Wittmann(Axis) and Unknown Soldier(Allies +9) L2014

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I thought it was worth killing your 10 Tanks in Milan, but I did nit even come close. Then I saw a can opener in S Germany could have 8 British ones in Berlin plus your 6 loaded TTs, only to realise you only have THREE UK Tanks in N Italy(not 8).
    I edited for this contingency and have decided to leave the extras anyway.
    Let the Russians roll!

  • 13

    Well, the can opener in Southern Germany, I never saw!  :oops:

    I do see it now. Sometimes the best mistakes are ones we do not see.

    I do think it is time for the Russians to march towards Berlin, and maybe even let the French back into it, but I do like producing American troops in Europe.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Russians
                Russians buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bessarabia to Romania
                1 armour and 1 mech_infantry moved from Western Ukraine to Romania
                1 fighter moved from Bryansk to Romania
                1 armour moved from Urals to Yenisey
                      Russians take Yenisey from Germans
                1 infantry moved from Bryansk to Belarus
                1 armour moved from Russia to Archangel
                1 armour moved from Russia to Smolensk
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Smolensk
                1 tactical_bomber moved from Samara to Archangel
                1 fighter moved from Samara to Belarus
                1 armour moved from Bryansk to Smolensk
                9 artilleries and 48 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Shensi to Hopei
                1 mech_infantry moved from Timguska to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 9 artilleries and 48 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 9 artilleries and 48 infantry in Eastern Poland, round 2 :  11/57 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 9 artilleries and 48 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour and 1 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 :  2/4 hits
                        Germans roll dice for 4 infantry in Romania, round 2 :  2/4 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Russians roll dice for 1 armour and 1 fighter in Romania, round 3 :  1/2 hits
                        Germans roll dice for 2 infantry in Romania, round 3 :  1/2 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    retreated to Romania
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Hopei
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Hopei
                        Russians roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Romania to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                3 artilleries moved from Ukraine to Bessarabia
                1 aaGun moved from Bryansk to Belarus
                1 fighter moved from Belarus to Bryansk
                1 tactical_bomber moved from Archangel to Bryansk

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Suiyuyan : 1 mech_infantry
        Yenisey : 1 armour
        Belarus : 1 aaGun and 2 infantry
        Bryansk : 1 fighter and 1 tactical_bomber
        Archangel : 1 armour
        Eastern Poland : 9 artilleries and 48 infantry
        Bessarabia : 1 aaGun, 3 artilleries and 1 fighter
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 factory_minor and 3 mech_infantrys
        Volgograd : 1 factory_minor
        Smolensk : 2 armour and 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 28 / 28
        Japanese : 32 / 38
        Americans : 64 / 84
        Chinese : 10 / 14
        British : 43 / 53
        UK_Pacific : 15 / 18
        Italians : 2 / 0
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    This has happened before. The AI will not let me move a FT from SZ5 to SFE.
    I would like the one left in SZ5 to participate, so have not moved it. I do not know how to roll on the forum.Perhaps you could on your turn.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 bomber moved from Kiangsu to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to 5 Sea Zone
                1 bomber moved from 5 Sea Zone to Soviet Far East
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 artillery moved from 5 Sea Zone to Soviet Far East
                1 fighter moved from Japan to 7 Sea Zone
                1 tactical_bomber moved from 5 Sea Zone to 7 Sea Zone
                1 fighter moved from 5 Sea Zone to 4 Sea Zone
                1 fighter moved from 5 Sea Zone to 4 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese

    Combat - Japanese
                Battle in 4 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 7 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    Americans defend with 1 artillery and 2 infantry
                    Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 bomber could not land in Soviet Far East and was removed
                1 destroyer moved from 5 Sea Zone to 4 Sea Zone
                1 fighter moved from 4 Sea Zone to 5 Sea Zone
                1 fighter moved from 4 Sea Zone to 5 Sea Zone
                1 tactical_bomber moved from 7 Sea Zone to 5 Sea Zone
                1 fighter moved from 7 Sea Zone to Japan
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                1 fighter moved from Philippines to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Anhwe to Kiangsu
                1 carrier moved from 5 Sea Zone to 6 Sea Zone
                1 carrier moved from 5 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Amur: 1 bomber
                EDIT: Turning off Edit Mode
                2 armour and 1 infantry placed in Kiangsu
                3 infantry placed in Kwangtung
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 2 infantry
        Shantung : 1 flag
        Korea : 2 aaGuns and 2 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Jehol : 1 flag
        Okinawa : 1 infantry
        Manchuria : 1 flag, 1 infantry
        Shensi : 1 flag, 1 infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
        Philippines : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
        Soviet Far East : 1 flag, 1 artillery and 2 infantry
        Amur : 1 bomber
        4 Sea Zone : 1 destroyer
        5 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
        6 Sea Zone : 2 carriers and 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 60
        Russians : 27 / 28
        Japanese : 34 / 34
        Americans : 64 / 84
        Chinese : 9 / 14
        British : 43 / 53
        UK_Pacific : 15 / 18
        Italians : 2 / 0
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I did not need the Ft as my other units won the battle in the first round.
    Is weird how AAA has these movement problems. I presume it is only with Japan.
    I had to edit land my Bomber again: came from Shanghai,  which is 4 movement, leaving 2 to land where I did.

  • 13

    @wittmann:

    I did not need the Ft as my other units won the battle in the first round.
    Is weird how AAA has these movement problems. I presume it is only with Japan.
    I had to edit land my Bomber again: came from Shanghai,  which is 4 movement, leaving 2 to land where I did.

    No worries my friend, but thanks for the explanation.  8-)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 armour, 2 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 1 infantry moved from 126 Sea Zone to Norway
                3 fighters moved from 110 Sea Zone to Norway
                5 artilleries and 5 infantry moved from Normandy Bordeaux to France
                1 armour moved from French Indo China to Kiangsi
                3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
                1 submarine moved from 3 Sea Zone to 4 Sea Zone
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                2 fighters and 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
                1 tactical_bomber moved from Alaska to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 :  4/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 :  2/3 hits
                        2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsi
                    Americans attack with 1 armour, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in France
                    Americans attack with 5 artilleries and 5 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Americans roll dice for 5 artilleries and 5 infantry in France, round 2 :  3/10 hits
                        Germans roll dice for 1 infantry in France, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                    Americans win, taking France from Germans, taking French Indo China from Americans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Southern France from British, taking Tunisia from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                4 artilleries and 4 infantry moved from Southern France to Northern Italy
                1 infantry moved from Holland Belgium to France
                3 fighters moved from Norway to 110 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                2 tactical_bombers moved from Kiangsi to 36 Sea Zone
                3 fighters moved from Kiangsi to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone
                3 fighters moved from 4 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 4 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                3 infantry placed in Alaska
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
                3 armour placed in Northern Italy
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsi : 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 armour, 1 infantry and 2 mech_infantrys
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        2 Sea Zone : 1 flag
        3 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        4 Sea Zone : 1 destroyer and 1 submarine
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Quebec : 4 artilleries and 4 infantry
        United Kingdom : 1 aaGun, 3 artilleries and 3 infantry
        Normandy Bordeaux : 2 aaGuns, 1 artillery and 3 infantry
        France : 5 artilleries and 5 infantry
        Norway : 1 flag, 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Northern Italy : 1 flag, 11 armour, 4 artilleries, 1 factory_minor, 2 fighters and 4 infantry
        Caucasus : 2 armour and 1 mech_infantry
        106 Sea Zone : 4 transports
        109 Sea Zone : 1 flag, 4 transports
        Iraq : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        81 Sea Zone : 3 submarines
        126 Sea Zone : 1 transport
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 38 / 60
        Russians : 28 / 28
        Japanese : 32 / 34
        Americans : 62 / 87
        Chinese : 10 / 14
        British : 38 / 53
        UK_Pacific : 15 / 18
        Italians : 2 / 0
        ANZAC : 21 / 31
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 4 armour, 2 artilleries, 1 carrier, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 artillery and 1 infantry moved from 126 Sea Zone to Norway
                3 fighters moved from 110 Sea Zone to Norway
                5 artilleries and 5 infantry moved from Normandy Bordeaux to France
                1 armour moved from French Indo China to Kiangsi
                3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kiangsi
                1 submarine moved from 3 Sea Zone to 4 Sea Zone
                3 transports moved from 3 Sea Zone to 2 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Alaska to 2 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 2 Sea Zone to 3 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 3 Sea Zone to 4 Sea Zone
                2 fighters and 1 tactical_bomber moved from 3 Sea Zone to 4 Sea Zone
                1 tactical_bomber moved from Alaska to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to 4 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Soviet Far East, round 2 :  4/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Soviet Far East, round 2 :  2/3 hits
                        2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 4 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 4 Sea Zone, round 2 :  4/5 hits
                        Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kiangsi
                    Americans attack with 1 armour, 3 fighters and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 :  4/6 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    Americans win, taking Kiangsi from Japanese with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Norway
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Norway, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Americans win, taking Norway from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in France
                    Americans attack with 5 artilleries and 5 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Americans roll dice for 5 artilleries and 5 infantry in France, round 2 :  3/10 hits
                        Germans roll dice for 1 infantry in France, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                    Americans win, taking France from Germans, taking French Indo China from Americans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from British, taking Southern France from British, taking Tunisia from British with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                4 artilleries and 4 infantry moved from Southern France to Northern Italy
                1 infantry moved from Holland Belgium to France
                3 fighters moved from Norway to 110 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                2 tactical_bombers moved from Kiangsi to 36 Sea Zone
                3 fighters moved from Kiangsi to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Soviet Far East to 3 Sea Zone
                3 fighters moved from 4 Sea Zone to 3 Sea Zone
                1 tactical_bomber moved from 4 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 3 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                3 infantry placed in Alaska
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in Eastern United States
                3 armour placed in Northern Italy
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Caucasus: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Ukraine: 2 armour and 1 mech_infantry
                EDIT: Removing units owned by Americans from Iraq: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Americans to Caucasus: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Kiangsi : 1 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 factory_minor, 1 harbour and 3 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Soviet Far East : 1 armour, 1 infantry and 2 mech_infantrys
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        2 Sea Zone : 1 flag
        3 Sea Zone : 3 carriers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        4 Sea Zone : 1 destroyer and 1 submarine
        63 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Quebec : 4 artilleries and 4 infantry
        United Kingdom : 1 aaGun, 3 artilleries and 3 infantry
        Normandy Bordeaux : 2 aaGuns, 1 artillery and 3 infantry
        France : 5 artilleries and 5 infantry
        Norway : 1 flag, 1 artillery and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Northern Italy : 1 flag, 11 armour, 4 artilleries, 1 factory_minor, 2 fighters and 4 infantry
        Ukraine : 2 armour and 1 mech_infantry
        Caucasus : 1 armour and 2 mech_infantrys
        106 Sea Zone : 4 transports
        109 Sea Zone : 1 flag, 4 transports
        Iraq : 1 flag, 1 factory_minor and 1 harbour
        81 Sea Zone : 3 submarines
        126 Sea Zone : 1 transport
        98 Sea Zone : 1 flag
        110 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 3 transports

    Production/PUs Summary :

    Germans : 38 / 60
        Russians : 28 / 28
        Japanese : 32 / 34
        Americans : 62 / 87
        Chinese : 10 / 14
        British : 38 / 53
        UK_Pacific : 15 / 18
        Italians : 2 / 0
        ANZAC : 21 / 31
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    Forgot about moving my troops in the Middle East and re-post the edits.

    The Yanks are running through the streets of Paris looking for some French women!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It is annoying, because last time it happened I decided I would not do the attack.
    I had to switch off the game and when I loaded the second time, it let me do the attack!
    Maybe it would have happened again, but I knew I could not play again until tomorrow morning.
    I know I have 4 goes to do and it seems you have a day off(!), but Al has asked me not to play any more today.
    Until tomorrow then……
    And will you take the bait as the Western Allies in our League game or wait? I love how you have 3 times my TUV. I feel like it is 1945!
    Enjoy your evening my friend.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Territory Summary for Chinese :

    Anhwe : 3 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 38 / 60
        Russians : 28 / 28
        Japanese : 31 / 34
        Americans : 62 / 87
        Chinese : 11 / 17
        British : 38 / 53
        UK_Pacific : 15 / 18
        Italians : 2 / 0
        ANZAC : 21 / 31
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @UnknownSoldier:

    Forgot about moving my troops in the Middle East and re-post the edits.

    The Yanks are running through the streets of Paris looking for some French women!

    We took them all with us. German women have hairy armpits!

  • 13

    @wittmann:

    It is annoying, because last time it happened I decided I would not do the attack.
    I had to switch off the game and when I loaded the second time, it let me do the attack!
    Maybe it would have happened again, but I knew I could not play again until tomorrow morning.
    I know I have 4 goes to do and it seems you have a day off(!), but Al has asked me not to play any more today.
    Until tomorrow then……
    And will you take the bait as the Western Allies in our League game or wait? I love how you have 3 times my TUV. I feel like it is 1945!
    Enjoy your evening my friend.

    What bait? Did you set me up for something?

    I understand Al’s position. We do need to give them some attention huh?  :wink:

    Yes I am enjoying a day off, but back to the grind tomorrow for another 6 day stretch of 12 hour shifts…yeehaw

    have a great day my friend!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Just winding  you up; do not make yourself sick Looking at the  map.
    I am a broken man: no hope or return for a while now.
    I wondered if I could have bought some time for myself with that attack, but it backfired. I lost 29 to kill 20 (not whining).

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - British
                British buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Greece
                3 mech_infantrys moved from Ukraine to Romania
                1 artillery, 7 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                1 armour and 2 mech_infantrys moved from Hunan to Kwangtung
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 armour and 1 mech_infantry moved from Kweichow to Hopei
                1 fighter moved from Kweichow to Shensi
                1 artillery moved from Northern Italy to Yugoslavia
                2 fighters moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia

    Combat - British
                Battle in Shensi
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Hopei
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangtung
                    British attack with 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys
                    Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys in Kwangtung, round 2 :  2/14 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys in Kwangtung, round 2 :  6/9 hits
                        6 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kwangtung, round 3 :  2/8 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys in Kwangtung, round 3 :  2/7 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                        British roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Kwangtung, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Kwangtung, round 4 :  2/5 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangtung
                        British roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kwangtung, round 5 :  1/4 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Kwangtung, round 5 :  2/4 hits
                        1 artillery owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 armour in Kwangtung, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kwangtung, round 6 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Kwangtung
                        British roll dice for 2 armour in Kwangtung, round 7 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 7 :  1/2 hits
                        1 armour owned by the British lost in Kwangtung
                        British roll dice for 1 armour in Kwangtung, round 8 :  1/1 hits
                        Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 8 :  2/2 hits
                        1 armour owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
                    Japanese win with 1 fighter remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 7 infantry and 4 mech_infantrys
                Battle in Greece
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Greece, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Greece
                    British win, taking Greece from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Yugoslavia
                    British attack with 2 artilleries and 2 fighters
                    Germans defend with 1 infantry
                        British roll dice for 2 artilleries and 2 fighters in Yugoslavia, round 2 :  1/4 hits
                        Italians roll dice for 1 infantry in Yugoslavia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Yugoslavia
                    British win, taking Yugoslavia from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Romania
                    British attack with 3 mech_infantrys
                    Germans defend with 1 infantry
                        British roll dice for 3 mech_infantrys in Romania, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Romania
                    British win, taking Romania from Germans with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                3 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                1 artillery and 7 infantry moved from Hunan to Anhwe
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                2 armour moved from India to Yunnan
                1 fighter moved from Shensi to Anhwe
                10 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 7 infantry moved from Normandy Bordeaux to France
                1 aaGun, 4 artilleries and 12 infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Yugoslavia to Northern Italy
                10 infantry moved from Southern France to Northern Italy
                2 fighters moved from 92 Sea Zone to Northern Italy
                1 battleship, 1 carrier, 3 destroyers and 1 submarine moved from 92 Sea Zone to 110 Sea Zone

    Place Units - British
                3 armour placed in Southern Italy
                2 artilleries and 8 infantry placed in United Kingdom
                1 infantry placed in Egypt

    Turn Complete - British
                British collect 45 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                Some Units in India change ownership: 3 armour

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery and 2 infantry
        Siam : 1 flag
        Shensi : 1 infantry
        Yunnan : 2 armour
        Hopei : 1 armour and 1 mech_infantry
        Anhwe : 1 artillery, 1 fighter and 7 infantry
        India : 1 airfield, 3 armour, 1 factory_major and 1 harbour
        Malaya : 1 harbour
        36 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 8 infantry
        France : 1 aaGun, 1 artillery and 7 infantry
        Romania : 1 flag, 2 mech_infantrys
        Tobruk : 1 flag
        Albania : 1 flag
        Northern Italy : 1 aaGun, 3 armour, 9 artilleries, 4 fighters and 23 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Southern Italy : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Ethiopia : 1 flag
        Ukraine : 1 armour and 2 mech_infantrys
        Caucasus : 3 mech_infantrys
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        Greece : 1 flag, 1 artillery and 3 infantry
        99 Sea Zone : 2 transports
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor
        Yugoslavia : 1 flag, 1 artillery
        110 Sea Zone : 1 battleship, 2 carriers, 6 destroyers, 10 infantry, 1 submarine and 6 transports

    Production/PUs Summary :

    Germans : 33 / 60
        Russians : 28 / 28
        Japanese : 29 / 34
        Americans : 62 / 87
        Chinese : 13 / 17
        British : 45 / 50
        UK_Pacific : 15 / 15
        Italians : 0 / 0
        ANZAC : 21 / 31
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 44 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 44 Sea Zone to Kwangtung

    Combat - ANZAC
                Battle in Kwangtung
                    ANZAC attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
                    Japanese defend with 1 factory_minor, 1 fighter and 1 harbour
                        ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Kwangtung, round 2 :  3/8 hits
                        Japanese roll dice for 1 fighter in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
                    ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 battleship, 1 carrier, 6 destroyers and 2 submarines moved from 44 Sea Zone to 20 Sea Zone
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from Kwangtung to 20 Sea Zone
                3 destroyers moved from 36 Sea Zone to 20 Sea Zone
                2 destroyers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from New South Wales to New Guinea

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Kwangtung : 1 armour, 1 artillery and 3 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 tactical_bomber
        New Guinea : 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        45 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        20 Sea Zone : 1 battleship, 1 carrier, 9 destroyers, 2 fighters, 2 submarines and 3 transports
        3 Sea Zone : 1 artillery, 1 infantry, 1 submarine and 1 transport
        54 Sea Zone : 2 transports
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 33 / 60
        Russians : 28 / 28
        Japanese : 26 / 34
        Americans : 62 / 87
        Chinese : 13 / 17
        British : 45 / 50
        UK_Pacific : 18 / 15
        Italians : 0 / 0
        ANZAC : 21 / 31
        French : 19 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Combat Move - French

  • 13

    Kwangtung hurt my plans of liberating the Philippines  :x

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 21

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                French collect 19 PUs; end with 19 PUs total

Suggested Topics

  • 65
  • 11
  • 43
  • 48
  • 54
  • 93
  • 108
  • 83
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

18.0k

Users

40.7k

Topics

1.8m

Posts