Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 fighter moved from Bryansk to 99 Sea Zone
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Archangel
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 aaGun and 9 infantry moved from Russia to Bryansk
1 aaGun moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Samara to Bryansk
4 infantry moved from Novosibirsk to Vologda
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs
Edit attached, TT not worth it.
As for OOL (btw I see it as 30% for you):
BB dam - 4 AC dam - US sub - 4 ANZAC subs - 5 US DDs - 2 ANZAC DDs - 3 ACs - 1 US DD - ANZ CR - US CRs - US Tac - US figs - AC - BB
But depends on hits in respective rounds, if your DD goes early, I might want to keep a sub or two. In the end I see no issue between us, handle it as it were your own units. Only one alternative, OOL round by round, but again I wont make an issue out of this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers, 2 fighters and 4 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Philippines to 42 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 carriers, 4 destroyers, 4 fighters, 6 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
Japanese take 6 Sea Zone from Americans
6 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 carriers, 4 destroyers, 4 fighters and 3 transports
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 carriers, 4 destroyers, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 2/8 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone
Japanese win with 2 carriers, 3 destroyers, 4 fighters and 3 transports remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Japanese attack with 6 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese roll dice for 6 infantry in Caroline Islands, round 2 : 2/6 hits
Americans roll dice for 1 mech_infantry in Caroline Islands, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 5 submarines in 42 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 7 fighters and 8 tactical_bombers in 42 Sea Zone, round 2 : 16/22 hits
Units damaged: 4 carriers owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 8 destroyers, 7 fighters, 1 tactical_bomber and 5 transports in 42 Sea Zone, round 2 : 10/24 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 5 destroyers owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 4 submarines owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 7 fighters and 7 tactical_bombers in 42 Sea Zone, round 3 : 13/18 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 5 transports in 42 Sea Zone, round 3 : 5/17 hits
5 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 tactical_bomber owned by the Americans and 3 fighters owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 4 fighters and 5 tactical_bombers in 42 Sea Zone, round 4 : 9/13 hits
Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 42 Sea Zone, round 4 : 1/4 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 infantry owned by the ANZAC , 1 carrier owned by the Americans , 1 transport owned by the ANZAC , 4 transports owned by the Americans , 1 mech_infantry owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 184
Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Kwangsi
1 bomber, 4 fighters and 5 tactical_bombers moved from 42 Sea Zone to Celebes
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Shensi to Hunan
1 mech_infantry moved from Yunnan to Hunan
5 mech_infantrys moved from Kweichow to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 infantry moved from Shensi to Kweichow
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangsi
Place Units - Japanese
3 fighters placed in Japan
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Wow. I think that is literally the worst dicing in a major battle I’ve seen in any game.
I wouldn’t believe it (esp. using internal roll), but I’m not creative enough to come up with this result.
Sorry about this one…dont know what to say.
1 small edit.
Can you tell me why I did not unload the ANZAC troops? Mind if I put them on Java?
Forget my request, I need to learn the hard way.
In any case, my subs did very well and I need 4 hits for them, pls. Surface and air still to roll. Unsure of your allocation.
yeah I really don’t know why I took the Carolinas.
2 hits cv lose 2 dd. then lose 1 ftr 2 cvs 3 ftr then last dd
and I didn’t see your guys on the TT. if it was a legal move to put them in Java then pls go ahead and replace them
na, forget it. they died on the TT, just ANZAC ground units I did not offload last turn.
those subs hit with a vengeance. Dont feel bad about your win, this won is also above average.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Java to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 63 Sea Zone to 33 Sea Zone
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 carrier moved from 63 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 7 submarines
Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 3 transports
Americans roll dice for 7 submarines in 33 Sea Zone, round 2 : 4/7 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 2 carriers, 3 destroyers, 4 fighters and 3 transports in 33 Sea Zone, round 2 : 4/9 hits
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 5 submarines in 33 Sea Zone, round 3 : 4/5 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters and 3 transports in 33 Sea Zone, round 3 : 2/5 hits
2 submarines owned by the Americans , 2 transports owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 3 fighters owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 3 submarines in 33 Sea Zone, round 4 : 2/3 hits
Americans win with 1 bomber, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 77
Casualties for Japanese: 2 carriers, 3 destroyers, 4 fighters and 3 transports
Casualties for Americans: 1 carrier and 4 submarines
Non Combat Move - Americans
1 fighter could not land in 33 Sea Zone and was removed
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 33 Sea Zone to New Guinea
1 fighter moved from 33 Sea Zone to New Guinea
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Norway to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Norway
2 infantry and 1 mech_infantry placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
9 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Syria
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Syria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries, 14 infantry and 3 mech_infantrys moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from India to Yunnan
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Battle in Syria
British attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Germans defend with 1 bomber and 1 fighter; Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Syria, round 2 : 1/5 hits
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Syria, round 2 : 0/4 hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Syria, round 3 : 1/5 hits
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Syria, round 3 : 1/3 hits
1 infantry owned by the British and 1 bomber owned by the Germans lost in Syria
British roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Syria, round 4 : 1/4 hits
Italians roll dice for 1 armour and 1 fighter in Syria, round 4 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Syria
British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Syria, round 5 : 2/3 hits
Italians roll dice for 1 fighter in Syria, round 5 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Germans lost in Syria
British win, taking Syria from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 aaGun moved from Alexandria to Tobruk
3 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Syria to Trans-Jordan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 tactical_bomber moved from West India to India
1 fighter moved from West India to India
4 infantry moved from Norway to 112 Sea Zone
2 aaGuns, 1 armour and 1 mech_infantry moved from Norway to 112 Sea Zone
2 aaGuns, 1 armour, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 armour and 1 fighter placed in Egypt
1 artillery, 2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys
Two things:
Pls consider three US figs in Norway, not in Normandy.
Pls look at casualty selection in Syria if it meets your approval.
Got it on the US fighters. No issue on the OOL.
Can’t believe I missed that amphib into Syria and the Subs to hit Carolines at the same time. Both are eminently avoidable, and between the 2 it wipes out a large part of the Java Sea win.
Not sure I’m going to go on here. Will sleep on it and let you know.
Syria only possible because my two French inf beat your two TJ guards last round. More German air is all you could have done.
I missed that you could offload a TT there…just dumb. I either could have let you use your good luck with the Fr Infs to kill my Tk, or I could have brought enough air from Germany to really defend it. I, of course, did neither.
So, with that I will resign this one and congratulate you on a game well played. Even despite the win the Java Sea, my stupidity at the Carolines will prevent Japan from really threatening the US. With full focus on Germany, you’ll be able to sqeeze me in the 2-front war.
Despite your usual protestations, I think it was basically mistake free game from you. And after 2 thrashings, I think it will be a long time before I try a G1 DOW again!
I’m going to go down to a single game for a while (sleep schedule has gone off track lately…), and I think I need that to be a league game to be sure I get to 8. But when life returns more back to normal, would love to continue this series - but with a new bid or at least a new opener!
kind of you to say, and no real protest. I think I did ok. I really dont know how to do a G1 DOW myself, but at least the second time I did not force you to use it :-)
There must be some advantages to it, though.
No problem with new games, go for League. You surely will qualify. One game at a time is wise, I think. Just let me know.
You didn’t force me either time…after having it used against me effectively, I wanted to try. But must not be a fit…