@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
14L Whackamatt (Allies +10) vs. rasmustb (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Samara to Russia
1 mech_infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
11 armour, 25 artilleries, 4 bombers, 1 infantry, 34 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 armour and 1 mech_infantry moved from Volgograd to Russia
2 mech_infantrys moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 infantry moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Eire
1 submarine moved from 123 Sea Zone to 109 Sea Zone
4 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 mech_infantry moved from Szechwan to Yunnan
1 armour moved from Szechwan to Kweichow
Germans take Kweichow from Chinese
1 armour moved from Kweichow to YunnanCombat - Germans
Battle in Eire
Battle in Yunnan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win, taking Eire from Neutral_Allies with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 14 armour, 25 artilleries, 4 bombers, 1 fighter, 5 infantry, 38 mech_infantrys and 3 tactical_bombers
British defend with 4 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 59 infantry and 1 tactical_bomber
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 14 armour, 5 artilleries, 4 bombers, 14 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 71
Casualties for Germans: 20 artilleries, 1 fighter, 5 infantry and 24 mech_infantrys
Casualties for British: 4 fighters
Casualties for Russians: 4 aaGuns, 1 armour, 2 artilleries, 1 fighter, 59 infantry and 1 tactical_bomberNon Combat Move - Germans
4 aaGuns moved from Bryansk to Rostov
3 tactical_bombers moved from Russia to Rostov
4 bombers moved from Russia to Ukraine
9 mech_infantrys moved from Romania to UkrainePlace Units - Germans
3 armour placed in Volgograd
1 carrier and 2 transports placed in 112 Sea Zone
2 armour, 2 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 91 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs -
Bump
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That actually makes 3 bumps but I’ll let you continue the game if you feel like it.
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - Russians
1 mech_infantry moved from Egypt to IraqNon Combat Move - Russians
Turn Complete - Russians
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Yeah, I’ll see it out. And the rule is you get three bumps, so 3 isn’t a game over, 4 would be. That said, I’m not sure if you saw my post a couple weeks ago about family medical emergency, taking me away from the game for a bit. I’m sure one of the bumps fell in that time period.
Regardless, I am back to regular turns, so you should be able to win shortly. :-D
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bump
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bump
:D
Didn’t see you took a turn sry… I dont think Ill be able to get Japan out before tomorrow
cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 fighters moved from Japan to Jehol
6 fighters moved from Kiangsu to Jehol
2 mech_infantrys moved from French Indo China to Yunnan
1 fighter and 3 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 bomber moved from French Indo China to India
2 bombers moved from Szechwan to Jehol
1 armour, 3 infantry and 4 mech_infantrys moved from Burma to India
2 fighters and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 21 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Jehol
Japanese attack with 2 bombers and 8 fighters
Americans defend with 3 armour and 1 mech_infantry
Japanese win with 2 bombers and 5 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 3 fighters
Casualties for Americans: 3 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 bomber, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Yunnan to Kiangsu
2 bombers and 5 fighters moved from Jehol to Kiangsu
1 fighter moved from 39 Sea Zone to French Indo China
2 carriers moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 carrier and 2 cruisers moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in New South Wales
3 armour placed in French Indo China
3 submarines placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,6,4,6,1,6,6,6,1,4,4,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,1,2,2,6,3
Japanese collect 44 PUs (12 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 62 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
2 fighters moved from Korea to Buryatia
1 bomber and 1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 88 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Libya to Tunisia
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Buryatia
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in New South Wales
Americans attack with 1 armour, 2 artilleries and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 8 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 6 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantryNon Combat Move - Americans
1 fighter moved from Korea to 19 Sea Zone
2 fighters moved from Buryatia to 19 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from 21 Sea Zone to KoreaPlace Units - Americans
2 transports placed in 10 Sea Zone
1 armour, 1 fighter and 1 tactical_bomber placed in Eastern United States
3 armour placed in Korea
1 armour and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Good game. I concede before the Pacific victory
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Good game! I enjoyed both our games even though this one ended a bit “bumpy”. And I learned from them as well - which is allways nice.
Those japanese are tricky to play. Never again will I give up sz6 and allow a us factory in Korea if I in any way can deny it…
cheers