@pacifiersboard scramble orders for 36?
Wittmann(Axis) and Unknown Soldier(Allies +9) L2014
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Norway
5 artilleries and 5 infantry moved from Normandy Bordeaux to France
1 armour moved from French Indo China to Kiangsi
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
1 submarine moved from 3 Sea Zone to 4 Sea Zone
3 transports moved from 3 Sea Zone to 2 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 2 Sea Zone to 3 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
2 fighters and 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
1 tactical_bomber moved from Alaska to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to 4 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 : 4/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 : 2/3 hits
2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
Battle in 4 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 4 Sea Zone
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsi
Americans attack with 1 armour, 3 fighters and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Norway
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in France
Americans attack with 5 artilleries and 5 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 5 artilleries and 5 infantry in France, round 2 : 3/10 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Americans win, taking France from Germans, taking French Indo China from Americans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Southern France from British, taking Tunisia from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
4 artilleries and 4 infantry moved from Southern France to Northern Italy
1 infantry moved from Holland Belgium to France
3 fighters moved from Norway to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Quebec
1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 tactical_bombers moved from Kiangsi to 36 Sea Zone
3 fighters moved from Kiangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone
3 fighters moved from 4 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
3 infantry placed in Alaska
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
3 armour placed in Northern Italy
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Ukraine: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Americans from Iraq: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Caucasus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsi : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 armour, 1 infantry and 2 mech_infantrys
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
26 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
2 Sea Zone : 1 flag
3 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
4 Sea Zone : 1 destroyer and 1 submarine
63 Sea Zone : 1 flag
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Quebec : 4 artilleries and 4 infantry
United Kingdom : 1 aaGun, 3 artilleries and 3 infantry
Normandy Bordeaux : 2 aaGuns, 1 artillery and 3 infantry
France : 5 artilleries and 5 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 11 armour, 4 artilleries, 1 factory_minor, 2 fighters and 4 infantry
Ukraine : 2 armour and 1 mech_infantry
Caucasus : 1 armour and 2 mech_infantrys
106 Sea Zone : 4 transports
109 Sea Zone : 1 flag, 4 transports
Iraq : 1 flag, 1 factory_minor and 1 harbour
81 Sea Zone : 3 submarines
126 Sea Zone : 1 transport
98 Sea Zone : 1 flag
110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transportsProduction/PUs Summary :
Germans : 38 / 60
Russians : 28 / 28
Japanese : 32 / 34
Americans : 62 / 87
Chinese : 10 / 14
British : 38 / 53
UK_Pacific : 15 / 18
Italians : 2 / 0
ANZAC : 21 / 31
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot about moving my troops in the Middle East and re-post the edits.
The Yanks are running through the streets of Paris looking for some French women!
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It is annoying, because last time it happened I decided I would not do the attack.
I had to switch off the game and when I loaded the second time, it let me do the attack!
Maybe it would have happened again, but I knew I could not play again until tomorrow morning.
I know I have 4 goes to do and it seems you have a day off(!), but Al has asked me not to play any more today.
Until tomorrow then……
And will you take the bait as the Western Allies in our League game or wait? I love how you have 3 times my TUV. I feel like it is 1945!
Enjoy your evening my friend. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Anhwe : 3 artilleries and 3 infantry
Production/PUs Summary :
Germans : 38 / 60
Russians : 28 / 28
Japanese : 31 / 34
Americans : 62 / 87
Chinese : 11 / 17
British : 38 / 53
UK_Pacific : 15 / 18
Italians : 2 / 0
ANZAC : 21 / 31
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot about moving my troops in the Middle East and re-post the edits.
The Yanks are running through the streets of Paris looking for some French women!
We took them all with us. German women have hairy armpits!
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@wittmann:
It is annoying, because last time it happened I decided I would not do the attack.
I had to switch off the game and when I loaded the second time, it let me do the attack!
Maybe it would have happened again, but I knew I could not play again until tomorrow morning.
I know I have 4 goes to do and it seems you have a day off(!), but Al has asked me not to play any more today.
Until tomorrow then……
And will you take the bait as the Western Allies in our League game or wait? I love how you have 3 times my TUV. I feel like it is 1945!
Enjoy your evening my friend.What bait? Did you set me up for something?
I understand Al’s position. We do need to give them some attention huh? :wink:
Yes I am enjoying a day off, but back to the grind tomorrow for another 6 day stretch of 12 hour shifts…yeehaw
have a great day my friend!
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Just winding you up; do not make yourself sick Looking at the map.
I am a broken man: no hope or return for a while now.
I wondered if I could have bought some time for myself with that attack, but it backfired. I lost 29 to kill 20 (not whining). -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - British
British buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Ukraine to Romania
1 artillery, 7 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour and 2 mech_infantrys moved from Hunan to Kwangtung
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
1 armour and 1 mech_infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to Shensi
1 artillery moved from Northern Italy to Yugoslavia
2 fighters moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to YugoslaviaCombat - British
Battle in Shensi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
British roll dice for 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys in Kwangtung, round 2 : 2/14 hits
Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys in Kwangtung, round 2 : 6/9 hits
6 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kwangtung, round 3 : 2/8 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Kwangtung, round 3 : 2/7 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kwangtung, round 4 : 1/6 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Kwangtung, round 4 : 2/5 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 5 : 1/4 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kwangtung, round 5 : 2/4 hits
1 artillery owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 armour in Kwangtung, round 6 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kwangtung, round 6 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Kwangtung
British roll dice for 2 armour in Kwangtung, round 7 : 0/2 hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 7 : 1/2 hits
1 armour owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 8 : 1/1 hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 8 : 2/2 hits
1 armour owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
Japanese win with 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys
Battle in Greece
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Greece, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yugoslavia
British attack with 2 artilleries and 2 fighters
Germans defend with 1 infantry
British roll dice for 2 artilleries and 2 fighters in Yugoslavia, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Romania
British attack with 3 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 mech_infantrys in Romania, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Romania
British win, taking Romania from Germans with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
3 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 7 infantry moved from Hunan to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
2 armour moved from India to Yunnan
1 fighter moved from Shensi to Anhwe
10 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to France
1 aaGun, 4 artilleries and 12 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Yugoslavia to Northern Italy
10 infantry moved from Southern France to Northern Italy
2 fighters moved from 92 Sea Zone to Northern Italy
1 battleship, 1 carrier, 3 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Southern Italy
2 artilleries and 8 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
British collect 45 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 armourTerritory Summary for British, UK_Pacific :
Kwangsi : 1 artillery and 2 infantry
Siam : 1 flag
Shensi : 1 infantry
Yunnan : 2 armour
Hopei : 1 armour and 1 mech_infantry
Anhwe : 1 artillery, 1 fighter and 7 infantry
India : 1 airfield, 3 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
36 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
France : 1 aaGun, 1 artillery and 7 infantry
Romania : 1 flag, 2 mech_infantrys
Tobruk : 1 flag
Albania : 1 flag
Northern Italy : 1 aaGun, 3 armour, 9 artilleries, 4 fighters and 23 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Southern Italy : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Ethiopia : 1 flag
Ukraine : 1 armour and 2 mech_infantrys
Caucasus : 3 mech_infantrys
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Greece : 1 flag, 1 artillery and 3 infantry
99 Sea Zone : 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor
Yugoslavia : 1 flag, 1 artillery
110 Sea Zone : 1 battleship, 2 carriers, 6 destroyers, 10 infantry, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 33 / 60
Russians : 28 / 28
Japanese : 29 / 34
Americans : 62 / 87
Chinese : 13 / 17
British : 45 / 50
UK_Pacific : 15 / 15
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 1 artillery, 4 infantry and 3 transports moved from 44 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 44 Sea Zone to KwangtungCombat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 factory_minor, 1 fighter and 1 harbour
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Kwangtung, round 2 : 3/8 hits
Japanese roll dice for 1 fighter in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 battleship, 1 carrier, 6 destroyers and 2 submarines moved from 44 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
3 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from New South Wales to New GuineaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kwangtung : 1 armour, 1 artillery and 3 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
New Guinea : 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
45 Sea Zone : 1 submarine
36 Sea Zone : 1 flag, 2 destroyers and 1 submarine
20 Sea Zone : 1 battleship, 1 carrier, 9 destroyers, 2 fighters, 2 submarines and 3 transports
3 Sea Zone : 1 artillery, 1 infantry, 1 submarine and 1 transport
54 Sea Zone : 2 transports
62 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 33 / 60
Russians : 28 / 28
Japanese : 26 / 34
Americans : 62 / 87
Chinese : 13 / 17
British : 45 / 50
UK_Pacific : 18 / 15
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Combat Move - French
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Kwangtung hurt my plans of liberating the Philippines :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 21
Combat Move - French
Non Combat Move - French
Turn Complete - French
French collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Germans
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 126 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Germany to Yugoslavia
1 fighter moved from Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yugoslavia
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery
Germans win, taking Yugoslavia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 fighter moved from 126 Sea Zone to Novgorod
1 armour and 6 mech_infantrys moved from Greater Southern Germany to Germany
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Yugoslavia to Germany
1 fighter moved from Yugoslavia to Germany
1 infantry moved from Greater Southern Germany to Western Germany
5 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
2 armour, 8 artilleries and 3 mech_infantrys moved from Western Germany to Germany
1 aaGun, 6 artilleries and 6 infantry moved from Poland to Germany
1 infantry moved from Poland to Baltic StatesPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
2 mech_infantrys placed in Germany
2 infantry placed in Germany
2 infantry placed in Germany
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for Germans :
Sakha : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Greater Southern Germany : 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 24 infantry
Poland : 1 infantry
Germany : 2 aaGuns, 5 armour, 26 artilleries, 1 factory_major, 3 fighters, 10 infantry and 12 mech_infantrys
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 39 / 44
Russians : 27 / 28
Japanese : 26 / 34
Americans : 59 / 87
Chinese : 13 / 17
British : 43 / 50
UK_Pacific : 18 / 15
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Kwangtung hurt my plans of liberating the Philippines :x
You will excuse me if I do not join you in crying.
And if you hadn’t noticed, the Philippines aren’t going anywhere! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Russians
Russians buy 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Belarus to Novgorod
2 armour moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter moved from Bessarabia to Novgorod
3 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 armour moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Germans
Russians take Buryatia from GermansCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 3 : 3/4 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Russians roll dice for 2 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/7 hits
Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Novgorod, round 2 : 3/6 hits
2 infantry owned by the Russians , 1 armour owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 3 : 3/4 hits
Germans roll dice for 1 fighter and 1 mech_infantry in Novgorod, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
3 mech_infantrys moved from Ukraine to Belarus
1 aaGun and 3 artilleries moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
4 infantry moved from Russia to Vologda
3 infantry moved from Eastern Poland to Romania
5 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic StatesPlace Units - Russians
7 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 1 mech_infantry
EDIT: Adding units owned by Russians to Anhwe: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Russians :
Anhwe : 1 mech_infantry
Buryatia : 1 armour
Slovakia Hungary : 1 flag, 1 artillery and 2 infantry
Romania : 1 aaGun, 3 artilleries and 3 infantry
Poland : 1 flag, 1 artillery and 2 infantry
Belarus : 1 aaGun, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Baltic States : 3 artilleries and 8 infantry
Eastern Poland : 4 artilleries and 33 infantry
Russia : 1 airfield, 1 factory_major and 7 mech_infantrys
Ukraine : 1 factory_minor
Vologda : 4 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Smolensk : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 29 / 44
Russians : 37 / 43
Japanese : 26 / 34
Americans : 59 / 87
Chinese : 13 / 17
British : 43 / 50
UK_Pacific : 18 / 15
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@wittmann:
Kwangtung hurt my plans of liberating the Philippines� :x
You will excuse me if I do not join you in crying.
And if you hadn’t noticed, the Philippines aren’t going anywhere!:lol: well you know how those Americans can be…whiny!
-

-
Congratulations on your 43 income and capture of Leningrad.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 destroyer and 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Soviet Far East
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from Japan to 4 Sea Zone
1 carrier moved from 5 Sea Zone to 4 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese win, taking Soviet Far East from Russians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in 4 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Buryatia
Japanese attack with 1 bomber
Russians defend with 1 armour
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 infantry moved from Manchuria to Amur
2 carriers, 1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Chahar to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,5,1,6,2,1,4,4,2,3,6,2,3,5,2,2,1
Japanese collect 26 PUs (1 lost to blockades); end with 28 PUs totalTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Shantung : 1 flag, 1 infantry
Korea : 2 aaGuns, 1 artillery and 3 infantry
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 4 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Jehol : 1 flag, 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag
Chahar : 1 flag
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Soviet Far East : 1 flag, 1 artillery
Amur : 1 infantry
4 Sea Zone : 1 carrier and 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 29 / 44
Russians : 36 / 43
Japanese : 27 / 28
Americans : 59 / 87
Chinese : 13 / 17
British : 43 / 50
UK_Pacific : 18 / 15
Italians : 0 / 0
ANZAC : 21 / 31
French : 19 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I figure you would not want to scramble the lone fighter from W>Germany since there is no bombardment and I have 3 fighters, 2 destroyers, and 2 carriers in 112. I will leave him in defense.





