@aequitas-et-veritas GL HF! Let’s get ready to rumble!
Another war Suprise Attack Axis vs Whackamatt +7 Allies
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone -
WAR NEWS BULLETIN
AIR RAID!!!
Bombers over London
Bombers over Fleet
Any scramble or intercept orders?
S.A. -
Scramble 2 uk fighters and 1 french fighter in the seazone
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 1 armour, 3 artilleries, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 infantry moved from Finland to Karelia
Germans take Karelia from Russians
4 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery moved from Poland to Eastern Poland
4 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 armour, 2 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 submarines and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 3 tactical_bombers in 109 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer, 3 fighters and 1 transport in 109 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 fighter owned by the French , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 2 submarines and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 1 destroyer, 2 fighters and 1 transport
Battle in Scotland
Battle in Eastern Poland
Germans attack with 3 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 2 : 1/12 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Scotland from British, taking Eastern Poland from Russians with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: harbour
Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total. Damaged units is as follows: harbour = 2, factory_major = 10
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 125 Sea Zone to 111 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Germany to Romania
1 armour and 1 mech_infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
1 infantry moved from France to Normandy Bordeaux
2 artilleries and 3 infantry moved from Norway to Finland
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
2 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Germany
1 armour, 2 artilleries and 3 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.536
Median : 3.000
Variance : 1.236
Standard Deviation : 1.112
Total rolls : 56Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.522
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Germans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.522
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
15 infantry moved from Amur to Korea
1 mech_infantry moved from Turkmenistan to Persia
5 infantry moved from Belarus to Baltic States
1 bomber moved from Russia to Baltic States
8 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
6 infantry moved from Novgorod to Vyborg
2 armour moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 fighter moved from Novgorod to KareliaCombat - Russians
Battle in Vyborg
Russians attack with 2 armour and 7 infantry
Germans defend with 2 infantry
Russians win, taking Vyborg from Germans with 2 armour and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Baltic States from Germans with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 2 artilleries and 2 infantry
Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Russians: 2 infantry
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 1 fighter and 8 infantry
Germans defend with 4 infantry
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Baltic States to Russia
2 aaGuns moved from Amur to Korea
6 infantry moved from Buryatia to Amur
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Russia to Bryansk
1 armour and 2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns moved from Western Ukraine to Ukraine
6 infantry moved from Western Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Baltic States to Ukraine
1 aaGun moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Vyborg
1 fighter moved from Karelia to NovgorodPlace Units - Russians
3 artilleries placed in Ukraine
3 infantry placed in Russia
3 armour placed in NovgorodTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 39 PUs; end with 39 PUs total -
bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Suiyuyan
1 artillery and 3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Shensi
2 bombers moved from Kwangsi to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Manchuria to Korea
1 fighter moved from Jehol to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Suiyuyan
1 artillery and 3 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Shensi
2 bombers moved from Kwangsi to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 13 infantry
AA fire in Korea : 2/6 hits
2 fighters owned by the Japanese lost in Korea
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers in Korea, round 2 : 3/15 hits
Russians roll dice for 2 aaGuns and 13 infantry in Korea, round 2 : 7/13 hits
1 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Korea, round 3 : 8/8 hits
Russians roll dice for 12 infantry in Korea, round 3 : 4/12 hits
8 infantry owned by the Russians , 1 tactical_bomber owned by the Japanese , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Korea, round 4 : 3/4 hits
Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits
3 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Korea, round 5 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 13 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to Japan
2 bombers moved from Korea to Manchuria
2 infantry moved from Jehol to Manchuria
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 3 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 17 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.485
Median : 3.500
Variance : 1.164
Standard Deviation : 1.079
Total rolls : 68Japanese Combat
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.562
Median : 3.500
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Russians Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.417
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36 -
Sorry for the slow posts, we had a death in the family
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Hawaiian Islands to MidwayPlace Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 fighter placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 22 PUs;
British buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 12 PUs;Combat Move - British
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Eastern Persia to India
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - British
Battle in Formosa
Battle in Belgian Congo
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Formosa from Japanese, taking Belgian Congo from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 infantry and 1 mech_infantry
Italians defend with 3 armour, 1 artillery, 1 harbour and 1 infantry
1 armour retreated to Trans-Jordan
Italians win with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - British
1 mech_infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
UK_Pacific collect 26 PUs (3 lost to blockades); end with 38 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 43 PUs
Some Units in India change ownership: 1 fighter and 2 infantry -
bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour moved from Egypt to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in Gibraltar
Battle in Trans-Jordan
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
Italians win, taking Syria from British, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Southern ItalyPlace Units - Italians
1 factory_minor placed in Egypt
1 submarine placed in 95 Sea Zone
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsDice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from Western Australia to 41 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 41 Sea Zone to Sumatra
2 artilleries moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
2 infantry moved from Morocco to Algeria
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 mech_infantry
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 2 artilleries and 5 infantry moved from Scotland to United Kingdom
4 transports moved from 111 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 1 carrier and 1 cruiser moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from 111 Sea Zone to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 infantry moved from Poland to Baltic States
5 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 artilleries moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
3 armour and 1 mech_infantry moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Romania to Baltic States
1 artillery moved from France to Normandy Bordeaux -
OOL for U.K. please
Son broke his lap top so my time is a little limited for a week or so -
Take 2 AA guns as losses, keep 3 (Unless I somehow lose all my inf, then lose the rest)





