Japanese win, taking Amur from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                1 infantry moved from Novosibirsk to Timguska
                2 infantry moved from Shantung to Jehol
                1 fighter and 1 tactical_bomber moved from Amur to Jehol
                1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 bomber moved from Amur to Jehol
                1 bomber moved from Siberia to Japan
                2 fighters moved from 16 Sea Zone to 19 Sea Zone
                2 carriers, 1 destroyer and 2 transports moved from 43 Sea Zone to 20 Sea Zone
                2 fighters moved from 19 Sea Zone to 20 Sea Zone
                1 carrier moved from 19 Sea Zone to 20 Sea Zone
                2 armour, 2 infantry and 14 mech_infantrys moved from Yunnan to Burma
                3 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from Sikang to Kansu
                1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys moved from Shan State to Burma
                2 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 artillery moved from Malaya to Shan State
                1 infantry moved from French Indo China to Shan State

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                2 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
                EDIT: Removing units owned by Japanese from Philippines: 2 fighters
                EDIT: Turning off Edit Mode
                1 armour, 1 infantry and 1 mech_infantry placed in Shantung
                2 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Eastern Persia: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Shensi: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total

  • '20 '18 '17 '15

    I concede.  Good game.


  • Test summary from TripleA, engine version: 1.8.0.1, time: 08:52:45


  • Opps sorry - disregard

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